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TOGGLE SUBCATEGORIES RANDOMIZE WEAPONS 

Description
Weapons are game contents that exist in both Pixel Gun 3D and Pixel Gun World. These are bought in the Armory in Pixel Gun 3D and the Armory in Pixel Gun World. There are currently 6 types of weapons: Primary, Backup, Melee, Special, Sniper and Heavy. They are the main reason why both Pixel Gun games are first person shooter games. All of the Modes in both Pixel Gun games, and some Minigames in Pixel Gun 3D permit the use of weapons. There are exactly 63 weapons that exist in both games.

Weapons in both games are generally used to kill players and to win matches. Weapons in each category may act differently, such as Primary weapons could deal low damage per bullet and have a high fire rate, or Sniper weapons could deal high damage, but with a low fire rate.

Once a player taps/clicks on the fire button, a bullet goes away. Weapons can retain ammunition if a player pick up ammunition packs often. Once a player sprays and prays, bullets go away quicker, possibly resulting into running out of ammunition. If a bullet goes to another player, that player will take damage, or could possibly die if that player was either low on health, or the weapon is just efficient enough to take out a player in one hit.

Pixel Gun 3D
In Pixel Gun 3D, there are exactly 63 weapons that are in both PG games and about 200 weapons exclusive to the game, making at least 250 weapons in total.

In Pixel Gun 3D, a third upgrade for a weapon doesn't exist. However, unlike in Pixel Gun World, upgrading is a very common thing in many weapons in the game.

See the full list of PG3D attributes here.

Pixel Gun World
In Pixel Gun World, there are exactly 63 weapons that are in both PG games and 26 weapons exclusive to the game, making a total of 89 weapons.

Unlike in Pixel Gun 3D, there are Up3 for some weapons, specifically, the simple weapons like the Hunger Bow and the Old Revolver. However, upgrading isn't a common thing to have in Pixel Gun World.

There are multiple attributes taken into account in the game:
 * Wall Break
 * It means that the weapon can shoot through walls.
 * Scope
 * It means that the weapon has a scope sight.
 * Area Damage
 * It means that the weapon can damage the area.
 * Piercing Shot
 * It means that the weapon's ammunition can go through living entities, but not the map.
 * Increases Jump Height
 * It means that the weapon can make you jump higher.
 * Looping Shot
 * It means that the weapon can shoot in an arc.
 * Ricochet
 * It means that the weapon's bullets can bounce through multiple walls.
 * Pulls to the Aim
 * This attribute is exclusive to the Grapple Gun. It means that it can "teleport" you from the recent spot to the targeted spot.

Trivia

 * The weapon categories in Pixel Gun World are sorted differently compared to the ones in Pixel Gun 3D.
 * As of the 2.0.0 update in Pixel Gun World, crosshairs were removed from Sniper weapons. However, they were brought back in the last mini-update of the game.
 * As of the 10.4.0 in Pixel Gun 3D, the weapon forms changed from UpX into stars (e.g. From Trapper Up1 into Trapper ⋆⋆).
 * In Pixel Gun World, Primary weapons usually possess less capacity than the Primary weapons in Pixel Gun 3D.
 * Even though Up3s only existed in Pixel Gun World, upgrading was a lot more common in Pixel Gun 3D than in Pixel Gun World.
 * Originally, in Pixel Gun World, the Premium category was renamed to "Heavy", in the 2.0.0 update. However, in the 12.1.0 update in Pixel Gun 3D, the same thing occurred.
 * Pixel Gun World's Melee weapons had unique animations when swinging the equipped Melee weapon.