Board Thread:General Pixel Gun World Discussion/@comment-29099806-20170531234624/@comment-26016674-20170611175526

BastionMann wrote: Satchel Charge Gadget Type: Throw

Damage: 46 ( Up1 - 55)

Duration: 0 (Manual)

Cooldown: 40

Properties: Area Damage, Manual Detonator

Description:

Satchel Charge is a tactical backpack contains highly explosive inside the pack, use a detonator to detonate the bomb.

Manual Detonator: After threw a Satchel Charge, the image "Satchel" will change to the "Detonator". No duration, can use it instantly. Unlike Contact Detonator. It doesn't detonate automatically when the enemy touch on it.

automatically when the enemy touch on it. Reminds me of the Advanced Grenade Launcher idea that i had quite awhile ago:

Advanced Grenade Launcher:

 Appearance : : Based on the  XM25 CDTE

Category: Heavy

Lethality: 12 | 19-Up 1

Fire Rate: 75

Capacity: 4/8 | 6/12-Up1

Mobility: 90

Cost: 170| 86 -Up1

Upgrades: 1

Unlocked At: Level 10 | Level 18 -Up1

Properties:

Looping Shot (about the range from the one end of the house to another in Farm.

Area Damage

4x Scope

<p style="font-weight:normal;color:rgb(0,0,0);font-family:Arial;font-size:14px;line-height:22px;">Manual Detonation (The user has the ability to detonate the fired projectile at will by pressing the fire button again)

<p style="font-weight:normal;color:rgb(0,0,0);font-family:Arial;font-size:14px;line-height:22px;">Note 1: A user cannot detonate a projectile once the user switches to another weapon.

<p style="font-weight:normal;color:rgb(0,0,0);font-family:Arial;font-size:14px;line-height:22px;">Note 2: A user cannot cannot detonte 0.2-0.5 seconds after it has been fired.