Board Thread:Updates Board/@comment-31739261-20150114200933/@comment-26021579-20150327071307

Minecraftian47 wrote: This is under construction

Pixel Gun 3D Law Enforcement Update

With new weapons, maps, skins, gear, and a new gamemode. As well as for some improvments.

Part 1: Guns

Police Rifle Rifle

Type: Primary

Price: 140 coins

Damage: 10

Fire Rate: 90

Capacity: 20

Mobility: 100

Special Effects:

2x Scope

Upgrades:

Police Rifle Up1

Police Rifle Up2

Carbine Rifle

Type: Primary

Price: 120 coins

Damage: 9

Fire Rate: 110

Capacity: 35

Mobility: 105

Special Effects:

Upgrades:

Carbine Rifle Up1

Tactical Shotgun

Type: Primary

Price: 45 Gems

Damage: 12

Fire Rate: 80

Capacity: 8

Mobility: 110

Special Effects:

None

Upgrades:

Tactical Shotgun Up1

Tactical Shotgun Up2

Combat Sub-Machine Gun

Type: Primary

Price: 95 Coins

Damage: 8

Fire Rate: 90

Capacity: 25

Mobility: 120

Special Effects:

2x Scope

Suppresor (hitmarkers will not detect the direction a player is hit and sound will be reduced)

Upgrades:

Combat Sub-Machine Gun Up1

Compact Pistol

Type: Secondary

Price: 60 coins

Damage: 7

Fire Rate: 85

Capacity: 12

Mobility: 110

Special Effects:

Upgrades:

Compact Pistol Up1

Compact Pistol Up2

Electric Pistol

Type: Secondary

Price: 210 coins

Damage: 0 upon hit (5 damage per second when electricty is dumped)

Fire Rate: 70

Capacity: 1

Mobility: 130

Special Effects:

Electric Shock (Disables opponents and the screen will move in random directions as elelectricty slowly kills them, must be at a short range for it to work)

Upgrades:

None

Riot Baton

Type: Melee

Price: 90 coins

Damage: 9

Attack Speed: 100

Mobility: 120

Upgrades:

Riot Baton Up1

Swat Sniper Rifle

Type: Special

Price: 97 Gems

Damage: 13

Fire Rate: 79

Capacity: 5

Mobility: 105

Special Effects:

10x Scope

Upgrades:

Swat Sniper Rifle Up1

Swat Sniper Rifle Up2

High Explosive Grenade Launcher

Type: Premium

Price: 240 coins

Damage: 19 (direct impact) 17 (inside radius)

Fire Rate: 81

Capacity: 1

Mobility: 125

Special Effects:

Area Damage

High Explosive Rounds (Launches Players further)

Upgrades:

None

​Part 2: Maps

Training City

Type: Multiplayer

Gamemodes: Deathmatch, Team Battle, Flag Cap

Size: Medium

Description: Set in an outdoor training course, it has fake buildings and wooden walls. You can shoot the targets to gain pick-ups (e.g. ammo, armor, health)

Music: https://www.youtube.com/watch?v=t0ewsr3s7yM

Raid!

Type: Multiplayer, Survival, Campaign, Cops and Robbers

Gamemodes: Deathmatch, Team Battle, Survival, Co-Op Survival, Campaign

Size: Large

Description: Takes place in an abandoned factory (really a drug farm). A red team spawns in the end of the factory. And the blue team spawns in the police barricade.

Music: https://www.youtube.com/watch?v=7XoFoiYbMlA

Grand Bank Robbery

Type: Multiplayer

Gamemodes: Deathmatch, Team Battle, Cops and Robbers

Size: Small

Description: Set in a bank area simler to the Havest and Trustee Bank from PAYDAY 2. The bank is surrounded by SWAT trucks and buildings. The red team spawns inside the bank and the blue team spawns in the SWAT trucks.

Music: https://www.youtube.com/watch?v=JEvA8uizGdg

Skyjacked

Type: Campaign, Multiplayer

Gamemodes: Team Battle, Cops and Robbers, Campaign, Co-Op Survival

Size: Extra Large

Description: Set in mid-flight, a Boeing 747-400 has been hijacked by the red team. The blue team can spawn in one of the three C-130 Hercules, the red team spawns near the cockpit area of the plane. Also, falling off the plane will result in instant death and grenades, slow-projectile weapons (e.g. bows, rocket launchers) will be slowed down because of the high g-force when outside of the plane.

Music: https://www.youtube.com/watch?v=_TfV6NkF7ts

Shootout at the Disco

Type: Multiplayer, Campaign

Gamemodes: Deathmatch, Team Battle, Co-Op Survival, Flag Capture, Cops and Robbers

Size: Medium

Description: At a nightclub, shoots rang out in the manager's office. The red team spawns at the back of the club, while the blue team spawns at the front of the club. The club has 2 floors and the Bass Cannon's speed will increase.

Music:https://www.youtube.com/watch?v=xmYFA4DBxME

Highway Rampage

Type: Campaign, Multiplayer, Survival

Gamemodes: Team Battle, Deathmatch, Survival, Flag Capture, Cops and Robbers.

Size: Extra Large

Description: Takes place on a bridge like on Bridge, but many cars and trucks are shot, the blue team spawns either on the foot of the bridge, or in one of the two helicopters, which provides a great sniping position. While the red team has many armored cars and even an APC guarding the other side, it also has 2 helicopters great for sniping. Touching the water will kill any player instantly.

Music: https://www.youtube.com/watch?v=B04H8gF2GyY

​Part 3: Cops and Robbers Gamemode

Rules: A player is randomly choosen to be the cop, the cop's duty is to kill all of the robbers, a killed robber will turn into a cop's minion. However if a robber kills a cop, a random cop will turn into a robber again. Also no weapons are permitted (Only the defualt weapons in Deadly Games and the New Cop weapons, and gear can't be used also.

How to win:

Robber:

-Outlast the clock

Cop:

Kill all robbers in the fixed time period

Cops Intial Loadout:

-Crystal Armor

-Crystal Helmet

-Any Capes

-Any Boots

-Carbine Rifle

-Electric Pistol

-Riot Baton

-SWAT Sniper Rifle

-High Explosive Grenade Launcher

Robber's Intial Loadout:

-Any Armor

-Any Helmet

-Any Cape

-Any Boots

-Uzi-Uzi

-Pixel Gun

-Combat Knife

Cop Minion Loadout:

-Iron Armor

-Iron Helmet

-Any Cape

-Any Boots

-Tactical Shotgun

-Compact Pistol

-Riot Baton New Map:

Meta-Human Breakout

Type: Multiplayer, campaign.

Game Modes: Every one except deadly games.

Size: Extra Large

Description: Takes place in a prison, with tons of cells. 13, to be exact. Each cell has a name on top. Gorilla Grodd, Professor Zoom, Firestorm, Weather Wizard, The Mist, Chroma, Pied Piper, Peek-a-boo, Clyde Mardon, Multiplex, Plastique, Girder, and Blackout. It has 20 rooms, 12 with super villains. Each room has different ways to kill you.

Music: What I've Done, Linkin Park

Suggested guns: Riot Baton, Combat Sub-machine Gun