Ghost Lantern

The Ghost Lantern is a Heavy weapon added in the 10.6.1 update.

Appearance
The weapon takes the form of a lantern in the shape of the face of a purple ghost, with glowing green eyes on the top section and on the bottom section, and a handle on top.

When fired, the "mouth" opens and releases a blue ghost-like projectile, revealing extendable rods that act as the teeth of the lantern and contains a rotating orb, until it closes again.

Strategy
It has massive damage, a slow fire rate, and low capacity, but has decent mobility. It's recommended for players between levels 12 and 36.

Tips

 * Fire it at close ranges, as it's slow-moving projectile can be avoided at long ranges.
 * Fire it in tight corridors, in maps such as Pool Party.
 * The weapon is useful in guarding choke points, hallways, and specific points on the map, especially in Point Capture and Flag Capture maps, as the slow-moving projectile prevents attackers from proceeding.
 * The ghost will disappear after a certain period of time, this is useful for covering an area from enemies.
 * This weapon has a very slow fire rate so one has to do the quick swap exploit if one misses their shot.
 * However, this exploit got fixed in the 12.5.0 update, where this weapon, if fired and the user switches back into it, there is a cool down to fire another shot.
 * Bodyshots from this weapon became survivable in the 12.5.0 update, but there is still the exception for headshots.
 * Use this to heavily weaken (or even destroy) enemy Mechs or Turrets.

Counters

 * Pickoff its users from long ranges.
 * When the user fires the weapon, try to evade the path of the projectile, while also keeping an eye on the user.
 * If engaged in a close quarter fight, try strafing around the user.
 * Avoid getting trapped in areas where the ghost is heading, as the projectile can pass through objects.
 * Always avoid tight hallways like the ones in Silent School, as this weapon has a massive hitbox. Try retreating before the ghost-like "bullet" reaches to you and kills you.
 * In cramped hallways, you have a high chance of dying due to the massive hitbox and the quick swapping glitch. You may die, but if you want to get a kill, try using the Trapper, by aiming to the head.
 * Use the Ninja Shurikens against its users.
 * Try to attack from the side of the person as the Ghost lantern also doubles as a shield from projectile-based weapons like the Barrier Rifle, or the Laser Disc Thrower.
 * Avoid even playing on maps like Silent School or Pool Party due to the fact that this weapon's projectiles have abnormally large hitboxes.

Upgrades

 * Ghost Lantern Up1

Theme
Ghost themed.

Supported Maps

 * Silent School
 * Coliseum
 * Mining Camp

Weapon Setups
Have a backup weapon, or a long ranged weapon ready when the weapon is fired.

Trivia

 * There is an error in the statistics, stating that the weapon has a capacity of 3, but in reality having 10 shots. Or, it has 1 shot per "clip" and 9 in reserve. This error has been fixed.
 * The weapon has the slowest projectile speed of all weapons, despite having a fire rate of 52, faster than weapons including the Big Buddy and the Apocalypse.
 * This weapon is another "Stolen" weapon, is based on the Ghost Lantern from The Legend Of Zelda.
 * When fired, it fires a ghost-like projectile similar to the Ghast from the game Minecraft.
 * It is one of only two Heavy weapons in the game to have the ability to fire through walls, the other being the Laser Minigun.
 * After a while, the projectile will explode, dealing area damage and launches players back. The Area Damage trait, however, isn't listed in the weapon information.
 * This weapon is one of the few weapons that can instantly kill a player. However, it is now no longer a guaranteed one shot kill.
 * This weapon can also kill a player if that player is very close to the projectile but not completely in its way.
 * Despite the grade being, it is still brought by most players.
 * In the 12.5.0 update, this weapon was given a fire rate penalty as a solution to the 'swipe-firing' glitch, or the so-called 'quick switch'.
 * This penalty doesn't only apply to this weapon, but others that also have long cooldowns per shot (e.g Big Buddy).
 * In the same update, this weapon became survivable depending on its damage, but as usual, headshots instantly kill opponents.