Board Thread:General Pixel Gun 3D Discussion/@comment-24787982-20150310212602

Hey, I'm back with a new idea! If I could put these into spoilers, I could so that you don't have that long to browse over it. Pictures should be coming later. Well, enough with beating around the bush!

Faithful Sidekick

Lethality: 7

Rate of Fire: 98

Capacity: 64

Agility: 110

Available at Level 12

Rilisoft likely being based in the former USSR, I think that they'd enjoy putting this into the game. This weapon is based off the Russian PP-19 Bizon submachine gun used by counter-terrorists, and was designed by the descendants of the most acclaimed Soviet weapons engineers. While having a large helical magazine for extended firefights, this weapon isn't the most powerful or accurate of primary weapons. Useful for taking out large mobs of low-durability opponents, or mopping up after a skirmish.

The Up1 Version gives it a red camo, adding +3 Lethality and a +16 Capacity, increasing its effectiveness, and the Up2 version gives it a dark finish, gives it a reflex sight (2x zoom), +4 Lethality, +20 Capacity, and +10 Agility, making it a go-to weapon for defensive situations due to its large magazine and spread.

Special Agent

Lethality: 6

Rate of Fire: 87

Capacity: 14

Agility: 110

Available at Level 7

This is based off the Five-seveN developed by FN Herstal, which has a more futuristic look. It has a slow rate of fire (about the same as the Guerrilla Rifle), but makes up for it in damage (3/hit, specifically), and it has a rather forgiving magazine size that reloads slowly (should Rilisoft implement it, the reload time should be 50% slower for balance). However, its agility is slower than most other pistols.

The Up1 Version gives it blue stripes around the barrel, and gives it a +2 increase in Lethality and a +10 increase to Agliity. The Up2 version grants it +5 Lethality and +4 Capacity, with a cool aqua camouflage to boot.

Police Baton

Lethality: 7

Attack: 92

Agility: 120

Avaliable at Level 12

Based on a generic nightstick used by police, this excels on smacking people on the go due to the large mobility increase at such a level. However, it generally packs less of a punch and swings somewhat slowly, so hit and run tactics are your best bet when using this.

The Up1 version adds black knobs on the receiving end for the special Los Angeles touch, and recieves a +4 Lethality increase and a +15 mobility increase, making it a great thing to carry when on the run.

Assassinator

Lethality: 10

Rate of Fire: 90

Capacity: 10

Agility: 110

Available at Level 17

Modeled after the VSS Vintorez, another Russian rifle intended for more urban combat, this rifle only has a 4x scope and suffers from low accuracy at long ranges. However, this weapon has a high rate of fire identical to pistols, and has a higher agility stat compared to other sniper rifles, promoting a more mobile playstyle.

The Up1 version upgrades the scope to an 8x scope, gives it forest-green camouflage, and raises the Lethality stat by 3 and the Agility stat by 5, further increasing its utility compared to the other sniper rifles.

Trench Twins

Lethality: 9

Rate of Fire: 92

Capacity: 2

Agility: 110

Available at Level 12

These are based off a pair of gray flare guns with a non-fluted barrel (unlike the normal Signal Pistol, which has a fluted barrel) that shoot projectiles that aren't affected by gravity, much like the aformentioned weapon. They only pack two shots, but are strong when looking for burst-damage or hit-and-run. They should reload rather quickly too, while also giving you more agility than most other grenade launchers!

The Up1 version gives the Trench Twins orange paint splashed onto the muzzle in a fire-type design, and also gives them +3 Lethality and +10 Agility, making them good for hit-and-run tactics and firepower while on the move.

Thanks for seeing this and feel free to leave your feedback! 