Board Thread:General Pixel Gun 3D Discussion/@comment-24751918-20180908194634/@comment-35545374-20180910144020

UberMillennium RailgunPro wrote: Ender Creeper14 wrote: Personally, some weapons should still be able to 1-shot, like the Easter Bazooka, Big Buddy, Circus Cannon, ETC.

If you remove their 1-shot capability, they will be next to useless, also, they make good checks to the Robot Samurai, Mech, and Demon Stone. If you nerf the 1-shot weapons, the already-an-issue Robot Samurai will be an even bigger issue.

Also, I personally feel that the 1-Shot is alright the way it is, and shouldn’t be removed. Sure, it can do what it’s name applies, but it’s not OP. No Wallbreak, no Piercing Shot, slow fire rate, low ammo, and poor Mobility.

Use an area damage weapons against One Shot users and keep straifing and moving. That will at least give them some degree of issues.

About Champion weapons, the way I would buff the Champion Peacekeeper, is give it higher Mobility, that way, it will give it a clear advantage over the original Peacekeeper, while the original still has the ammo atvantage.

For the Champion Mercenary, it needs a damage, capacity, and Mobility buff.

For the Anti-Champion Rifle, it’s in a good, doesn’t need a buff, whatsoever IMO.

Same with the Champion Solar Cannon.

Now, the headshot multipliers are a complicated subject. Check out these thread. Personally, though we have a good idea on how Rilisoft calculate headshots, we don’t know for sure, and I personally don’t to to hypothetically change them, until I get an understanding on how it works. Champion Mercenary need to buff to 2 bursts kill.

Anti-Champion Rifle need to nerf to 2 headshots kill. This, and also reduce the blast radius on the Champion Solar Cannon. And remove the Thunderer from the game. And Snipers need to just have a slow fire rate and possibly no crosshairs unless scoped.