|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Attributes (PGW).
Attributes are what describes a weapon's capabilities or effects.
Main page: Grades System
The six grades are Common, Uncommon, Rare, Epic, Legendary, and Mythical. The higher the grade, the harder it is to obtain the weapon.
Previously named "Efficiency", "Power Capacity" or "Lethality," it measures the performance of a weapon, based on DPS. The maximum level of your weapon is your user level.
The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 8 rounds per second.
The capacity shows how many rounds a magazine can hold. The melee that only has capacity is Disconnector
The higher the mobility, the faster the player moves. This was formerly called Weight, where the numbers are smaller. Even before that, it was called Mobility. As a benchmark, a mobility of 90 is equivalent to 130 of the (old) mobility and 100 is equal to 90.
Exclusive to melee weapons. The higher the Attack stat, the faster it swings.
Gives weapons a suppressor that drastically reduces noise while firing.
It allows the weapon to shoot through walls, but damage is reduced when a player hits another through a wall.
Gives the weapon a scope that makes long-range combat easier.
The weapon can cause damage in an area around the point of impact. How large the affected area depends on the weapon, and the weapon can't score headshots.
This weapon can be equipped in the Sandbox game mode.
Shots from weapons with this attribute can go through multiple entities (players, monsters, or pets) but not the map.
Weapons are a shotgun, which fires bullets in a spread pattern.
Holding down the fire button for this weapon would fire continuously until it runs out of ammo.
Holding down the fire button fires once, and after a period of time, the weapon will fire again.
Shooting once will automatically eject several bullets/projectiles.
The weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.
The weapon projectile is a laser or a beam of light. May hit through multiple enemies and players, depending on the weapon.
The weapon will not fire bullets but will instead fire rockets/missiles (that can be destroyed by the Barrier Rifle).
The weapon will fire a projectile that is affected by gravity and will fall in an arc.
The weapon will slow down players on a hit, preventing them from flying or jumping.
Fake Bonus, Smile Mine, and weapons such as Temple Guardian, Sly Avenger, and Like Launcher are exclusive. Weapons with this attribute can shoot projectiles that explode after a short time or when an enemy player gets near.
Exclusive to weapons such as Semi-Auto Sniper Rifle, Fast Death (PG3D), Mercenary, Sniper Cyber Module, Semi-Auto Shotgun, and the Pursuer Z3 can fire in bursts if the fire button is held, or can fire rapidly if the fire button is pressed repeatedly.
Bee Swarm Spell, Smart Bullet Bazooka, Swarmer, Nanobots Rifle, and Clockwork Nutcracker (along with their upgrades) are exclusive. It means that these weapons' bullets will follow players and monsters for a period of time.
These weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do. A fully charged shot usually does significantly more damage than an almost fully charged shot. Some weapons require a full charge while others can fire at any charge.
Electromagnetic Cannon, Electro-Blast Pistol, Heart of Volcano, Lamp Revolver, Charged Injector and Asteroid (Weapon) are exclusive. The weapon fires projectiles that will hit multiple targets if they are close together (note that this is not a form of area damage).
Bad Doctor, Poison Hunter, Wyvern, and a few other weapons are exclusive (along with their upgrades). It means that a player shot by one of these weapons will have a poison effect, which damages them over time.
Toxic Bane and Instigator are exclusive. Similar to the Sticky Mines attribute, it fires projectiles that stick to surfaces. However, they damage the player by rapidly draining their health with a highly strong poison effect.
This attribute means that the weapons fires in a short-ranged spread, and does no damage beyond this range. Please note that this does not necessarily mean the weapon sets targets on fire.
Similarly to the flamethrower, these weapons deal damage in a short-ranged spread but have a longer range, more damage, and generally higher firing speed than flamethrowers.
This means that if the player hits their target, they will be inflicted with this and slowly lose HP over time.
Commonly found on fire or explosion related weapons and the Phoenix. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding and poison effects. Will not affect enemies holding weapons with the Protection From Burning attribute.
Exclusive to several weapons, such as Dracula, Anime Scythe, Engineer Exoskeleton, Good Doctor, Network Streamer, Adamant Claws, and Healing Carp. Successful hits on an enemy will grant the player a small portion of their health (not armor).
Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage but in a very limited range.
Exclusive to weapons such as Shaman's Bow, Fidget Thrower, BIG DATA, Trick and Treat, Knife and Compass and Deadly Digital System. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect.
Judge is exclusive. Rockets fired can be fully manually controlled by the user.
Exclusive to several heavy weapons such as Armadillo (Weapon), Christmas Ultimatum, Big B's Oven, and Earth Spike Spell, with Sharp Snowflake being an exception. The weapon shoots rockets that release a tight cluster of small, explosive projectiles upon impact.
Eraser, Snow Storm, Electric Vortex, and Network Streamer are exclusive. This attribute causes the weapon to pull in enemies to the player while firing. The Eraser is an exception in that it instead shoots a projectile that explodes into a black hole/wormhole, sucking in enemies for a short time.
It means that the weapon is Automatic, but you must charge it up before it can fire. Removing your finger from the fire button will stop the weapon from charging. When fully charged, the weapon will shoot, regardless of whether there is an enemy player in the vicinity or not. Weapons like the Automatic Peacemaker (PG3D) and Minigun Pistol have this attribute. The Network Streamer has this attribute hidden.
Exclusive to Sword & Shield (Weapon), Disconnector, Viking, Armadillo (Weapon), and every mythical clan weapon. Gives bonus armor points to the player, which can stack if multiple Armor Bonus weapons equipped.
Exclusive to the Transformed Machine Gun, this attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).
Exclusive to the Pulling Sucker Gun. This attribute causes the player to be pulled toward the location of their shot.
Exclusive to the Artefact, this attribute causes hit enemies to take additional damage from all sources. It is marked by the green skull floating over their head.
Exclusive to the Portal Cannon. It allows the weapon to create portals that the user can freely travel between.
Exclusive to the Ouroboros. Allows the weapon to deal area damage around the player while reloading
Exclusive to the Emitter of Uncertainty. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.
Exclusive to the Proud Eagle. The weapon has the ability to mark targets with a chevron symbol after a short lock-on period. Marked targets can be seen through walls.
Exclusive to the Sly Wolf. The weapon has the ability to allow the player to rapidly dash forward.
Exclusive to the Brave Lion. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times.
Exclusive to the Knight's Axe. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.
Exclusive to the Witch's Sheep Cauldron. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.
Exclusive to the Exquisite Bagpipes. The weapon can increase the damage dealt by teammates.
Exclusive to the Pyro 1116. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.
Exclusive to the Tiny Resizer. The weapon can increase the head size of hit enemies, making them easier to headshot.
Exclusive gadget attributes
Nuclear Grenade is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.
Resurrection is exclusive. It means that when the user dies, the gadget automatically gives the user an “extra life”. This attribute is now removed, after the removal of the gadget in question.
It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.
Area of Effect
For gadgets. Similar to the Area Damage attribute for weapons, it means that the gadget operates over an area on the map.
Voodoo Snowman is exclusive. It means that the damage done to this gadget is transferred to a random enemy.
Time Machine is exclusive. It sends only the bearer of the gadget back in time; the rest of the map is unaffected.
This means that when operating, the damage done by yourself and teammates is amplified.
This means that upon activating, you and sometimes your teammates gain a number of health points (armor points are not affected). Also found on pets, in which your pet will heal the player over time.
Robot Samurai is exclusive. When the gadget is activated, the user can press the jump button and press it again in midair. This is true until the gadget operating time is up.
Reflector (Gadget) is exclusive. When activated, 50% of the damage done to the bearer will be reflected back to the attacker. This includes damage from the Burning, Poison, and Bleeding attributes.
This attribute decreases the spread of bullets when firing. The Butt of the Rifle is a module that uses this attribute exclusively.
This attribute increases the chance for a shot to deal twice the damage. The Lucky Bullet is a module that uses this attribute exclusively.
This attribute increases the attack speed of the weapon. The Shiv is a module that uses this attribute exclusively.
This attribute increases the duration of the status effect (e.g. Poison, Burning) the weapon might have. The Voodoo Doll is a module that uses this attribute exclusively.
This attribute increases the magnification of the scope. The Lenses is a module that uses this attribute exclusively.
This attribute decreases the intensity of the weapon sway when zoomed in. The Handgrip is a module that uses this attribute exclusively.
This attribute decreases the intensity of the recoil when a shot has been fired. The Muzzle Brake is a module that uses this attribute exclusively.
This attribute increases the travel speed of the projectile. Jet Fuel is a module that uses this attribute exclusively.
This attribute allows armor to regenerate lost armor points. The Repair Kit is a module that uses this attribute exclusively.
This attribute allows the user's name to be hidden from enemies from a certain distance. The Camouflage is a module that uses this attribute exclusively.
Exclusive Pet Attributes
Only found on the Eagle Spirit, it allows the pet to fly through walls.
Exclusive to the Stone pet. The pet will not attack enemies or provide any special effects.