Board Thread:General Pixel Gun 3D Discussion/@comment-26923519-20180515074420/@comment-34192452-20180523004237

TheBedrockEmerald wrote: Sniping, in this current state is not very skill based.

I will try to make it anti meta, as a sniper, while not too strong, as well as skill based

It should remain as a twoshot headshot, a oneshot that fulfills the above is impossible

Let's put it at a fire rate of 75 but give it a gimmick that on a headshot the next shot comes out as if it had a fire rate of 95. This would reward aggressive gameplay for those who can land their shots.

The 10 capacity is fair, this would allow you to 100 to 0 five people. well, that's quite average.

No idea what to have the mobility, can't be too fast, but you don't want to be a sitting duck.

Another gimmick, you must be at 1 hp in order to die, any fatal damage will leave you with one hp. You want to take down "op" weapons, most of them are a oneshots, nothing can really beat a oneshot head to head unless you are immune to being oneshot.

Adjustable scope is one gimmick too many so let's stick with x6 zoom, no one really uses zoom anyways.

No other attributes need to be added. Although I would LOVE to see this gun being implemented and used in the game, the only problem here is the fact that OP weapons will still win, in-game and in terms of popularity. thanks to the mindsets of PG3D players in general, they would just stick with the OP weapons. Sure, skilled players will still be able to defeat OP weapon users, but that's assuming the players of the newer generations will follow the skill-based path instead of the spam-based path of OP weapons.