Board Thread:Pixel Gun Updates/@comment-26016674-20180702021527/@comment-34192452-20180704153724

VarietyRandomGamer wrote: In all honesty, I believe that Cubic.Games could've done better in implementing this new upgrade system.

The Combat Level system was hated by many because of the unfairly high upgrade prices compared to the purchase price of the weapon. But Cubic.Gamescould've fixed the system if they did the following: 1. Implementing MUCH cheaper upgrade prices (similar to what we have now). 2. Making the Combat Level system less complicated and making it so that every weapon can be upgraded to either Combat Level 15, 16, or 17, instead of confusing everybody.

The highlights of the new upgrade system were the significantly cheaper upgrade prices and the nerfing of many weapons. But a lot of the nerfs didn't make any sense at all.

For example: Sniper Rifles are supposed to be one of the most powerful weapons in the game, capable of taking down opponents in about 1-3 shots. But this new update made it so that NEARLY EVERY Sniper Rifle was nerfed to a two shot kill (or, in the worst case scenario, nearly AN ENTIRE MAGAZINE).

It's worse between the original weapons and the reskins. What made the reskins more attractive were their higher stats compared to the original weapons. But now that both the original weapons AND the reskins do the same damage, they might as well combine the original and the reskin, because there's no point in buying two weapons with identical stats, ESPECIALLY if one of them is more expensive than the other.

Well Random Variety Gamer, you stated some very interesting, yet valid points. All of which are true. However, if you look at PG3D in the bigger picture, evryone uses the snipers before this Revolution update.

Snipers ruled EVERY single game mode. Sure, Snipers LOGICALLY should be very powerfull, but primary weapon should also be powerfull. The problem we have here is that if we revert this update to the One-Shot kill snipers one, they might as well change the game to Pixel Sniper 3D. This update gives balance changes gives an indirect buff to EVERY Other weapon in the game. And to add to that indirect buff to all weapons, this also fixes the BROKEN abilities of OP snipers.

A 10x zoom Sniper rifle that can break through walls and kill you? You can't hide behind cover, and the worst part is that these are ONE hit kill weapons... A 10x zoom Sniper, with Area Damage That ALSO does ONE SHOT kills?

The New Developers intentions is that they want to fix the game, change things to balance it out, make it fair for ALL players. I believe that Nerfing the ENTIRE Sniper section is one HUGE step in the right direction, and the PG3D devs also see it this way.

Besides, it's not THAT bad. This update forces you to make combos with more weapons. Such as:

- Use the Primaries and THEN use the Sniper, and Vice Versa.

- Use a Heavy, Primary and the Sniper if they decide to run.

This gives more interesting and challening gameplay. And if you think this is too much of a nerf, then be carefull, because you might just be Too used to the easy kills and wins the snipers provide you in the previous update.