This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!
This article may contain spoilers. Read at your own risk!
The _0xBadc0de# is a Heavy weapon introduced in the 10.0.0 update of Pixel Gun 3D. It can be found by completing the last campaign mission (???) in Crossed Worlds.
It seems similar to the Alien Gun, except having a longer barrel and being entirely black with a yellow frame. The barrel has three light blue rings on it. When it fires, it creates a small green orb that will eventually explode and create small area damage. Upon a hit, there is a sound like breaking glass and random green numbers burst out from it as it explodes on a surface, vanishing a moment later.
It consists of low efficiency, a good fire rate, good capacity and acceptable mobility. This weapon, however, does not have the purpose to kill, rather it is a weapon mainly useful for rocket jumping, with its ammunition being harmless when rocket jumping. And thanks to that it's the main purpose is for moving around and getting around quickly around the map.
Due to the fact as this is a way to escape, take full advantage of that ability and rocket jump to a safe area.
It is also good for rocket jumping because of its low damage and high jump, letting you make more jumps without tasking too much damage.
Try firing from medium range on unsuspecting players.
This weapon is extremely useful in Flag Capture maps, as you can easily rocket jump yourself across the map within a few seconds.
This weapon is also useful in Siege to quickly move around the map, especially while defending.
It will inflict no self-damage upon rocket jumping render it useful for escape.
When fighting in intense situations/duels, it is best to aim for the ground and rocket jump, then quick switch to a high efficient weapon.
When fighting in Arena, or at the last minute of Co-op Survival, if a large group of monsters is trying to follow you for infection, use this weapon to rocket jump so you can get out of the situation, then deploy a tool (e.g. Turret) so that they can attack the tool instead, then finish them off with an alternative weapon.
This weapon is actually very efficient for low-levels, killing an unarmored player in 2 headshots. If you are under level 12, it is recommended to use this weapon both as an offense weapon and a rocket-jumping weapon.
This weapon can blow off players that are standing still (when attempting to capture a point) in Point Capture, so blow the players off with this weapon, then switch to an alternatively stronger weapon and finish them off.
This weapon can totally dominate over the opponent in Duel if you rocket jump too often, and at the same time, you use an alternatively stronger weapon, or an alternative weapon which has a large hitbox (e.g. Tactical Bow).
The Weapon has very low area damage which is good to knock-back and range is pretty far so its good for flag capture.
This weapon can "bump" an enemy off of a map.
DO NOT EVER TRY TO KILL A STRONG ENEMY WITH THIS WEAPON! This will certainly result in a death, especially if you aren't ready for the attack.
Fire at long range and be evasive.
Most users use this weapon to retreat or kill themselves on nearby hazards as they execute a rocket jump. Try to kill them while they're airborne, or as they land if they choose to retreat. Jump up and down, as the weapon is hard to aim if a player is airborne.
If you are at a high enough level, the damage of this weapon is almost useless and it is only used for rocket jumping. In this case, fire an area damage weapon at the floor when you think they will land. Or you can create a minefield for them using the Demoman.
If a user is airborne, one can use a weapon with the "Slows down target" effect, where once they land, their movement will be severely impaired, making them vulnerable to attacks.
Due to the low efficiency and close-medium range, it is recommended to have a Sniper to keep you safe from long range duels. An efficient Primary weapon, that can be used in all ranges (e.g. Hellraiser) is recommended as well.
It is an area damage weapon that nevertheless gets a damage bonus from headshots.
In Android, this used to have 75 capacity. This was nerfed to iOS' amount, 12 capacity in the 10.1.0 update.