Board Thread:General Pixel Gun 3D Discussion/@comment-24751918-20180908194634/@comment-36869787-20181010043220

UberMillennium RailgunPro wrote: UberMillennium RailgunPro wrote: Ok how about this for the Judge:

64 Efficiency per rocket.

Cost 200, no upgrade.

Rocket last 12 seconds.

Rocket travel at the mobility of 100.

Smoke trail when launched (Credit to TreyR9 for that).

And when you control the rocket and get killed, rocket goes Manual Guidance.

We have to close the discussion for balancing Champion Mercenary ASAP. We have to vote. Key: Something in Italic is my idea.

Champion Mercenary deals 4 Efficiency body per shot, 5 if headshot (that's 17 headshots kill. And users who have it will receive a compensation of 495 (50 if only bought the weapon) if he/she have the Efficiency of 32.

Efficiency of 4, 6 if headshot.

OR 4 Efficiency bodyshot, 7 Efficiency headshot (Credit to Conner and me.) Also will receive the compensation.

Decrease its price tag from 240 to 190 gems (Credit to VarietyRandomGamer for that).

For Champion weapons:

All Champion weapons will have the starting Efficiency of 30 upon purchasing (Can be upgraded to Efficiency of 40, that's 10 upgrade step) except Champion Mercenary (will have efficiency of 40 for the start.) and Dark Force Saber.

Champion Peacemaker: Bodyshot deal 4 Efficiency, 6 if headshot (that's 14 headshots kill).

And reduce its price from 170 to 150.

Massively reduce its upgrade step cost from 10 to 5

Dark Force Saber (Even it's not a Champion weapon): 25 efficiency if swing at the body, 40 if swing at the head (2-3 head-swings kill).

Champion Electric Arc: Have the exact Efficiency from the Champ. Peacemaker. And reduce its price tag from 225 to 200. Upgrade will be reduced from 15 to 10

Anti-Champion Rifle: Forty Efficiency bodyshot if fully upgraded, deal 60 if headshot (that's 2 headshots kill). Purchasing and upgrade price will be identical to Champion Peacemaker.

Champion Solar Cannon: Again, 40 efficiency if fully upgraded except gain a hidden attribute, Critical Damage attribute (meaning every shots will actually deal 60 efficiency). Reduced its blast radius to 5 meters. Once again, purchase and upgrade cost will be identical to Champion Peacemaker. Anyone agree to Judge idea?

Vote plz for the Champion Mercenary.

Any suggestion for the Champion weapons? Smart, but I highly dissagree.

Jbro will terrioze the judge and make new hacks to it to abuse it. That is one reason why the judge was removed, fyi.

Champion Mercenary should take 9-12 hits to kill. Obviously is better than its original overpowered 4 shot kill, and obviously better than a underpowered 17 shot kill.

Yes, nerf the Champ Solar power cannon's radius heavily. Make its fire rate slower.

'Make the max to all weapons 37. I like this idea since very op weapons could have a efficiency of 34 and be a epic weapon. This is also a good idea since a reboot for all mythical efficiencys (Like sniper exoskelaton [30 efficiency max]) to be 37 once again. Users get to decide if this effects mythical weapon gameplay or just changes the written down script.'

Anti champ should be one headshot, and have a percentage, the percent of it one headshotting someone should be 65% and percent of it body shotting should be 37%.

Buff all event weapons. Make the Christmas weapons effective, but not too overpowered (Christmas Ultanium 2 shot example)

'Fine, my main concern. Buff the Casanova and Black Mamba. They use to be so popular, now they are literally dead. Black Mamba should be buffed to a 11 shot, and Casanova should be a 15 shot.'

One of my biggest concerns for the game: Make Clan weapons harder to get, it is so easy to get all of them:

Legendary (Reduce to 1 part maximum) Percent of getting it from winner chest: 20/100

Mythical (Stay 1 part) Percent of getting it, 10/100

This will really balance the amount of stupid players spamming eraser, third eye, prototype s, frozen dragon.

​​​​​​​Please agree with me, do you see my point?