Board Thread:Pixel Gun Updates/@comment-26016674-20180811195026/@comment-33477419-20180831171140

UberMillennium RailgunPro wrote: DarkForceSabered wrote: Reaper is also a good backup. Reaper need some tweaking: Replace Multiple Shots to Semi-Auto/Burst Fire. A burst of 6 will be fired, have 30 shots total. Increase its efficiency per barrage/burst by 100%. Everything else: They are ok.

Arma and Hurricane need buff:  Increase efficiency per rocket by 100%, this will render them 2 rockets kill.

Remove Rocket Launcher, since there's no way to tweak its stats (though it's ironic that I have this myself.)

Multitaskers: Buff to 8 shots kill.

Champ. Mercenary (of course): Increase its efficiency per burst by 100% and its headshot multiplier to 2x.

Revolver Sniper Rifle: Since it's 2 headshots kill now, increase its capacity from 6 to 8 and mobility from 65 to 70.

Mountain Wolf: Buff it to 5 headshots kill.

Power/Steampunk Fist: Buff them to 2 head-punches kill (by increase their headshot multiplier to 2x).

One Shot: It's better off to remove than tweak its stat. (I have it myself).

Fast Death: Replace Burst Fire to Automatic.

Dual Hawks: Buff its headshot multiplier to 2x.

Desert Eagle: Buff it to 7 headshots kill, increase its capacity to 12 shots.

Mercenary: Buff it to 4 bursts kill.

Judge: Bring it back, make it that can deal headshot but no area damage (2x headshot multiplier), this render Judge 2 rockets kill.

SBB/Nanobot Rifle: Bring it back, by changing homing to manual guidance.

Resurrection: Stay it removed, no ways to tweak it.

Heavy Mech/Robo Samurai: Better off get removed than tweak its stats.

Excally: Buff to 6 headshots kill, reduce its firerate from 600 rpm to 300 rpm. As well as increase its accuracy to 80-90%.

Laser Assistant: Buff it to 6 headshots kill and have capacity of 70-80.

Champion Peacemaker: Buff it to 12 headshots kill.

Auto. Peacemaker: Buff it to 15 headshots kill. My thoughts:

Reaper: It's already pretty good (actually, it's quite OP compared to the rest of the Backup weapons), so it doesn't need to change.

Armageddon & Hurricane: Agreed.

Rocket Launcher: Why remove it? I don't see a point in removing it, and it can still be used tactically.

Multitaskers: Agreed.

Champion Mercenary: That is far too much.

Revolver Sniper Rifle: Agreed.

Mountain Wolf: Agreed.

Power Fists/Steampunk Fists: I think three hits is enough.

One Shot: No comment.

Fast Death: I DEFINITELY agree on that one. I won it from a Novice Chest back in April, and it is VERY ineffective against enemy players, even with an efficiency of 31.

Desert Eagle: Agreed.

Mercenary: Agreed.

Judge: No comment.

SBB/Nanobot Rifle: Let it stay dead. I've had enough of it, even if it's manual guidance.

Resurrection: Preach, brother.

Battle Mech/Robot Samurai: Leave them as they are (but nerf the Robot Samurai a little bit). They add a little more challenge to the game.

Excalibur: No way. I do NOT agree with this. 15-20 headshots is enough.

Laser Assistant: 14-16 headshots will do. But 6?! You'll be bringing it back to the pre-15.1.0 stats, and that makes for a VERY UNBALANCED game.

Champion Peacemaker: 17 will do.

Automatic Peacemaker: 19 will do just fine.