Board Thread:General Pixel Gun 3D Discussion/@comment-26469644-20180127020637

Ok name the last time the way a class of weapons worked was changed. The first thing that came to my mind is the conversion in shotguns from slugs to buck shot, this happened a really long time ago.

The lack in change has caused some problems like how most snipers are in A tier and above.

Just adding new ways a gun can work won't fix this problem

I propose to put everything on the table that can be improved on. Adding weapon complexity adds more things to differentiate new weapons from old ones

Some of my ideas were

Beam weapons: make their damage start low but scale up with each successive hit. This would make it hard to steal kills so I say increase their time to kill. This change would help differentiate lasers from the primary section.

Snipers: While unscoped there is a movement delay, greatly reducing reaction time, scoping takes time and you cannot fire during it, while scoped nothing is changed except lining up with your target X-rays them for a couple seconds. This change would push snipers to long range

Though remember purely nerfing is not good, add a positive to help balance it out 