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==Strategy==
 
==Strategy==
There are many strategies to play Arena Mode in. An effective strategy is to have a [[Signal Pistol (PG3D)|Signal Pistol]], which is basically made for this mode as it takes out mobs of enemies in max 3 hits with the end mobs 2 with the mix 1 with the regular.
+
* There are many strategies to play Arena Mode in. An effective strategy is to have a [[Signal Pistol (PG3D)|Signal Pistol]], which is basically made for this mode as it takes out mobs of enemies in max 3 hits with the end mobs 2 with the mix 1 with the regular.
 
* Always aim for the weak-points (like the head) in order to deal extra damage. This tip will lead into a shorter battle and ameliorated ammunition conservation. 
 
 
* Another great strategy is with a [[:Category:Primary|Primary]] weapon. Use them and aim at the head is possible. Also, try to keep on having good armor and to run around in a circle around the arena while shooting at the enemies. This will allow for a large score, while getting lots of coins.
Always aim for the weak-points (like the head) in order to deal extra damage. This tip will lead into a shorter battle and ameliorated ammunition conservation. 
 
 
* Always manage your ammunition. Some weapons like the [[Old Revolver (PG3D)|Old Revolver]] can easily run out of ammunition, so try collecting as many [[Ammo (PG3D)|ammunition pick-ups]] as possible. Picking them up will not only make your Old Revolver receive more ammo, but all of your equipped guns will receive an extra clip. Also, try burst firing, especially with weapons that can easily run out of ammunition. 
 
 
* Always manage your [[Health (PG3D)|health]] and [[Armor (PG3D)|armor]], as you only have one row of health and armor each.
Another great strategy is with a [[:Category:Primary|Primary]] weapon. Use them and aim at the head is possible. Also, try to keep on having good armor and to run around in a circle around the arena while shooting at the enemies. This will allow for a large score, while getting lots of coins.
 
 
* The best maps that you can play in are any map except Ice Hockey Arena and Scary Pizzeria. In Ice Hockey Arena, you will have difficulties walking on the floor, due to the slippery ice on the floor. In Scary Pizzeria, there are too many walls for an arena-based map, which may give you difficulties running around the map.
 
Always manage your ammunition. Some weapons like the [[Old Revolver (PG3D)|Old Revolver]] can easily run out of ammunition, so try collecting as many [[Ammo (PG3D)|ammunition pick-ups]] as possible. Picking them up will not only make your Old Revolver receive more ammo, but all of your equipped guns will receive an extra clip. Also, try burst firing, especially with weapons that can easily run out of ammunition. 
 
 
Always manage your [[Health (PG3D)|health]] and [[Armor (PG3D)|armor]], as you only have one row of health and armor each.
 
 
The best maps that you can play in are any map except Ice Hockey Arena and Scary Pizzeria. In Ice Hockey Arena, you will have difficulties walking on the floor, due to the slippery ice on the floor. In Scary Pizzeria, there are too many walls for an arena-based map, which may give you difficulties running around the map.
 
   
 
== Trivia ==
 
== Trivia ==
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*The EXP reward does not seem to be with the EXP a player gets, Due to if a play quits with 10,000 or 50,000 they will not get any EXP. It is highly likely that it is the amount of rounds a player does. When a person quits with a new score, it will allow for them to tweet out on Twitter and Facebook about their new high score.
 
*The EXP reward does not seem to be with the EXP a player gets, Due to if a play quits with 10,000 or 50,000 they will not get any EXP. It is highly likely that it is the amount of rounds a player does. When a person quits with a new score, it will allow for them to tweet out on Twitter and Facebook about their new high score.
 
*There was a version of the game that would reward the player with 1 more coin starting with round 11 and you would have gotten 2 coins as a result. This would mean for every 100 rounds it would increase by one coin. In a later update, the player would only get 1 coin per 10 rounds.
 
*There was a version of the game that would reward the player with 1 more coin starting with round 11 and you would have gotten 2 coins as a result. This would mean for every 100 rounds it would increase by one coin. In a later update, the player would only get 1 coin per 10 rounds.
* Before, monsters in wave 5 and after do not change. Now, monsters in wave 8 and after do not change.
+
* Before, monsters in wave 5 and after do not change. Not a long time ago, monsters in wave 8 and after do not change. Now, monsters do not change after a certain amount of waves.
 
* Before, there was no 5 second countdown to the next wave.
 
* Before, there was no 5 second countdown to the next wave.
 
* In the 12.0.0 update, this mode turned into a minigame.
 
* In the 12.0.0 update, this mode turned into a minigame.

Revision as of 19:48, 30 April 2017

Both PG
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!
Both PG

This article describes a Pixel Gun 3D mode. If you are looking for the same mode in Pixel Gun World, see Arena (PGW).

The Arena is both a gamemode in Pixel Gun World and Pixel Gun 3D. The objective is to survive as many waves as possible. There is no limit to finish Arena mode.

Maps

There are eight maps, as shown here (and availability in the 2 games):

Strategy

  • There are many strategies to play Arena Mode in. An effective strategy is to have a Signal Pistol, which is basically made for this mode as it takes out mobs of enemies in max 3 hits with the end mobs 2 with the mix 1 with the regular.
  • Always aim for the weak-points (like the head) in order to deal extra damage. This tip will lead into a shorter battle and ameliorated ammunition conservation. 
  • Another great strategy is with a Primary weapon. Use them and aim at the head is possible. Also, try to keep on having good armor and to run around in a circle around the arena while shooting at the enemies. This will allow for a large score, while getting lots of coins.
  • Always manage your ammunition. Some weapons like the Old Revolver can easily run out of ammunition, so try collecting as many ammunition pick-ups as possible. Picking them up will not only make your Old Revolver receive more ammo, but all of your equipped guns will receive an extra clip. Also, try burst firing, especially with weapons that can easily run out of ammunition. 
  • Always manage your health and armor, as you only have one row of health and armor each.
  • The best maps that you can play in are any map except Ice Hockey Arena and Scary Pizzeria. In Ice Hockey Arena, you will have difficulties walking on the floor, due to the slippery ice on the floor. In Scary Pizzeria, there are too many walls for an arena-based map, which may give you difficulties running around the map.

Trivia

  • The player will not take explosive self-damage in Arena, making the Ruby Helmet and other self-damage reducing accessories utterly useless.
  • Weapons will have a limit to the amount of ammunition you can have in reserve when playing Arena. At some point in time, there was no limit.
  • A skilled player will find Arena to be the most effective way to get a large amount of coins without paying actual money. However, as of 8.0.0, the player will earn much less coins.
  • There was a bug where if you jump high enough at the correct angle, you can escape an open map. However that has been removed as of update 9.2.0.
  • After 8.0.0 update, the player will earn much less coins, because the player will not receive an accumulative coin after 10,000 points. It is unknown if this new system will change with another update or not.
  • As of the 10.0.0 update, this mode's name has been changed from "Survival" to "Arena". Also, some spawned enemies will be ranged.
  • The EXP reward does not seem to be with the EXP a player gets, Due to if a play quits with 10,000 or 50,000 they will not get any EXP. It is highly likely that it is the amount of rounds a player does. When a person quits with a new score, it will allow for them to tweet out on Twitter and Facebook about their new high score.
  • There was a version of the game that would reward the player with 1 more coin starting with round 11 and you would have gotten 2 coins as a result. This would mean for every 100 rounds it would increase by one coin. In a later update, the player would only get 1 coin per 10 rounds.
  • Before, monsters in wave 5 and after do not change. Not a long time ago, monsters in wave 8 and after do not change. Now, monsters do not change after a certain amount of waves.
  • Before, there was no 5 second countdown to the next wave.
  • In the 12.0.0 update, this mode turned into a minigame.
  • After each wave starts, at least one Pick-Up item will appear on the floor.
Score Exp Reward
15,000 10
50,000 35
100,000 50
150,000 75
pencil-small Minigames