Module

A Module is a special upgrade item that can be placed in weapon, armor or gadgets. All elemental modules placed in weapon will increase it’s Elemental DPS (depends on module type), non-elemental modules increase other weapon stats. Elemental modules placed into armor increase it’s elemental resistance. Non-elemental modules can increase the player’s stats.

Obtaining
Each time a player wins a match, they will receive chests that contain module packs. (Tip: One can receive lots of chests in Raid mode. However, passing raids without proper modules in the guns is extremely difficult)

Inserting and extracting modules
Modules from weapons, armor or gadgets, can be extracted by tapping on the module icon in the weapon's information window, then tapping «extract». However, it will cost a certain amount of shards to do so.

One can’t place two same modules in one item. Moreover, weapons and armor now have their energy intensity. Each module requires some energy, so one needs to choose modules according to their item energy intensity.

Shards
A Shard is a craft-currency that allows a player to upgrade their module level or extract it from the item. One can receive shards from the module-crates or buy them in the bank.

List of modules

 * Elemental modules
 * This list is incomplete. Please add the buffs to this list.


 * Non-elemental Modules

-Primary: Unloading. Butt of the rifle. Upgraded magazine.

-Back Up: Drum Magazine. Lucky Bullet. Bandolier.

-Melee:,Alloy. Astral Blade.,Shiv.

-Special: Battery. Oilcan. Voodoo Doll.

-Sniper: Handgrip. Lenses. Muzzle Brake.

-Heavy: Shrapnel. Pouch. Jet Fuel.

-Armor Accelerator. Repair Kit. Camouflage.

Module Combinations

 * (WIP: Add any combinations you find here)
 * Magic + Unloading (Primary): Lucky Shot—Passive, grants a chance at gaining a bullet back on headshot (Default 1% chance)
 * Magic + Alloy (Melee): Blood Thirst—Grants increased mobility (Default +10) on kill
 * Kinetic + Hand Grip (Sniper): Steel Hands- Removes bullet spread when shooting. (Passive)
 * Energy + Butt of the rifle (Primary): Turbo Charger - Grants your weapon to shoot without using ammunition
 * Energy + Upgraded Magazine (Primary): Piercing Shells - Grants a (Default +5) damage increase on your weapon.
 * Kinetic + Battery (Special): Explosive Ammo—Passive, Upon reload the discarded clip deals damage in an area (20 Default)
 * Jet Fuel + Shrapnel + Energy (Heavy) Homing Missiles - Summons a missile that follow your opponents with 50 damage (Default)