User blog:Pantherlily. Fairy tail./Map balancing

Well as we all know a new gamemode came out and its Domination(It's what I call it anyways). It's a pretty good gamemode but only one map is balanced. Dangerous roads makes sures every team gets a tower, point, same distance to middle point, and two castles almost identical. However let's look at the other 3 maps.

Paradise resort is blue teamed sided has the blue team spawns right next to the middle. Allowing them to pin the red team at there "base" (which is like a small building with two open sides) and easily capture the hotel resort and pool.

Parkour city is also blue team sided. Parkour city is always about getting to higher ground and the blue team have such a huge advantage as they spawn at the near top as red spawns at the lowest point possible. This allows blue team members able to hop to the lower 2 points easier and capture and pin red team.

And last is the mining camp. This map is meant to be a domination map. But once again Rilisoft must really love the color blue as the blue team spawn in the caves. Which allows snipers/heavy gunners to shoot down across to red spawn and never allow them to capture there first point. Blue teams 2nd spawn is as well next to a point and is easily captured. Did I meantion that blue teams 2nd spawn is covered with a roof while reds is only like 2 rocks?