Board Thread:Pixel Gun Updates/@comment-26016674-20180811195026/@comment-35545374-20180828205104

Snipers need a big rework tbh, like making most snipers a one-shot headshot and three shot body shot (except the One Shot, which would be a one shot headshot and an almost one shot body shot but not quite and would only have one bullet per clip), and making wall break snipers two shot headshot no matter what. Fire rates need to be decreased on most snipers except for Semi-Auto, Impulse Sniper, Sunrise, etc. which are intentionally fast at the cost of higher shots to kill. Automatic weapon damage needs to be stabilized, so that one particular weapon doesn’t dominate the meta, but most weapons can be upgraded to be just as viable. Maybe removing sniper dots from hip fire would make people (actually) use the scope, and having stupid recoil on things when ADS makes no sense; they should have more recoil from hip fire. As for damage, I’m torn wether they should leave it or increase the amount of damage you can tank while decreasing the mobility. And as for wear, I feel like the effects should be more noticeable/powerful than they are so that things like the engineer/maniac mask can compete with the berserk mask (so for example, berserk decreases damage done with ranged weapons but provides more armor and melee damage). As for heavy weapons, they need to be more risk, slightly less reward, maybe by increasing the deploy time to 1.4 seconds or so (after all, it is a heavy weapon you’re pulling out) and making it so damage falloff, like with the frag grenade, is a thing.