Talk:Scary Pizzeria/@comment-28353977-20181129135224

I have a few important rules for playing this map in the Arena.

1.) Take out fast enemies. Use your melee weapon on the Balloon Boy enemies, as they don't have much health. For the hippo head, shoot it down, because it does damage too fast.

2.) Take out the shooting enemies. The Alligator enemies are a pain to dodge with everything else chasing you. Fortunately, these are the only shooting enemies you'll encounter.

3.) Double jump is recommended. The enemies have a slow attack, so you can double jump to run on their heads without taking too much damage.

4.) They stay relatively the same. The early rounds have enemies which are generally stronger than those you meet in the early rounds of other arenas. However, the later rounds typically consist of the same enemies, the Blue Alligator, The Pretty Duckling, the Terrifying Bear, the Alligator, Balloon Boy, and the Walking Duck, which overall are weaker than the later rounds in other arenas.

5.) DON'T GET CORNERED. There are no invincibility frames, and these enemies, those most are slow, do a LOT of damage. Getting cornered basically ends your run right then and there.

BTW, for those curious, all FNAF based enemies, those found here both in Arena and Co-op Survival, are as follows: the Walking Duck, Balloon Boy, the Alligator, the Terrifying Bear, The Pretty Duckling, the Blue Alligator, the Hippo, Foxy, Bonnie (Arena Only), the Pitbull (Co-op Only), the Tiger (Co-op Only), and the Yellow Peashooter (Co-op Only).