Board Thread:General Pixel Gun 3D Discussion/@comment-26469644-20180331012256

They a close ranged weapons that have the shortest range in the game only being beating by the Mystical Ore Emitter however they do a large amount of damage compared to their combat level.

Most of them have a delay between hitting the button and dealing damage, this should be accounted for when charging into a fight

The Chip Sword gets an aura that's a light amount of area damage, you should still aim as it is just bonus damage.

Area damage melees deal damage more forward than 360, so yep, you still have to aim to maximize damage. Also they cannot headshot so they lose 15 points per kill.

Melees have the rare combination that some weapons have area damage while still able to headshot, however the area damage of these weapons are hilariously small and there isn't much point to make use of it.

Most melee weapons have a slowish attack speed making holding down the fire button not ideal for the best possible gameplay

If they see you and have a longer ranged weapon, they probably will be backing up (even if they are out of range) and you should switch to a longer ranged weapon

Melee weapons do not synchronize with flamethrowers. However area damage melee weapons can offer different enough gameplay to get some use, of course any melee can synchronize with the previously mentioned mystical ore emitter.

Melee weapons don't synchronize well with shotguns leaving only melees that can hit through walls to get use

Overall the melee that can kill the most people in the shortest amount of time would be best for you, though a weapon that can headshot would be good to add if you have an excessive amount of weapons that can't headshot. 