Board Thread:General Pixel Gun 3D Discussion/@comment-24787982-20150310212602/@comment-10700122-20150724035820

I see you here.

I am pleased with this.

Also, my random suggestions from today ('member at rec?)

Arc Cannon

Lethality: 11

Fire Rate: 87

Capacity: 12

Mobility: 105

Available At: Level 18

This gun may seem unremarkable on paper, but where it really shines is its unique abilities. This steampunk-looking rifle, default wood body with steel rings around the end with a steel ball crackling with electricity on the tip of the barrel, has the ability to chain its damage to nearby targets within a certain range.

See those campers in that room over there? If you hit one of them with an Arc Cannon shot, it chains to the person next to him and kills them both.

Its lethality is rather low and its fire rate is mediocre, but these both improve at later levels. After every magazine emptied, there is a smoked-glass canister poking out of the side, which during reload, the player snaps out and puts in a new one. Every shot, this canister flares with electricity.

Up1 adds +1 lethality, a 2x scope, and +2 fire rate, along with the rings turning to gold from steel.

Up2 adds another +1 lethality, +5 mobility, and +1 fire rate, but where it's really buffed is the reload speed. Furthermore, the rings change to blue crystal, and the gun gains gold chasing along the stock and body.

LRTR Longshot

Lethality: 16

Fire Rate: N/A, reload after every shot

Capacity: 1

Mobility: 100

Available at Level 20

Scope: 10x

The LRTR is a unique gun. It begins with an exceptionally high lethality, but a big issue- after every shot, you need to endure a full reload. This means that it requires quite a bit of skill to use, as if you hit, you instantly kill nearly anything, but if you do not, you will be retaliated against. Thus, this gun teaches prospective snipers the importance of careful decisions and aim, and helps existing skilled snipers refine their craft on the perfect sniper gun.

The LRTR is a railgun sniper. When you fire, the bullet speeds out of the twin-prong barrel with a noise rather similar to what it sounds like when you say bvvvvvvvptvew out loud. The scope is similar to that of the Impulse Sniper Rifle, but contains purple glass instead of red. The sprite for the shots are similar to that of the Freeze Ray Gun, but more cyan in hue.

When you reload the gun, you fire it and then you pull back a bolt on the side of the gun, ejecting the spent battery, and then you slot a new railgun projectile/battery into the gun through a tube right behind the scope. This takes a while.

The Up1 will change its color scheme from gunmetal grey to dark grey and white snow camouflage, and also add +2 lethality, +5 mobility, and buff the reload time.

Up2 paints it completely black with red stripes around three places in the barrel, one place in the scope, and red accents on the body. The scope color changes from purple to red as well. The gun gains +1 lethality, +5 mobility, and it also buffs the reload time again, reducing it by one-third from the default reload speed.

So, these are my suggestions, and yeah. Stuff.

Feedback and things would be nice.

(PS, I know Ninja IRL, so that's what the remarks at the beginning were about.)