Thread:Yolopix/@comment-5588749-20180908143728/@comment-27103049-20181012201147

Even if you succeed in importing mesh renderers on Unity, it will be difficult to know for what mesh the mesh renderer is for. It would be nice if we could appy mesh renderers in batch to corresponding meshes and export them to OBJ, directly on Unity Asset Bundle Extractor.

For the new files I just commited changes of Pixel Gun 3D 15.3.1!