Board Thread:General Pixel Gun 3D Discussion/@comment-37510143-20190109131501/@comment-24751918-20190111015538

Imp116 wrote: I originally posted a similar thread in the "Discussions" forum, but as I'm making a whole new OP, with lots of new content, I'll make it a new post here instead, where it feels more like it belongs. (It's all PG3D).

PRIMARY

Champion Peacemaker. [ChPM] 75-99-150-85. Maxed out Firepower! Hard to beat!

Future Police rifle. [FPR] 65-99-60-70. 4x & Silent. Deadly accurate, but slow moving & slow reload.

As is apparent, I've gone for high capacity and ROF (rate of fire, the correct military technical term & abbreviation). One with top mobility and a Huge capacity, perfect for "spray and pray", or sticking to military jargon: Suppressing fire & Fire support. eg: When working with a team, I hang back while they charge, laying down a constant hail of lead, easily wounding or finishing off any and all enemies (lots of kill assists). Also works rasonably well against fliers, and I've started to get good at keeping it at head level at closer ranges, making it devastating in cramped conditions such as Pool Party, White House, etc. The FPR is a lot more accurate, with or without scope, but far slower moving & to reload. Don't use it much, but it has it's uses!

A decent Shotgun is on my wanted list, but it will turn up on its own... As will replacements for the FPR & perhaps some other "specialty" weapon with weird and wonderful capabilities, but in general I'm quite satisfied.

BACKUP

Shotgun pistol. 65-89-15-85. Deadly in short-medium/short. (Indoors in general, and to finish off hurt prey with easy hits).

Bell Revolver. 16-91-6-70 For Rocket Jumping. Zero self damage (may have worn protection).

The Shotgun pistol is why I'm in no rush to get me a Shotgun Primary! And a good Rocket Jump device is always nice to have in the tool box. Missing a good 4x, Single shot weapon for medium range precision shots (would complement the ChPM nicely). Dual Hawks look real nice, but pretty soon I'll get me a Mountain Wolf for free... not as good, but free! A Thunderer for Wall Break would also be a good addition, but not in a hurry to get it.

MELEE

Power Fists. 75-89-85 Slow down & Armour bonus.

Not much to say here. They were free, have massive damage & maxed out stats in general. What's not to love? Sword of Shadows would add nice Invisibility option without sacrificing Gadget Tool.

SPECIAL

Hedgehog. 65-79-10-70 For setting traps. Got a nice "Up 1" @ lvl 55 (+4 Capacity & +10 Mobility).

B.E.A.S.T. 32/65-64-10-60 For lots of one shot damage. Need lots of upgrading, will get to it as soon as I've finished Hedgehog.

The Hedgehog is my latest addition, after contemplating Specials for quite a while. A Reflector type weapon is a good option here, but those can also be had as BackUp or Sniper. I got the BEAST for free or cheap, don't remember, but I'll go with it as it makes for a perfect high damage "Die NOW you 'BleeeeeeeP'!" weapon. I also have Lava Thrower & Gas Launcher, which may come in handy sometime and I used to use the Shuriken Thrower a lot when low level, it was the first real decent weapon I got hold of and I maxed it out, making it quite deadly, but that also explains why I went with high capacity and ROF Primaries... ;-)

SNIPER

Alien Sniper rifle. [ASR] 65-62-15-85 "Reflector" type weapon in a Sniper. 6x is excellent!

Prototype S. 46/65-60-9-70. Good, serious sniper with Wall Break & 4x.

Astral Bow. 65-84-1(31)-85. LOTS of Wall Break...

I'm not much of a sniper. But I'm trying. Which makes a multi purpose sniper like the ASR a great choise! The "bounce" can replace wall break in a way, and especially as a "counter sniper", taking out hidden shooters behind a window or in cover, it will get devastating! And since it works as a "reflector" type weapon, I take it out more often, which is good for learning to use it as a sniper more as well! 6x is just right for me as well as I tend to snipe at moderate ranges, and it gives a much better overview.

The Prototype S is "free", but I should have waited with crafting it until I reached a level where I'd have got it @ 59 efficiency, like the rest of the Legendary Clan weapons I haven't got yet... Still it'll be worth upgrading unless I happen to stuble upon another good, scoped, wall breaker.

Speaking of Wall breakers... I got the Astral Bow while angry, to counter a bunch of cheating 3catSpammers. I could see them walk through walls while waiting to respawn! So I got me a high volume wall breaker and spammed 'em back! Taking away their safety behind the wall worked VERY well to get their attention! Not that it benefited me much, since they all came for me all the time afterwards, but it was still VERY satisfying to be able to piss them off right back! :-D The bow has it's uses on certain maps (White House springs to mind), but... it is kind of too spammy a weapon, even for me... :-P My first real Sniper was the Poison Hunter, still feel lika it was a good choise. Not too expensive and plenty upgradeable with a high ROF and Poison.

The Comet came out right after I'd maxed out the ASR, otherwise I would have gotten it instead because of its high ROF! Further sniper rifles will be free...

HEAVY

Adamant Bomber. 65-84-12-85 Looping, bouncing bombs, and lots of 'em! My "signature weapon"...

Automatic Decorator. 75-80-20-80 Massive damage! Good stats overall. Loopy...

Soul Thief. 65-79-6-70 Very similar to the BEAST. Prefer having that capacity as a Special and still carry one of the above!

The Adamant Bomber might be viewed as "n00by", but once you really learn how to utilize it, it becomes Awesome! Shooting 'round corners, getting far into buildings or over entire houses by placing the angles just right, laying down a carpet of unexploded bombs, by judging the distance just right, before the enemy reaches that point and then find themselves in the middle of an inferno! Mayhem masterclass! I thought that I would be right at home with the looping AutoDecorator, but it is way less forgiving, in a way, than the Bombers. I'm getting there though! And it has lots of potential for when I manage to translate some of the tricks between the two.

GADGETS Throwables: Dragon Whistle**. Very handy self defence tool when reloading, as setting it off won't disturb reload! And people tend to come for you when you reload a weapon like the ChPM and Adamant Bomber!!! :-D Frag grenade***. Useful, but a bit redundant with my heavies... Nuke. Works, but same as above I guess.

Also have Fireworks & Molotov, both just *, interesting, but sort of redundant with my Specials...

'''Tools: Clockwork Nutcracker**. Only truly Homing weapon in the game (?). Great for taking out pesky fliers!'''

Also have Disabler, Firecrackers* & Jetpack*. The first two are'nt really interesting to me. The Jetpack I refuse, just because...

'''Support: Medkit**. A given in my book! Increases survivability a LOT! Reflector*. Seems nice but haven't used it, needs upgrade.''' '''Energy shield*. As above. Might be a good combo for Looping weapons, being able to shoot over it while remaining in cover.'''

Also have Battle Mech, but I have better weapons without it, so...

'''PETS Alien Cat - Lvl 4.'''  Healing helps a bit. Good speed, and I think that it is at a good rarity when considering cost/value of upgrade.

LOBBY Most features are up to **. Switch between Repair Bench and Evil Tree. Got most of it by buying bundles (Halloween, Wild West & Christmas), which are really a cost effective way to get coins & gems or sweet guns, with the added benefit of a better Lobby and lots of bonuses!

'''WEAR Hats:      Practically All of 'em.''' '''Masks:  Storm Trooper***, Hitman***, Berserker***, Demolition*** & Sniper*. Capes:  "Custom", Storm Trooper***, Hitman*** & Demolition***. Boots:   Hitman***, Berserker***, Demolition*** & Engineer*.'''

I typically wear Burning Tiara, Berserker Mask & Hitman Boots. Lots of extra armour & the Tiara is hard to argue against, whatever the purpouse. Sometimes I go for Demo Mask & Berserker Boots, to enable "semi flight". But mostly for jumping onto things instead of "climbing". I don't jump around. As an old man I haven't got the hand/eye coordination to even move, aim and shoot properly most of the time, so I just play to my limitations and capacity...

Capes I change quite often depending on the map. Storm Trooper makes the ChPM even more awesome. Hitman is good for making the Shotgun pistol better in cramped maps, but the Armour regen is very underwhelming and I use it less and less. The Custom cape looks Very good, and I want to use it more. Good overall improvements as well, not to be underrated. Demolition is a very good choise for when I'm going nuts with the Adamant Bomber! I've become much better at not blowing myself up, but I am ,after all MrMAYHEM, the evil Clown! (I invented the persona shortly after getting the Toy Bomber and subsequently started to blow my teammates up... =) For maximum capacity, go for your ChPM.

Backup: Dual Hawk. Long/short range, you can treat it like a sniper weapon. But go for Shotgun Pistol if you want.

Melee... not much to say... Knife Party spamming that thing... win...

Special... nothing to say.

Sniper....