Board Thread:General Pixel Gun 3D Discussion/@comment-24751918-20180908194634/@comment-24751918-20181014233921

Boys, just give you a random heads up. We only discuss weapon balancing idea, not chatting about anything else, unless you wish a weapon get buffed/nerfed.

Here's the reason: We need to brainstorm as much as balancing ideas as possible before 500 comments limit is up.

Alright, here's the thing: We need to nerf Prototype S and other 1 headshot kill snipers to 2 headshots except One Shot.

For Excally, how should it be balanced? Comment the section below. -- Almost forgot: For the booster mechanism: it need a buff. For example: Hitman Cape grants 25% of Backup weapon efficiency bonus.

For Hunter's Altar, it should grant 5% headshot efficiency bonus (stacks additive with headshot multiplier).

Leader Drum: Should grant 25% efficiency bonus if upgraded to UP2 (stacks multiplicative with other booster setup.)

It should be like this: ((Efficiency per bodyshot*(1+universal weapon efficiency bonus wear+specific weapon efficiency bonus setup))*Leader's Drum bonus)*(1+headshot multiplier+Hunter's Altar headshot bonus if it can deal headshot efficiency)

For example: Champion Mercenary deal 4 efficiency per bodyshot and have a headshot multiplier of 1.25x. You are wearing Hitman Cape UP2 and Burning Tiara with Hunter's Altar. And activate Leader's Drum UP2.

If we use the formula: (4*(1+0.25+0.125)*1.25)*(1+0.25+ approx 0.05 from Hunter's Altar)

6.875*1.3=8.9375 headshot efficiency

This means: equipping max Backup DPS setup with Leader's Drum would render Champion Mercenary 9-10 headshots kill!

If applied to 1.75 headshot multiplier: It would deal 12.375 headshot efficiency. That's straight 7 headshots kill!

A 2x multiplier however: Approx 6 headshots kill!