Board Thread:General Pixel Gun 3D Discussion/@comment-26469644-20170618152433/@comment-29996126-20170621160055

I think it's due to how big the entities are, how long they stay on the map, and how many are spawned at a time over the length of the match. This is probably why people get killed by it, even though they moved out of the way ages ago. It's because either most likely the servers, or possibly the players' devices, can't handle all the entities over time.