Board Thread:General Pixel Gun 3D Discussion/@comment-24751918-20180908194634/@comment-24751918-20180918113455

VarietyRandomGamer wrote: UberMillennium RailgunPro wrote: VarietyRandomGamer wrote: It should be able to kill a max-armored player in 17 shots. That's pretty balanced to me. WTH 17 HEADSHOTS KILL?! More like 2 bursts for me.

Champion Mercenary need one more thing: nerf its price. How much should it be? If nerfing it, we should get a compensation of gems we spend. For example, users spent 600+ gems on upgrades. And when the update come out, they should get the 600+ gems back. I highly disagree. That would make it one of the most OP Backup weapons in the game, if not the most OP.

And, like I stated before, it's a BACKUP weapon. The purpose of a Backup weapon is to:

1. Assist the Primary weapon in tearing down armor.

2. Destroy weakened opponents to conserve Primary weapon ammunition.

3. To be used as a substitute weapon in the event that your Primary weapon is out of ammo/there is not enough time to reload your Primary weapon in the middle of combat.

However, I do agree that those who spent gems upgrading their Champion Mercenary should be given a refund. For god sake! Two bursts may be way OP to you but it also lean on the balanced side. Compare to its previous 4 headshots kill vs 10 shots kill, it's 4-5 times slower.

Then how much should the compensation be?