Board Thread:Off Topic Board/@comment-31196503-20170314145302/@comment-29099806-20170407203801

Weapon Name: KnockBacker

Category: Primary

Grade: Epic

Efficiency: 13 (Up1: 18)

Fire Rate: 90

Capacity: 3

Mobility: 110 (Up1: 115)

Attributes: Shotgun, Knockback

Knockback is a fan-made attribute that pushes enemies back a short distance and leaves them temporarily stunned, allowing you to attack a second time. The knockback is also able to "blast-jump", although it provides no explosion and therefore cannot provide "Rocket Jump Kills", unless the bullet spread actually hits someone. However, Knockback cannot be stacked, so you cannot get another knockback effect if you shoot enemies while they've already been pushed up by a shot. They can, on the other hand, be knocked back once they touch down on the ground.

Description: This weapon resembles the Force-A-Nature from Team Fortress 2, but the weapon itself is slightly smaller, but the color scheme is significantly different than the weapon its inspired from. Starting off, the two barrels possess a camouflage tone to them, while the handle of the weapon is a deep black. Two arrows, white in color, are also seen on the top of the barrels, pointing in the direction the player is facing.

Other: Being a shotgun-based weapon, this weapon is ideal for close-ranged confrontations, and damage will decrease if the distance between you and your target gets larger. Because this is based on the FaN from TF2, it holds only 3 shots per round, with a maximum of 30 shots per round.