Pixel Gun Wiki
Pixel Gun Wiki
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Tag: Visual edit
Tag: Visual edit
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{{DISPLAYTITLE:_0xbadc0de#}}
 
{{DISPLAYTITLE:_0xbadc0de#}}
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{{PG3D}}
 
 
{{Spoiler}}
 
{{Spoiler}}
 
{{Infobox_item
 
{{Infobox_item
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0xbadcode icon.png|Kill icon
 
0xbadcode icon.png|Kill icon
 
</gallery>
 
</gallery>
|imagecaption = The _0xBadc0de# in the [[Armory (PG3D)|Armory]].
 
 
|type = Heavy
 
|type = Heavy
 
|grade = {{Grade|Rare}}
 
|grade = {{Grade|Rare}}
 
|released = 10.0.0
 
|released = 10.0.0
  +
|attribute = {{SingleShots}} {{AreaDamage}}
|lethality = Dependent on level (higher level = higher efficiency)
 
|damage = 7
 
 
|rateoffire = 91
 
|rateoffire = 91
 
|capacity = 12
 
|capacity = 12
|mobility = 115 (Mobility)
+
|mobility = 75
 
|cost = Unlocked in the [[???]] map (The last map in Crossed Worlds)
11 (Weight)
 
|cost = Unlocked in the [[???|last campaign mission]], ???.
 
 
|Level required = 1
 
|Level required = 1
  +
|theme = Computer themed
  +
|number = 100
 
}}
 
}}
   
The '''_0xBadc0de#''' is a [[:Category:Heavy|Heavy]] weapon introduced in the 10.0.0 update of Pixel Gun 3D. It can be found by completing the [[???|last campaign mission]] (???) in Crossed Worlds.
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The '''_0xBadc0de#''' was a [[:Category:Heavy|Heavy]] weapon introduced in the 10.0.0 update of Pixel Gun 3D. It could be obtained by completing the [[???|last campaign mission]] (???) in Crossed Worlds but was recently removed from multiplayer in the 16.5.0 update.
 
[[File:Screenshot 2015-07-31-08-33-50.png|thumb|244x244px|The _0xBadcode# in use.]]
 
[[File:Screenshot 2015-07-31-08-33-50.png|thumb|244x244px|The _0xBadcode# in use.]]
   
 
== Appearance ==
 
== Appearance ==
It seems similar to the [[Alien Gun]], except having a longer barrel and being entirely black with a yellow frame. The barrel has three light blue rings on it. When it fires, it creates a small green orb that will eventually explode and create small area damage. Upon a hit, there is a sound like breaking glass and random green numbers burst out from it as it explodes on a surface, vanishing a moment later.
+
It seems similar to the [[Alien Gun]], except having a longer barrel and being entirely black with a yellow frame. The barrel has three light blue rings on it. When it fires, it creates a small green orb that will eventually explode and create small area damage. Upon hit, there is a sound like glass shattering and random green numbers burst out from it as it explodes on a surface, vanishing a moment later.
  +
  +
== [[Gallery]] Description ==
  +
The d''escription is broken. Please, leave us your phone number and we will call you from our Martian Call-Centre.''
  +
  +
''1110000-1100111-110011-1100100''
   
 
== Strategy ==
 
== Strategy ==
It consists of low efficiency, a good fire rate, good capacity and acceptable mobility. This weapon, however, does not have the purpose to kill, rather it is a weapon mainly useful for rocket jumping, with its ammunition being harmless when rocket jumping. And thanks to that it's the main purpose is for moving around and getting around quickly around the map.
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It consists of low efficiency, a good fire rate, good capacity, and acceptable mobility.
   
 
=== Tips ===
 
=== Tips ===
 
* It will inflict no self-damage upon rocket jumping rendering it useful for escaping situations and getting into safe areas.
* Due to the fact as this is a way to escape, take full advantage of that ability and rocket jump to a safe area.
 
  +
* Being more a utility weapon, use it for moving around the map quickly rather than trying to get kills with it.
* This weapon is extremely useful in [[Flag Capture]] maps, as you can easily rocket jump yourself across the map within a few seconds.
 
 
* When fighting in [[Arena]], if a large group of monsters is on your tail, use this weapon to rocket jump so you can gain distance from them, then deploy a tool (e.g. [[Turret]]) so that they'll attack the gadget instead, then finish them off with an alternative weapon.
* This weapon is also useful in [[Siege]] to quickly move around the map, especially while defending.
 
  +
* In a pair of skilled hands, a player can become a deadly opponent to face.
* It will inflict no self-damage upon rocket jumping render it useful for escape.
 
  +
* This weapon can be easily replaced by [[BIG DATA|a powerful Heavy weapon in the Virtual worlds]], since it is more of a utility weapon.
* When fighting in intense situations/duels, it is best to aim for the ground and rocket jump, then quickly switch to a high damaging weapon.
 
* When fighting in [[Arena]], or at the last minute of [[Co-op Survival]], if a large group of monsters is trying to follow you for infection, use this weapon to rocket jump so you can get out of the situation, then deploy a tool (e.g. [[Turret]]) so that they can attack the tool instead, then finish them off with an alternative weapon.
 
* This weapon is actually very efficient for low-levels, killing an unarmored player in 2 headshots. If you are under level 12, it is recommended to use this weapon both as an offense weapon and a rocket-jumping weapon.
 
* This weapon can blow off players that are standing still (when attempting to capture a point) in [[Point Capture]], so blow the players off with this weapon, then switch to an alternatively stronger weapon and finish them off.
 
* This weapon can totally dominate over the opponent in [[Duel]] if you rocket jump too often, and at the same time, you use an alternatively stronger weapon, or an alternative weapon which has a large hitbox (e.g. [[Tactical Bow]]).
 
* This weapon can "bump" an enemy off of a map.
 
* DO NOT EVER TRY TO KILL A STRONG ENEMY WITH THIS WEAPON! This will certainly result in a death, especially if you aren't ready for the attack.
 
   
 
=== Counters ===
 
=== Counters ===
  +
* Since it was removed from multiplayer, you do not need to worry about opponents firing the weapon.
* Fire at long range and be evasive.
 
* Most users use this weapon to retreat or kill themselves on nearby hazards as they execute a rocket jump. Try to kill them while they're airborne, or as they land if they choose to retreat. Jump up and down, as the weapon is hard to aim if a player is airborne.
 
*If you are at a high enough level, the damage of this weapon is almost useless and it is only used for rocket jumping. In this case, fire an area damage weapon on the floor when you think they will land. Or you can create a minefield for them using the [[Demoman]].
 
*If a user is airborne, one can use a weapon with the "Slows down target" effect, where once they land, their movement will be severely impaired, making them vulnerable to attacks.
 
*Use homing weapons on people who use this weapon to rocket jump
 
*Because it's hard to hit a rocket jumper, don't use a low capacity, high damaging weapon like the [[One Shot]], as there is a large chance that you will waste your time and bullets trying to hit them.
 
 
==Theme==
 
Computer/glitch theme.
 
   
 
==Supported maps==
 
==Supported maps==
[[Two Castles (PG3D)|Two Castles]]
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*[[Arena (PG3D)|Arena]]
   
 
==Weapon Setups==
 
==Weapon Setups==
   
Due to the low efficiency and close-medium range, it is recommended to have a [[:Category:Sniper|Sniper]] to keep you safe from long range duels. An efficient [[:Category:Primary|Primary]] weapon, that can be used in all ranges (e.g. [[Hellraiser]]) is recommended as well.
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Due to the low efficiency and close-medium range, it is recommended to have a [[:Category:Sniper|Sniper]] to keep you safe from long-range duels. An efficient [[:Category:Primary|Primary]] weapon, that can be used in all ranges (e.g. [[Hellraiser]]) is recommended as well.
 
==Trivia==
 
==Trivia==
 
* It is an area damage weapon that nevertheless gets a damage bonus from headshots.
 
* It is an area damage weapon that nevertheless gets a damage bonus from headshots.
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* In Campaign, this is the only weapon obtainable in Crossed Worlds.
 
* In Campaign, this is the only weapon obtainable in Crossed Worlds.
 
* Its name seems to resemble a broken code that can be found, rarely.
 
* Its name seems to resemble a broken code that can be found, rarely.
* This gun is the inverted color representation of one of the alien guns in the Space Station, World 3 map in campaign.
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* This gun is the inverted color representation of one of the alien guns in the Space Station, World 3 map in the campaign.
* In the Campaign level [[Space Station (Campaign)|Space Station]], an alien is using a weapon with a high similarity to this.
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* In the Campaign level [[Space Station (Campaign)|Space Station]], an alien is using a weapon with high similarity to this.
 
*This is the only default weapon that can be used in multiplayer
 
*This is the only default weapon that can be used in multiplayer
 
* In the map [[Area 52 Labs]] you can see this gun on the wall but with a texture that looks a lot more similar to the [[Alien Gun]].
 
* In the map [[Area 52 Labs]] you can see this gun on the wall but with a texture that looks a lot more similar to the [[Alien Gun]].
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** However, in the 11.3.0 update, all of the weapons' names are no longer completely capitalized.
 
** However, in the 11.3.0 update, all of the weapons' names are no longer completely capitalized.
 
* This weapon gives the basic ability to rocket jump, but it also inflicts no self-damage while doing so, similar to the [https://wiki.teamfortress.com/wiki/Rocket_Jumper Rocket Jumper] (a Primary Weapon for the Soldier) from Valve's ''Team Fortress 2''.
 
* This weapon gives the basic ability to rocket jump, but it also inflicts no self-damage while doing so, similar to the [https://wiki.teamfortress.com/wiki/Rocket_Jumper Rocket Jumper] (a Primary Weapon for the Soldier) from Valve's ''Team Fortress 2''.
*Oddly, when killing an enemy, the killed target will dissolve into a green cloud, instead of crumble to ashes, liasost heavy weapons did.
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*Oddly, when killing an enemy, the killed target will dissolve into a green cloud, instead of crumbling to ashes, unlike most heavy weapons.
 
* When you defeat the [[Evil Bug]], the {{PAGENAME}} can be found as a [[:Category:Pick-Ups|pick-up]].
 
* When you defeat the [[Evil Bug]], the {{PAGENAME}} can be found as a [[:Category:Pick-Ups|pick-up]].
 
* This weapon is used by many to rocket jump and quickly 3 category spam
 
* This weapon is used by many to rocket jump and quickly 3 category spam
* For unknown reasons, this weapon was removed from multiplayer in the 16.5.0 update
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* For unknown reasons, this weapon was removed from multiplayer in the 16.5.0 update, possibly due to excessive rocket jumping.
  +
* The phone number in the gallery description is binary for “pg3d”, even though each binary codes lack the "0" in the first digit (e.g. "1110000" should be "01110000").
  +
* In an unknown update, you could no longer rocket jump with this weapon.
   
 
{{Premium}}
 
{{Premium}}
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[[Category:Default]]
 
[[Category:Default]]
 
[[Category:Minigame Items]]
 
[[Category:Minigame Items]]
  +
[[Category:Campaign]]
  +
[[Category:Single Shots]]
  +
[[Category:Rare]]

Revision as of 03:36, 28 January 2020


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This article may contain spoilers. Read at your own risk!
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The _0xBadc0de# was a Heavy weapon introduced in the 10.0.0 update of Pixel Gun 3D. It could be obtained by completing the last campaign mission (???) in Crossed Worlds but was recently removed from multiplayer in the 16.5.0 update.

Screenshot 2015-07-31-08-33-50

The _0xBadcode# in use.

Appearance

It seems similar to the Alien Gun, except having a longer barrel and being entirely black with a yellow frame. The barrel has three light blue rings on it. When it fires, it creates a small green orb that will eventually explode and create small area damage. Upon hit, there is a sound like glass shattering and random green numbers burst out from it as it explodes on a surface, vanishing a moment later.

Gallery Description

The description is broken. Please, leave us your phone number and we will call you from our Martian Call-Centre.

1110000-1100111-110011-1100100

Strategy 

It consists of low efficiency, a good fire rate, good capacity, and acceptable mobility.

Tips

  • It will inflict no self-damage upon rocket jumping rendering it useful for escaping situations and getting into safe areas.
  • Being more a utility weapon, use it for moving around the map quickly rather than trying to get kills with it.
  • When fighting in Arena, if a large group of monsters is on your tail, use this weapon to rocket jump so you can gain distance from them, then deploy a tool (e.g. Turret) so that they'll attack the gadget instead, then finish them off with an alternative weapon.
  • In a pair of skilled hands, a player can become a deadly opponent to face.
  • This weapon can be easily replaced by a powerful Heavy weapon in the Virtual worlds, since it is more of a utility weapon.

Counters 

  • Since it was removed from multiplayer, you do not need to worry about opponents firing the weapon.

Supported maps

Weapon Setups

Due to the low efficiency and close-medium range, it is recommended to have a Sniper to keep you safe from long-range duels. An efficient Primary weapon, that can be used in all ranges (e.g. Hellraiser) is recommended as well.

Trivia

  • It is an area damage weapon that nevertheless gets a damage bonus from headshots.
  • In Android, this used to have 75 capacity. This was nerfed to iOS' amount, 12 capacity in the 10.1.0 update.
  • This and the Old Revolver are the only default or campaign-obtainable weapons that aren't used in Deadly Games.
  • In Campaign, this is the only weapon obtainable in Crossed Worlds.
  • Its name seems to resemble a broken code that can be found, rarely.
  • This gun is the inverted color representation of one of the alien guns in the Space Station, World 3 map in the campaign.
  • In the Campaign level Space Station, an alien is using a weapon with high similarity to this.
  • This is the only default weapon that can be used in multiplayer
  • In the map Area 52 Labs you can see this gun on the wall but with a texture that looks a lot more similar to the Alien Gun.
  • Before you beat ???, you can see this weapon on the moon, advertising it as a reward for beating ???.
  • In the 11.2.2 update, the weapon's sound was changed.
  • This is the first weapon that had lower case letters in its name in the armory ever. All other weapons' names were completely capitalized.
    • Also, this is the only weapon that has numbers in its name (_0xBadc0de#), if you exclude the upgrade names (Up1 and Up2).
    • This is the only weapon that has an underscore ( _ ) and a hashtag ( # ) on its name in the armory.
    • However, in the 11.3.0 update, all of the weapons' names are no longer completely capitalized.
  • This weapon gives the basic ability to rocket jump, but it also inflicts no self-damage while doing so, similar to the Rocket Jumper (a Primary Weapon for the Soldier) from Valve's Team Fortress 2.
  • Oddly, when killing an enemy, the killed target will dissolve into a green cloud, instead of crumbling to ashes, unlike most heavy weapons.
  • When you defeat the Evil Bug, the 0xbadc0de can be found as a pick-up.
  • This weapon is used by many to rocket jump and quickly 3 category spam
  • For unknown reasons, this weapon was removed from multiplayer in the 16.5.0 update, possibly due to excessive rocket jumping.
  • The phone number in the gallery description is binary for “pg3d”, even though each binary codes lack the "0" in the first digit (e.g. "1110000" should be "01110000").
  • In an unknown update, you could no longer rocket jump with this weapon.


pencil-small Heavy IconHeavy
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