Board Thread:General Pixel Gun World Discussion/@comment-29099806-20170531234624/@comment-26016674-20170615030004

Alright, Snipers vs. Shotgunners Part 2: Weapons

Shotguns:

Tactical Shotgun=

Appearance: Based on the M1014, with an urban camo, laser sight, and tape around the handle.

Category: Primary

Efficiency: 14 | 17 -Up1

Fire Rate: 87 | 89 - Up1

Capacity: 8/24

Mobility: 105 | 110 - Up1

Cost: 165 | 98

Upgrades: 1

Unlocked At: Level 12 | Level 17 - Up1

Properties:

Shotgun

Fletch Rounds:

Fires fletch rounds instead of buckshot. These do less damage than most shotguns per pellet, however this makes up for it by having an increased range and an increased amount of pellets per shot

Advantages:

Longer range than most shotguns

High damage per shot

Tighter spread

Disadvantages:

Less damage per pellet

Tighter spread can lead to problems in CQC



Devaster=

Appearance: A navy blue AA-12 with blood at the front of the weapon, with some bloody spikes at the front also. Comes with a mounted reflex sight. Comes with beaten up drum mag.

Category: Primary

Efficiency: 22

Fire Rate: 96

Capacity: 16/32

Mobility: 100

Cost: 135

Upgrades: 0

Unlocked At: Level 26

Properties:

Shotgun

Automatic

2x Scope

Advantages:

High firing rate

Large ammo capacity

Somewhat has a wide-spread

Disadvantages:

Lower damage compared to most shotguns (Just a little more powerful than the Dual Shotguns Up2)

Short range

Rather heavy



Boomstick=

Appearance: A steampunked-themed double-barreled shotgun, with several cogs and brass barrels to fit the theme. Has a leather ammo pouch at the stock of the gun.

Fires explosive shells that knocks back players and causes area damage.

Category: Primary

Efficiency: 10 | 14 - Up1 | 20 - Up2

Fire Rate: 78 | 80 - Up2

Capacity: 2/8

Mobility: 105 | 110 - Up1

Cost: 210 | 168  - Up1 | 105  - Up2

Upgrades: 2

Unlocked At: Level 7 | Level 12 - Up1 | Level 22 - Up2

Properties:

Shotgun

Area Damage:

The pellets causes mini-explosions upon impact

Advantages:

Can knock back players

Large area damage

Quick reload

Slightly more powerful than other shotguns

Disadvantages:

Limited range - slightly less than some shotguns

Low ammo capacity

Cannot rocket jump

Cannot deal headshots



Charge Shotgun=

Appearance: A futuristic-looking shotgun somewhat based on the KSG, except with a few added parts and a magazine replaced the shell tube.

Category: Primary

Efficiency: 16 | 21 - Up1

Fire Rate:  76

Capacity: | 90/180 - Up1

Mobility: 100 | 110 - Up1

Cost: 197 | 140  - Up1

Upgrades: 1

Unlocked At: Level 17 | Level 27 - Up1

Properties:

Shotgun

Charge Shot

No charge: fires a small blast with limited range and mediocre damage  - 2 shots are used

Low charge: fires a larger blast with limited range and mediocre damage  - 5 shots used

Medium charge: fires an even bigger blast with a longer range and average damage - 7 shots used

High charge: fires a very large blast with an even longer range and high damage - 10 shots used

Max charge: fires an extremely large blast (covering the hallway of Silent School)

with a very long range and massive damage - 15 shots used

Advantages:

Can be pressed rapidly

Deals massive damage at max charge

Disadvantages:

Low overall fire rate

Low capacity



Snipers:

Secret Forces Marksman Rifle (SFMR)=

Appearance: Based on the Mk.11 Mod 0 with a 10x scope and the same camo as the Secret Forces Rifle.

Category: Sniper

Efficiency: 7 | 14 - Up1 | 19  - Up2

Fire Rate: 84 | 88 - Up1

Capacity: 10/20 | 12/24 -Up2

Mobility: 110

Cost: 187 | 120  - Up1 | 86  - Up2

Upgrades: 2

Unlocked At: Level 7 | Level 17 - Up1| Level 22 - Up2

Properties:

Single Shots

Silent

10x Scope

Advantages:

Unique to its kind - the only suppressed sniper rifle

Moderate fire rate

Decent ammo capacity

Disadvantages:

Lower damage than most high fire rate sniper rifles (e.g. Semi Auto Sniper Rifle, Sunrise, etc.)

Somewhat inaccurate when fired at the hip



Arctic Magnum Sniper=

If Pixel Gun is heavily influenced by Counter Strike, then they’re missing one weapon...

Appearance: Based on the Arctic Magnum Police (AWP) with some kinda skin (debating whether it should be original or the Asiimov skin.)

Category: Sniper

'''

Efficiency:''' 24

Fire Rate: 67

'''

Capacity:''' 5/10

Mobility: 115

Cost: 189

'''

Upgrades:''' 0

'''

Unlocked At:''' Level 31

Properties:

Single Shots

10x Scoped

Piercing Shot

Advantages:

Very powerful - can one shot kill any max armored player with a headshot

Very accurate when using the scope

Very mobile

Disadvantages:

Low magazine capacity

Somewhat inaccurate when fired from the hip

Somewhat slow bolt rotation



Hailstorm Rifle=

Appearance: It has a fairly long body, with a massive barrel that slides back when it is fired.

Category: Sniper

Lethality: 11 | 16 - Up1 | 20 - Up 2

Fire Rate: 80 | 82 - Up1 | 83 - Up2

Capacity: 6/12 | 9/18 - Up1 | 12/18 - Up2

Mobility: 90 | 105 - Up2

Cost: 155 | 81  -Up1 | 103  - Up2

Upgrades: 2

Unlocked At: Level 18/Level 27/Level 31

Properties:

6x Scope

Armor Piercing (when hit, the enemy's armor is -15% less effective until armor is restored, and projectiles will pierce through 1 additional enemy with -5% less effectiveness than before)

Slows Down Target (Slows down enemy at -10% it's original speed for 3 seconds)

Note: Effects DO NOT stack up

Advantages:

Medium-High Damage

6x Scope is useful for medium-long ranges

Highly accurate

Unique properties

Disadvantages:

Moderate rate of fire

Somewhat heavy

Not really effective at close ranges

Moderate/High recoil



Fire Tail=

This idea was made by XIABXIX, can be seen here: [].

Category: Premium

Lethality: 26

Fire Rate: 62

Capacity: 2/8

Mobility: 110

Properties: Single Shots, Scoped, Piercing, Area damage, Laser, Flame-Shots (Similar to poison), and Trail Effect.

This weapon would be unique because of its effect of the "fire trail", hence its name. It would shoot an orange beam that does heavy damage and sets the target on fire, then exploding on solid ground (If it hits a person/enemy, will not explode; when it pierces through and hits terrain, then explodes into a small explosion).

Not only that, but that beam stays there for a few seconds, only setting a target on fire for whoever/whatever passes through it.

Advantages: Many good properties, 4x scope for long ranges, and moderate damage.

Disadvantages: Slow fire-rate, small area damage, low capacity, fire tail doesn't do contact damage except for fire effect