User:Minecraftian47/Weapon Ideas

Shotguns: Tactical Shotgun= Appearance: Based on the M1014, with an urban camo, laser sight, and tape around the handle. Category: Primary Efficiency: 14 | 17 -Up1 Fire Rate: 87 | 89 - Up1 Capacity: 8/24 Mobility: 105 | 110 - Up1 Cost: 165 coins | 98 coins Upgrades: 1 Unlocked At: Level 12 | Level 17 - Up1 Properties: Shotgun Fletch Rounds: Fires fletch rounds instead of buckshot. These do less damage than most shotguns per pellet, however this makes up for it by having an increased range and an increased amount of pellets per shot Advantages: Longer range than most shotguns High damage per shot Tighter spread Disadvantages: Less damage per pellet Tighter spread can lead to problems in CQC



Devaster= Appearance: A navy blue AA-12 with blood at the front of the weapon, with some bloody spikes at the front also. Comes with a mounted reflex sight. Comes with beaten up drum mag. Category: Primary Efficiency: 22 Fire Rate: 96 Capacity: 16/32 Mobility: 100 Cost: 135 gems Upgrades: 0 Unlocked At: Level 26 Properties: Shotgun Automatic 2x Scope Advantages: High firing rate Large ammo capacity Somewhat has a wide spread Disadvantages: Lower damage compared to most shotguns (Just a little more powerful than the dual shotguns Up2) Short range Rather heavy

Boomstick= Appearance: A steampunked-themed double-barreled shotgun, with several cogs and brass barrels to fit the theme. Has a leather ammo pouch at the stock of the gun. Fires explosive shells that knocks back players and causes area damage. Category: Primary Efficiency: 10 | 14 - Up1 | 20 - Up2 Fire Rate: 78 | 80 - Up2 Capacity: 2/8 Mobility: 105 | 110 - Up1 Cost: 210 coins | 168 coins - Up1 | 105 gems - Up2 Upgrades: 2 Unlocked At: Level 7 | Level 12 - Up1 | Level 22 - Up2 Properties: Shotgun Area Damage: The pellets causes mini explosions upon impact Advantages: Can knock back players Large area damage Quick reload Slightly more powerful than other shotguns Disadvantages Limited range - slightly less than some shotguns Low ammo capacity Cannot rocket jump Cannot deal headshots



Charge Shotgun=

Appearance: A futuristic-looking shotgun somewhat based on the KSG, except with a few added parts and a magazine replaced the shell tube. Category: Primary Efficiency: 16 | 21 - Up1 Fire Rate: 76 Capacity: | 90/180 - Up1 Mobility: 100 | 110 - Up1 Cost: 197 coins | 140 coins - Up1 Upgrades: 1 Unlocked At: Level 22 | Level 27 - Up1 Properties: Shotgun Charge Shot No charge: fires a small blast with limited range and mediocre damage - 2 shots are used Low charge: fires a larger blast with limited range and mediocre damage - 5 shots used Medium charge: fires an even bigger blast with a longer range and average damage - 7 shots used High charge: fires a very large blast with an even longer range and high damage - 10 shots used Max charge: fires an extremely large blast (covering the hallway of Silent School) with a very long range and massive damage - 15 shots used Advantages: Can be pressed rapidly Deals massive damage at max charge Disadvantages: Low overall fire rate Low capacity



Secret Forces Marksman Rifle (SFMR)= Appearance: Based on the Mk.11 Mod 0 with a 10x scope and the same camo as the Secret Forces Rifle. Category: Sniper Efficiency: 7 | 14 - Up1 | 19 - Up2 Fire Rate: 84 | 88 - Up1 Capacity: 10/20 | 12/24 -Up2 Mobility: 110 Cost: 187 coins | 120 coins - Up1 | 86 gems - Up2 Upgrades: 2 Unlocked At: Level 7 | Level 17 - Up1| Level 22 - Up2 Properties: Single Shots Silent 10x Scope Advantages: Unique to its kind - the only suppressed sniper rifle Moderate fire rate Decent ammo capacity Disadvantages: Lower damage than most high fire rate sniper rifles (e.g. Semi Auto Sniper Rifle, Sunrise, etc.) Somewhat inaccurate when fired at the hip



Arctic Magnum Sniper= If Pixel Gun is heavily influenced by Counter Strike, then they’re missing one weapon...

Appearance: Based on the Arctic Magnum Police (AWP) with some kinda skin (debating whether it should be original or the Asiimov skin.) Category: Sniper Efficiency: 24 Fire Rate: 67 Capacity: 5/10 Mobility: 115 Cost: 189 gems Upgrades: 0 Unlocked At: Level 31 Properties: Single Shots 10x Scoped Piercing Shot Advantages: Very powerful - can one shot kill any max armored player with a headshot Very accurate when using the scope Very mobile Disadvantages: Low magazine capacity Somewhat inaccurate when fired from the hip Somewhat slow bolt rotation



Hailstorm Rifle=