Board Thread:Pixel Gun Updates/@comment-35631823-20181026230014/@comment-24751918-20181116005637

Dzhozef wrote: So I’m working on a project and it essentially is a backup/copy of PG3D. So my plan was if or when PG3D gets shut down I’ll release this game, if it’s done, as kind of a replacement. I’m trying to make it as similar to PG3D as I can when it comes to dynamics and controls. My main goals are to make it fair for everyone but people who paid money will get more of a boost but they also won’t be too overpowered and dominate the games. I’m trying to bring back all the maps for Deathmatch, Teams and maybe some other modes but to conserve space on the menu it’s going to be organized by map sizes and map sizes will determine how many players can join a server. Clans are going to be more or less the same, maybe I’ll put some of the fort items to use and try to balance out some of the items. Pets are going to be the same. Gadgets won’t have a cool down timer, instead, it’ll determine on how many kills you got, not quite kill streaks though, if you got three kills you can use one of the weaker gadgets or you can save up your kills and use a much stronger gadget. Battle Royale is gonna be the same. I have some new ideas for modes and mini games and if I ever get the game up I’ll put them in the beta area and the most popular ones can stay while the unpopular ones will be worked on. Weapons are gonna go through a big change, most reskined weapons are going to get their own model and stats changed up a little, all weapons are going to be unique and usable though some a bit stronger then others depending on how hard it is to get them or if their price is pretty high. Adamant and Champion weapon are going to be replaced with unique weapons with a different name but with a similar color pallet and are essentially going to work the same way as the Adamant and Champion weapons, they may get turned into weapon skins for leagues. PG3D has about 380+ weapons, by the time I’m done with this project, it’s going to be close to 700+ weapons but it really depends on how many weapons PG3D adds in the future. I’m working on a seventh category that focuses more on consumables that turns the player into a weapon but for a certain amount of time, once the timer is up you’ll immediately take another consumable but it does take awhile and you are only limited to a certain amount. Now this is a lot of weapons so the armory will go through some changes. I won’t add all the weapons on release but instead release them by monthly updates, it’ll probably start with about 20 weapons in each category and then after that, updates will add in new weapons and maybe maps and other stuff. PGW stuff will get added in. Gear will be about the same. I’m trying to make the gameplay more “boots on the ground” than everyone flying around with double jump and jump height modifiers, my problem with this is that some maps are more parkour like so that’s something I’m trying to work on. Lucky Chest will probably be worked on and there will be new chests with exclusive stuff.

Sorry for thi wall of text, if you have ideas tell me cause it’ll be a very long time before I ever get finished with this. Who knows, I may scrap it. I hope Cubic will approve lol...

For P2W, if say balancing... For example a player purchased 250 parts for Revolver Sniper Rifle. It will deal 64 Efficiency headshot (2 headshots kill without booster) with capacity and firerate buffed. It would cost 20 USD for the 250 parts.

For gems, mak le every 10k point a bonus gem and 3 bonus coins.

Booster need rework.