Board Thread:General Pixel Gun 3D Discussion/@comment-24751918-20180908194634/@comment-33477419-20180919110612

TheBedrockEmerald wrote: VarietyRandomGamer wrote:

UberMillennium RailgunPro wrote: VarietyRandomGamer wrote:

UberMillennium RailgunPro wrote: VarietyRandomGamer wrote: It should be able to kill a max-armored player in 17 shots. That's pretty balanced to me. WTH 17 HEADSHOTS KILL?! More like 2 bursts for me.

Champion Mercenary need one more thing: nerf its price. How much should it be? If nerfing it, we should get a compensation of gems we spend. For example, users spent 600+ gems on upgrades. And when the update come out, they should get the 600+ gems back. I highly disagree. That would make it one of the most OP Backup weapons in the game, if not the most OP.

And, like I stated before, it's a BACKUP weapon. The purpose of a Backup weapon is to:

1. Assist the Primary weapon in tearing down armor.

2. Destroy weakened opponents to conserve Primary weapon ammunition.

3. To be used as a substitute weapon in the event that your Primary weapon is out of ammo/there is not enough time to reload your Primary weapon in the middle of combat.

However, I do agree that those who spent gems upgrading their Champion Mercenary should be given a refund. For god sake! Two bursts may be way OP to you but it also lean on the balanced side. Compare to its previous 4 headshots kill vs 10 shots kill, it's 4-5 times slower.

Then how much should the compensation be? I don't think you are taking into account that the fire rate of the Champion Mercenary is pretty fast, which is all the more reason why it should be a 17 shot kill, not a 10 shot kill. It is also worth noting that it's reload time is pretty fast, one of the fastest in the Backup section.

If the Champion Mercenary was buffed to a 10 shot kill, that would make it the most powerful Backup weapon (if not the most powerful weapon) in the game, capable of outmatching just about any Backup weapon (any weapon, actually) in a fight, and that is the LAST thing we need.

As for how much the compensation should be... hmm... it depends on how many times a player's Champion Mercenary has been upgraded. If it was upgraded once, then the compensation should be 205 gems. If it was fully upgraded, then the compensation should be 445 gems. And here we are with a bigger problem, if it was buffed to ten shots it would be stronger then a good portion of the backup section. However in all honesty double digits is a lot for most weapons. Automatic weapons definitely need some sort of buff.

I don’t think you are taking into account that landing a bunch of those shots in a row is significantly harder than landing one shot with a single point. If my memory on firerate is correct even as a 10 shot and not missing at all, it doesn’t even drop below a 2 second time to kill, considering snipers are an instant time to kill and a good amount of weapons are below that 2 second threshold.

I feel for a secondary 10 shots would make it viable as a side weapon, but first the primary section really needs to stop sucking. If the Primary weapons were buffed (not counting the shotguns), then I think I'll be okay with the Champion Mercenary being able to kill your typical max-armored player in 12 shots.