Board Thread:Pixel Gun Updates/@comment-26016674-20180811195026/@comment-24751918-20180831173801

VarietyRandomGamer wrote: My thoughts:

Reaper: It's already pretty good (actually, it's quite OP compared to the rest of the Backup weapons), so it doesn't need to change.

Armageddon & Hurricane: Agreed.

Rocket Launcher: Why remove it? I don't see a point in removing it, and it can still be used tactically.

Multitaskers: Agreed.

Champion Mercenary: That is far too much.

Revolver Sniper Rifle: Agreed.

Mountain Wolf: Agreed.

Power Fists/Steampunk Fists: I think three hits is enough.

One Shot: No comment.

Fast Death: I DEFINITELY agree on that one. I won it from a Novice Chest back in April, and it is VERY ineffective against enemy players, even with an efficiency of 31.

Desert Eagle: Agreed.

Mercenary: Agreed.

Judge: No comment.

SBB/Nanobot Rifle: Let it stay dead. I've had enough of it, even if it's manual guidance.

Resurrection: Preach, brother.

Battle Mech/Robot Samurai: Leave them as they are (but nerf the Robot Samurai a little bit). They add a little more challenge to the game.

Excalibur: No way. I do NOT agree with this. 15-20 headshots is enough.

Laser Assistant: 14-16 headshots will do. But 6?! You'll be bringing it back to the pre-15.1.0 stats, and that makes for a VERY UNBALANCED game.

Champion Peacemaker: 17 will do.

Automatic Peacemaker: 19 will do just fine. Ok how about THIS:

Champ Merc will have 100% increase efficiency per burst and have a 1.5x headshot multiplier.

Excally: Buff it to three efficiency per shot, (6 if headshot), stay it 600 rpm and accuracy buff (that's 15 headshots).

Laser Assist: Buff it to 6 efficiency per shot (12 if headshot).

Why Power/Steampunk Fists 3 headpunches kill?