MINIGUNS:
Miniguns are a powerful tool, and can be spammed the instant an enemy is spotted. They should have a spin-up time, and can be spun idly without firing by pressing a button to toggle (in place of the scope). While spun up, the wielder cannot jump, and is slowed significantly. Things like the Excalibur only give protection while spun up, but reduce much more incoming damage.
SCOPES:
Some weapons are powerful with scopes, some are weak. A thermal scope attribute should be added, which highlights all enemies in the line of sight (but not through walls, unlike X-Ray vision). Most snipers should kick heavily while scoped, and some other weapons, too, but not all of them, such as most of the primary weapons, where a kicking scope would remove their effectiveness.
WALL BREAK:
One-shot wall break should not be a thing. Enough said.
SNIPERS:
Reduce fire rate (after all, they are snipers, not primaries) and increase headshot damage, as well as adding travel time for bullets. Reducing clip sizes should also be considered.
DEBUFFS:
Variety in debuffs should be more noticeable, such as bleeding prevents you from regenerating health throughout the duration and bypasses armor, poison deals damage and ignores armor but can be removed by a health pickup instantly, and fire damages armor and health and cannot be extinguished through the duration.
HEALTH:
Health regen should be a thing by default to better differentiate health from armor.
HEAVY WEAPONS:
Damage reduced, explosion falloff should be a thing (the further away you are from the explosion, the less damage you take). The only one-shot heavy weapons should be fully charged, expertly aimed charge weapons.
HOMING WEAPONS:
Add a locking mechanism that requires you to lock on to enemies before you can fire homing missiles. Anything fired while not locked on will travel in a straight line. Locking can be broken by staying out of line of sight for 3-4 seconds, but locked missiles will continue to follow the target. Damage reduced, speed and flight time increased. If the weapon has a scope, lock-on time will be halved while scoped. Homing projectiles can be shot out of the sky.
IMPULSE RIFLE:
Just...give it 25 shots, please. It’s just sad how it got nerfed when it wasn’t even that good to begin with.
ORBITAL PISTOL:
Should do a lot of damage with a longer charge time and 2-3 seconds of travel time, requiring prediction skill. Also, a cool idea would to be to give the scope the ability to look down on the map, pinging the location of moving players every 1.5 seconds, like a real radar.
THUNDERER:
Why is this thing still a one-shot weapon?
DART RIFLE:
Can we see the projectiles, please?
ONE-SHOT:
One-shot bodyshot consistently, but with a slow-moving bullet and a low clip size, as well as a 3-4 second delay between shots.
JUDGE:
Damage increase, turning speed decreased, flight time increased, leaves a lingering smoke trail from where it was fired. Also, the new reloading speed just looks awkward.
BIG BUDDY:
Damage reduced, and FOR THE LOVE OF GOD PLEASE DECREASE THE EXPLOSION RADIUS OF THAT THING.
WEAPON CUSTOMIZATION:
Give us the ability to add killstreak or kill counting modifiers to our weapons. Customizable skins would also be nice.
RESURRECTION:
Again, a counter to one-shot weapons is nice, but it ruins the gameplay. Make it so that the resurrection takes place over a long period of time, during which you can still be damaged but cannot fire or move, and also have the option to revive or not after death. And limiting its use to 2-3 times a match (1 in duels) would be a very nice option.