Board Thread:General Pixel Gun 3D Discussion/@comment-26469644-20160924185818

PG3D Balence list

Shot Guns: only can be used point blank this will give it a little more range Bullet 1. 50% total damage Bullet 2. 20% total damage Bullet 3. 15% total damage Bullet 4. 10% total damage Bullet 5. 2% total damage Bullet 6. 1% total damage Bullet 7. 1% total damage Bullet 8. 1% total damage

Laser themed snipers, laser bouncer, exterminator: too easy to use

They charge for 1 second before actually firing. preventing rapid fire glitch and making them have to aim for longer than a few frames, thus making it harder to use

Big buddy upgrades: it gains more ammo, as a draw back it should have to load in more cannonballs 3 =/= 5

Weapons that reload one bullet at a time: it should actually reload one at a time instead of waiting until the animation ends before giving ammo, should be able to stop mid reload by firing

Flame/ Electrothrowers: More damage, lower mobility, takes abit longer to pull gun out.

Laser weapons (like dragon breath): Very hard to use effectively, little more damage, take an example from high speed gameplay You are firing at point a, the enemy is at point b, while firing you move the laser to point c, point b is between point a and c, the laser was moved too fast for there to be a frame with it at point b so it missed. It should be able to hit things between its frame locations.

Prototype: Reduced damage but able to pierce armor, to fit with the story

Plasma riffle: reduce fire rate, drastically increase damage.

Sniper Forts: Remove the bridge so you are forced to snipe.

Automatic Peacemaker: Lessen spread, more damage, it once was the ultimate primary, it should be on par with secret forces rifle

Barrier rifle: Hold it, gain 15 shields, lower it loose 15 shields, immediately. Shields in barrier rifle regen slowly, resets on death.

Poison debuff: Takes 20 hearts over time instead of 3 same DoT, make poison a threat

Suicide Penalty: -1 kill -30 points, takes a kill you made off the TDM board

Kill assist: +10 points no longer activates when opponent suicides (every four assists, gives you a kill)

Suicide assist: +1 kill +10 points

Arena: all mobs in game including bosses can spawn gains .1% hp every round

Storm Hammer: Return it's range but keep the damage the way it is, there are bigger threats than stormhammer

Armeggedon: Big buddy damage, increased price tag. Just because of how inaccurate the name is now.

All bows excluding laser bow: Has a looping shot, has to draw back to negate this, damage is also dependent on you drawing back (tactical bow has a much faster draw back time than all other bows)

Laser bow: now, is like a charge shot rifle

Ghost lantern: ghost flys where ever it wants, now on victims' client instead of user client, does go after victim if it gets close enough

Trapper, mines launcher, Kaboom, grenade: When projectile hits another projectile/ bullet it changes direction

Heavy shocker: Destroys homeing projectiles when active, has a chain effect on main shot

Electromagnetic cannon: Infinently chains as long as there is a near by target, but lower damage (still a one shot)

Gas launcher: Now has poison effect

Wands: Should be a thing again 