School


 * This is about the  campaign version, if you are looking for the Multiplayer version, please see Silent School.

The School is the final map in the Pixelated World Campaign.

Appearence
It seems like a haunted school, with a blood Pentagram outside, a room with skeletons hanging, and an upside down classroom with floating paper that fell out of the upside down desks. When you got in, you will hear creepy laughers. This will never end as long you stay in the room and stops if you left the room.

Enemies

 * Infected Nurse


 * Pyramid Head Minion


 * Infected Student


 * Injured Spitter

Boss

 * Zombie Jockey

Story
After defeating the aliens, the Survivor finds a scientist that claims he knows where the monsters are coming from. He is given a red jeep and pursues this new lead. Then after defeating the Zombie Jockey, the Survivor (Player) finds a portal, and with intent on finding who did this, jumps through.

Hidden Coin
The coin is located in the clock tower on the center of the map (where you can find the portal).

Trivia

 * The Infected Nurse enemy may be a reference to the Nurse enemy from Silent Hill, as most if not all of the School level is very similar to Silent Hill.
 * Pyramid Head, the boss, is also a huge reference to Silent Hill. Even his walk cycle is the same as in his game, if not faster.
 * In latest updates, a monster (the Injured Spitter) that resembles the Armless Man from the films is seen. It behave similarly with same walking cycle and spits a acid-type projectile at you.
 * The map further references the game by having two sides, floating paper, upside down rooms, and extreme reds. The normal side is the normal world while the other one is the other world.
 * To get to their school, the children would have to got into the desert and pass the "secret" Area 52.
 * There will be a sound of evil laughs if you stay or enter the upside down classroom. It will stop if you left the room.
 * When you spawn next to the upside down room and jump if you are very lucky you jump out of the map if even luckier you can land on the light and parkour around out of the map. The custom cape and any double jump boots are recommended