Board Thread:General Pixel Gun 3D Discussion/@comment-26923519-20180515074420/@comment-26469644-20180606200407

Abit older but still works

Pixelgun update xx.xx.xx

THE PURGE UPDATE

Biggest new addition: Skins! More into that later.

Lots of weapons no longer available for purchase.

The sniper section is remerging with the special section due to lack in content. As because most of the section was just the same thing over and over, a large portion of it hit the chopping block.

Weapons that are blatant reskins without much difference is no longer available to buy but will become a skin

Most sections are fine as slight change in stats is enough to make them unique, not in formerly the sniper section, shotguns and the heavy section. So weapons that are too similar to each other will become skins. For example laser crossbow and anti hero rifle are now skins of the prototype. However some stuff do live, such as wyvern not becoming a skin of the guerrilla rifle - survivors of this will be different shots to kills or other unique things like area damage.

Spells are now one weapon located in the special section, that you can choose a different cast to use while in the armory

Reskin weapons that have added attributes will still become skins, however you can choose to buy the attribute but it will be a trade off to something else. This doesn't include wallbreak.

ALL MAXED WEAPONS ARE RELATIVELY BALANCED, keeping true to the progression nature of Pixelgun the upgrade system is still there and more dominant (you need something to strive for rather than running in and going "pew pew")

You can spend 50 coins to spin the lucky chest so people have something to spend their hoard of coins on.

The kill feed is untouched showing off the skin or lack of, that you are using

Gadget interface are now seperate buttons

Removal of the trophy system, let's not have Pixelgun pretend to be something it's not

Balance changes:

+Some shotguns now can oneshot, all shotguns now has the option of slugs and their damage calc was reworked so the first pellet to hit does the most damage and the others following do gradually less damage. They are the close range counterpart to a sniper.

-Severely limited sniper use in close range with a killing no scope accuracy, a timer to scope in and the impossibility to quickscope.

+Lasers do more damage as a result of it being hard to steal kills because hitting the target their damage starts very low before it skyrockets on successful hits.