Board Thread:General Pixel Gun 3D Discussion/@comment-33733880-20171122153018/@comment-33733880-20171124022810

Ender Creeper14 wrote: Idiot With A God Complex wrote: The big buddy does 3.6 and headshot damage also applies but the area of effect ruins it. I want to use the "Bastion" as and example. I know that few, if any area damage weapons calculate headshots. So, using your ratio calulations, I found that the "Bastion" has a ratio of 3.62 (3.625 to be exact). If the area damage damage attribute and the reduced damage at a further radius wasn't in effect (because the further away enemies are from the initial blast, but are still close enough to be damaged, the less damage that will be inflicted onto them), the "Bastion" would hypothetically have a ratio of 7.25. And hypothetically, the Big Buddy would have a ratio of 7.2. I agree that these are interesting calulations. You should definitley play around with this concept. I believe that they use a pseudo number generator to show the impact "lasers". The BFG in the Doom series in 1&2 uses the numbers to create a radius of damage. The pseudo part means that you can, in theory, predict where you should shoot so you can kill the player the quickest.