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=== ''Fire Rate'' ===
 
=== ''Fire Rate'' ===
The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 80 indicates 1 round per second.
+
The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second.
   
 
=== ''Capacity'' ===
 
=== ''Capacity'' ===
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'''''Random Effect''''' {{RandomEffect}}
 
'''''Random Effect''''' {{RandomEffect}}
   
Exclusive to weapons such as [[Shaman's Bow]], [[Fidget Thrower]], [[BIG DATA]], [[Trick and Treat]], [[Knife and Compass]], [[Deadly Digital System]] and the [[Pew Pew Rifle]]. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect.
+
Exclusive to [[Shaman's Bow]], [[Fidget Thrower]], [[BIG DATA]], [[Trick and Treat]], [[Knife and Compass]], [[Deadly Digital System]], [[Pew Pew Rifle]] and [[Submarine Drone Station]]. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect.
   
 
'''''Rocket Control''''' {{RocketControl}}
 
'''''Rocket Control''''' {{RocketControl}}
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'''''X-ray Vision''''' {{X-rayVision}}
 
'''''X-ray Vision''''' {{X-rayVision}}
   
Exclusive to the [[Third Eye]], [[Overseer]], [[Antivirus]], [[Spiritual Rifle]], [[Meteorite Destroyer]], [[Pew Pew Rifle]], [[Neutron Pulsator]], [[Harsh Punisher]], [[Pursuer Z3]] and [[Project 'Marlin']]. The weapon gives the player the ability to see players through walls when scoped.
+
Exclusive to [[Third Eye]], [[Overseer]], [[Antivirus]], [[Spiritual Rifle]], [[Meteorite Destroyer]], [[Pew Pew Rifle]], [[Neutron Pulsator]], [[Harsh Punisher]], [[Pursuer Z3]] and [[Project 'Marlin']]. The weapon gives the player the ability to see players through walls when scoped.
   
 
'''''Cluster Bomb''''' {{ClusterBomb}}
 
'''''Cluster Bomb''''' {{ClusterBomb}}
   
Exclusive to several heavy weapons such as [[Armadillo (Weapon)|Armadillo (Weapon]]), [[Christmas Ultimatum]], [[Big B's Oven]], [[Pully-Blasty]], [[Bedivere]] and [[Earth Spike Spell]], with [[Sharp Snowflake]] being an exception. The weapon shoots rockets that release a tight cluster of small, explosive projectiles upon impact.
+
Exclusive to several heavy weapons such as [[Armadillo (Weapon)]], [[Christmas Ultimatum]], [[Big B's Oven]], [[Pully-Blasty]], [[Bedivere]] and [[Earth Spike Spell]], with [[Sharp Snowflake]] being an exception. The weapon shoots rockets that create smaller explosions around the main explosion.
   
 
'''''Gravitation Force''''' {{GravitationForce}}
 
'''''Gravitation Force''''' {{GravitationForce}}
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'''''Disable Jumps''''' {{DisableJumps}}
 
'''''Disable Jumps''''' {{DisableJumps}}
   
Enemies affected will not be able to jump or fly. A red text saying "Stunned" appears when the player hit by it tries to jump or fly
+
Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly.
   
 
'''''Shooting in Three Directions''''' {{TripleShot}}
 
'''''Shooting in Three Directions''''' {{TripleShot}}
   
Exclusive to the [[Transformed Machine Gun]], [[Offensive Fireworks]] and [[Arcade Rifle]], this attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).
+
Exclusive to [[Transformed Machine Gun]], [[Offensive Fireworks]] and [[Arcade Rifle|Arcade Rifle.]] This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The [[Ninja Shurikens]] has this attribute hidden.
   
 
'''''Pulling Towards Target''''' {{PullingTowardsTarget}}
 
'''''Pulling Towards Target''''' {{PullingTowardsTarget}}
   
Exclusive to the [[Pulling Sucker Gun]], [[Vertical Grip Device]], [[Pocket Harpoon]] and the [[Fatality Hook]]. This attribute causes the player to be pulled toward the location of their shot.
+
Exclusive to [[Pulling Sucker Gun]], [[Vertical Grip Device]], [[Pocket Harpoon]] and [[Fatality Hook]]. This attribute causes the player to be pulled toward the location of their shot.
   
 
'''''Teammate Healing''''' {{TeammateHealing}}
 
'''''Teammate Healing''''' {{TeammateHealing}}
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'''''Enemy Detector ''''' {{EnemyDetector}}
 
'''''Enemy Detector ''''' {{EnemyDetector}}
   
Exclusive to the [[Knife and Compass]], [[Sharp-eyed Courier]], and [[Submarine Drone Station]]. The weapon's model will point toward nearby enemies.
+
Exclusive to [[Knife and Compass]], [[Sharp-eyed Courier]], and [[Submarine Drone Station]]. The weapon's model will point toward nearby enemies.
   
 
'''''More Damage to the Cursed''''' {{MoreDamageToTheCursed}}
 
'''''More Damage to the Cursed''''' {{MoreDamageToTheCursed}}
   
Exclusive to the [[Demon Catcher]], [[Artefact]], [[Ice Chaser]], [[Sneaky Pistol]], [[Coal Frightener]] and the [[Aspen Spear]], this attribute causes hit enemies to take additional damage from all sources. It is marked by the green skull floating over the target's head.
+
Exclusive to [[Demon Catcher]], [[Artefact]], [[Ice Chaser]], [[Sneaky Pistol]], [[Coal Frightener]] and [[Aspen Spear|Aspen Spear.]] This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head.
   
 
'''''Teleportation''''' {{Teleportation}}
 
'''''Teleportation''''' {{Teleportation}}
   
Exclusive to the [[Portal Cannon]]. It allows the weapon to create portals that the user can freely travel between.
+
Exclusive to [[Portal Cannon]]. It allows the weapon to create portals that the user can freely travel between.
   
 
'''''Deals Damage During Reloading''''' {{DealsDamageDuringReloading}}
 
'''''Deals Damage During Reloading''''' {{DealsDamageDuringReloading}}
   
Exclusive to the [[Ouroboros]], [[Ancient Scroll]], and [[Chickaboom!]]. Allows the weapon to deal area damage around the player while reloading
+
Exclusive to [[Ouroboros]], [[Ancient Scroll]], and [[Chickaboom!]]. Allows the weapon to deal area damage around the player while reloading
   
 
'''''Random Rockets''''' {{RandomRockets}}
 
'''''Random Rockets''''' {{RandomRockets}}
   
Exclusive to the [[Emitter of Uncertainty]]. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.
+
Exclusive to [[Emitter of Uncertainty]]. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.
   
 
'''''Target Mark''''' {{TargetMark}}
 
'''''Target Mark''''' {{TargetMark}}
   
Exclusive to the [[Proud Eagle]], [[Deadly Stings]], and [[Echo Scanner]]. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls.
+
Exclusive to [[Proud Eagle]], [[Deadly Stings]], and [[Echo Scanner]]. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls.
   
 
'''''Healing''''' {{Healing}}
 
'''''Healing''''' {{Healing}}
   
Items with this attribute will heal the player over time or when activated.
+
Items with this attribute heal the player over time or when activated.
   
 
'''''Dash''''' {{Dash}}
 
'''''Dash''''' {{Dash}}
   
Exclusive to the [[Sly Wolf]], [[Last Cry]] and the [[Percival & Lamorak]]. The weapon has the ability to allow the player to lunge forward.
+
Exclusive to [[Sly Wolf]], [[Last Cry]] and [[Percival & Lamorak]]. Weapons with this attribute allow the player to lunge forward.
   
 
'''''Shield''''' {{Shield}}
 
'''''Shield''''' {{Shield}}
   
Exclusive to the [[Sly Wolf]] and [[Gangsta Shield]]. The weapon has the ability to create an energy shield similar to the [[Energy Shield]] gadget.
+
Exclusive to [[Sly Wolf]] and [[Gangsta Shield]]. The weapon has the ability to create an energy shield similar to the [[Energy Shield]] gadget.
   
 
'''''Super Punch''''' {{SuperPunch}}
 
'''''Super Punch''''' {{SuperPunch}}
   
Exclusive to the [[Deadly Tail]], [[One-Punch Gauntlet|One Punch Gauntlet]], [[Brave Lion]], [[Heroic Epee]], [[Spirit Staff]], [[Potato Implant]] and [[Demon Catcher]]. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of the Potato Implant, it will deal increased damage instead of creating a shockwave.
+
Exclusive to [[Deadly Tail]], [[One-Punch Gauntlet|One Punch Gauntlet]], [[Brave Lion]], [[Heroic Epee]], [[Spirit Staff]], [[Potato Implant]] and [[Demon Catcher]]. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of [[Potato Implant]], it will deal increased damage instead of creating a shockwave.
   
 
'''''Consecutive Explosions''''' {{ConsecutiveExplosions}}
 
'''''Consecutive Explosions''''' {{ConsecutiveExplosions}}
   
Exclusive to the [[Cthulhu Legacy]], [[Knight's Axe]] and the [[Ice Club]]. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.
+
Exclusive to [[Cthulhu Legacy]], [[Knight's Axe]] and [[Ice Club]]. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.
   
 
'''''Turns Enemy Into a Sheep''''' {{TurnsEnemyIntoASheep}}
 
'''''Turns Enemy Into a Sheep''''' {{TurnsEnemyIntoASheep}}
   
Exclusive to the [[Witch's Sheep Cauldron]]. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.
+
Exclusive to [[Witch's Sheep Cauldron]]. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.
   
 
'''''Increased Damage to Allies''''' {{IncreasedDamageToAllies}}
 
'''''Increased Damage to Allies''''' {{IncreasedDamageToAllies}}
   
Exclusive to the [[Exquisite Bagpipes]] and [[Golden Bros]]. The weapon can increase the damage dealt by teammates.
+
Exclusive to [[Exquisite Bagpipes]] and [[Golden Bros]]. The weapon can increase the damage dealt by teammates.
   
 
'''''Protection From Burning''''' {{ProtectionFromBurning}}
 
'''''Protection From Burning''''' {{ProtectionFromBurning}}
   
Exclusive to the [[Pyro 1116]]. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.
+
Exclusive to [[Pyro 1116]]. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.
   
 
'''''Head Enlargement''''' {{HeadEnlargement}}
 
'''''Head Enlargement''''' {{HeadEnlargement}}
   
Exclusive to the [[Shell Bubbler]], [[Tiny Resizer]] and [[Zap Blaster]]. The weapon can increase the head size of hit enemies, making them easier to headshot.
+
Exclusive to [[Shell Bubbler]], [[Tiny Resizer]] and [[Zap Blaster]]. The weapon can increase the head size of hit enemies, making them easier to headshot.
   
 
'''''Healing Area''''' {{HealingArea}}
 
'''''Healing Area''''' {{HealingArea}}
   
Exclusive to the [[Cooking Totem]] and the [[Heroic Epee]]. The weapon can create areas of healing for teammates. The user can also heal themselves.
+
Exclusive to [[Cooking Totem]] and [[Heroic Epee]]. The weapon can create areas of healing for teammates. The user can also heal themselves.
   
 
'''''Killed Target Explodes''''' {{KilledTargetExplodes}}
 
'''''Killed Target Explodes''''' {{KilledTargetExplodes}}
   
Exclusive to the [[Boom Blaster]],[[Offensive Rocket System]], and The [[Rivet Gun]] . If an enemy is killed they will explode dealing damage to other enemies within a certain radius.
+
Exclusive to [[Boom Blaster]],[[Offensive Rocket System]], and [[Rivet Gun]] . If an enemy is killed they will explode dealing damage to other enemies within a certain radius.
   
 
'''''Turns An Enemy Into A Beetle''''' {{TurnsAnEnemyIntoABeetle}}
 
'''''Turns An Enemy Into A Beetle''''' {{TurnsAnEnemyIntoABeetle}}
   
Exclusive to the [[Pew Blaster]]. Similar to the attribute found on the [[Witch's Sheep Cauldron]], this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets.
+
Exclusive to [[Pew Blaster]]. Similar to the attribute found on the [[Witch's Sheep Cauldron]], this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets.
   
 
'''''Double Jump''''' {{DoubleJump}}
 
'''''Double Jump''''' {{DoubleJump}}
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'''''Coin Drop Chance''''' {{CoinDropChance}}
 
'''''Coin Drop Chance''''' {{CoinDropChance}}
   
Exclusive to the [[Treasurer]], enemies killed with this weapon have a very large chance of dropping a {{coin}} on death.
+
Exclusive to [[Treasurer]], enemies killed with this weapon have a very large chance of dropping a {{coin}} on death.
   
 
'''''Boomerang''''' {{Boomerang}}
 
'''''Boomerang''''' {{Boomerang}}
   
Exclusive to the [[Mooring Anchor]], these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back.
+
Exclusive to [[Mooring Anchor]], these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back.
   
 
== Exclusive gadget attributes ==
 
== Exclusive gadget attributes ==
{{Outdated}}'''''Radiation'''''
+
'''''Radiation'''''
   
 
[[Nuclear Grenade]] is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.
 
[[Nuclear Grenade]] is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.
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'''''Flight'''''
 
'''''Flight'''''
   
It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.
+
[[Jetpack]] and [[Demon Stone]] are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.
   
 
'''''Area of Effect'''''
 
'''''Area of Effect'''''
   
For gadgets. Similar to the ''Area Damage'' attribute for weapons, it means that the gadget operates over an area on the map.
+
Similar to the ''Area Damage'' attribute for weapons, it means that the gadget operates over an area on the map.
   
 
'''''Damage Transfer'''''
 
'''''Damage Transfer'''''
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'''''Damage Boost'''''
 
'''''Damage Boost'''''
   
This means that when operating, the damage done by yourself and teammates is amplified.
+
When operating, the damage done by the user and their teammates is amplified.
   
 
'''''Damage Reflection'''''
 
'''''Damage Reflection'''''
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==Trivia==
 
==Trivia==
 
*The removal of the [[Judge]] and the [[Resurrection]] makes the {{RocketControl}} and the {{Attributes|Resurrection}} attributes the only attributes that are removed from the game.
 
*The removal of the [[Judge]] and the [[Resurrection]] makes the {{RocketControl}} and the {{Attributes|Resurrection}} attributes the only attributes that are removed from the game.
  +
*Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions.
   
 
{{Other}}
 
{{Other}}

Revision as of 15:41, 26 June 2020

Both PG
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!
Both PG

This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Attributes (PGW).

Attributes, which can also be called Properties, are what describes a weapon's capabilities or effects.

Weapon attributes

Gun Stats

A example of a weapon's attributes (the grade, efficiency, fire rate, capacity, and mobility).

Melee Stats

A example of a melee weapon's attributes (grade, attack, and mobility).

Grade

Main page: Grades System

The six grades are Common, Uncommon, Rare, Epic, Legendary, and Mythical. The higher the grade, the harder it is to obtain the weapon.

Efficiency

Previously named "Weapon Level" or "Lethality," it measures the performance of a weapon, based on DPS. The maximum level of your weapon is your level.

Fire Rate

The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second.

Capacity

The capacity shows how many rounds a magazine can hold. The melee that only has capacity is Disconnector

Mobility

The higher the mobility, the faster the player moves. This was formerly called Weight, where the numbers are smaller. Even before that, it was called Mobility. As a benchmark, mobility of 90 is equivalent to 130 of the (old) mobility and 100 is equal to 90.

Attack

Exclusive to melee weapons. The higher the Attack stat, the faster it swings.

General attributes

Silent Silent

Gives weapons a suppressor that drastically reduces noise while firing.

Wall Break WallBreak

It allows the weapon to shoot through walls, but the damage is reduced when a player hits another through a wall.

Scoped Scoped

It gives the weapon a scope that makes long-range combat easier. There can be weapons that has a scope that zoom further than other weapons.

Area Damage AreaDamage

The weapon can cause damage in an area around the point of impact. How large the affected area depends on the weapon, and certain weapons can't score headshots.

For Sandbox ForSandbox

This weapon can be equipped in the Sandbox game mode.

Piercing Shot PiercingShot

Shots from weapons with this attribute can go through multiple entities (players, monsters, or pets) but not the map.

Shotgun Shotgun

Weapons are a shotgun, which fires bullets in a spread pattern.

Automatic Automatic

Holding down the fire button for this weapon would fire continuously until it runs out of ammo.

Single Shot SingleShots

Holding down the fire button fires once, and after a period of time, the weapon will fire again.

Multiple Shots MultipleShots

Shooting once will simultaneously eject several bullets/projectiles.

Ricochet Ricochet

The weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.

Laser Laser

The weapon projectile is a laser or a beam of light. May hit through multiple enemies and players, depending on the weapon.

Rockets Rockets

The weapon will not fire hitscan bullets but will instead fire projectiles in the form of rockets/missiles with travel time.

Looping Shot LoopingShot

The weapon will fire a projectile that is affected by gravity and will fall in an arc.

Slows Down Target SlowsDownTarget

The weapon will slow down players on a hit, preventing them from flying or jumping.

Manual Guidance ManualGuidance

Stinger, Stinger 3000, Meteorite Destroyer, Airstrike Laptop, and Siege Mode Gauntlet are exclusive. Projectiles fired from these weapons will follow the crosshair.

Contact Detonator ContactDetonator

Weapons with this attribute can shoot projectiles that explode after a short time or when an enemy player gets near.

Energy Shield EnergyShield

Barrier Rifle, Excalibur, and Energy Shield are exclusive. Armor and health regenerate slowly and ricochet weapons cannot affect the player.

Semi-Auto Semi-Auto

These weapons can fire in bursts within a single tap of the fire button.

Sticky Mines StickyMines

Demoman, Hedgehog, Like Launcher, Deep Ambusher and Watchy-Snipy are exclusive. The weapon shoots mines that stick to walls/floors/ceilings and explode when they come into contact, or after a short while.

Homing Missile HomingMissile

Bee Swarm Spell, Smart Bullet Bazooka, Swarmer, Nanobots Rifle, Cyber Bees Swarm and Clockwork Nutcracker (along with their upgrades) are exclusive. It means that these weapons' bullets will follow players and monsters for a period of time.

Charge Shot ChargeShot

These weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do. A fully charged shot usually does significantly more damage than an almost fully charged shot. Some weapons require a full charge while others can fire at any charge.

Chain Damage ChainDamage

The weapon fires projectiles that will hit multiple targets if they are close together (note that this is not a form of area damage).

Damage Sphere DamageSphere

Chip Sword, Heavy Shocker, Chipping Whip, and Oppressor Of Lives are exclusive. This means that the weapon emits a sphere surrounding the user. If an enemy player goes inside the sphere, the enemy takes damage.

Poison Poison

These weapons will poison enemies that are hit, causing them to lose health over time.

Poison Mines PoisonMines

Toxic Bane, Instigator, and Poisonous Grasshopper are exclusive. Similar to the Sticky Mines attribute, it fires projectiles that stick to surfaces. However, they damage the player by rapidly draining their health with a highly strong poison effect.

Critical Damage CriticalDamage

This property allows a 50% chance that you will inflict double the damage.

Flamethrower Flamethrower

This attribute means that the weapons fires in a short-ranged spread, and does no damage beyond this range. Please note that this does not necessarily mean the weapon sets targets on fire.

Electro-thrower Electro-Thrower

Similarly to the flamethrower, these weapons deal damage in a short-ranged spread but have a longer range, more damage, and generally higher firing speed than flamethrowers.

Bleeding Bleeding

This means that if the player hits their target, they will be inflicted with this and slowly lose HP over time.

Burning Burning

Commonly found on fire or explosion related weapons/pets. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding and poison effects. Will not affect enemies holding weapons with the Protection From Burning attribute.

Lifesteal Lifesteal

Successful hits on an enemy will grant the player a small portion of their health (not armor).

Melee Melee

Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage but in a very limited range.

Chainsaw Chainsaw

Only found on some Melee weapons. Weapons with this attribute will damage enemies regardless of if it's swinging up or down. The Combat Yo-Yo and Whip with Cake have this attribute hidden.

Charm Charm

Love Spell, Agent Valentine, Succubus, Ten O' Clock Postman, Call of Sirens, Heartbreakers, and Serenade are exclusive. Hit enemies briefly lose their weapon's efficiency, lowering their damage.

Random Effect RandomEffect

Exclusive to Shaman's Bow, Fidget Thrower, BIG DATA, Trick and Treat, Knife and Compass, Deadly Digital System, Pew Pew Rifle and Submarine Drone Station. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect.

Rocket Control RocketControl

Judge is exclusive. Rockets fired can be fully manually controlled by the user.

X-ray Vision X-RayVision

Exclusive to Third Eye, Overseer, Antivirus, Spiritual RifleMeteorite Destroyer, Pew Pew Rifle, Neutron Pulsator, Harsh Punisher, Pursuer Z3 and Project 'Marlin'. The weapon gives the player the ability to see players through walls when scoped.

Cluster Bomb ClusterBomb

Exclusive to several heavy weapons such as Armadillo (Weapon), Christmas Ultimatum, Big B's Oven, Pully-Blasty, Bedivere and Earth Spike Spell, with Sharp Snowflake being an exception. The weapon shoots rockets that create smaller explosions around the main explosion.

Gravitation Force GravitationForce

Eraser, Snow Storm, Electric Vortex, Mordred and Network Streamer are exclusive. This attribute causes the weapon to pull in enemies to the player while firing. The Eraser is an exception in that it instead shoots a projectile that explodes into a black hole/wormhole, sucking in enemies for a short time.

Invisibility Invisibility

Sword of Shadows and Stealth Bracelet are exclusive. It allows the user to turn into a mist-like substance. The username is hidden to opponents when invisible.

Gadget-Blocker GadgetBlocker

These weapons will cause enemies to be unable to use their gadgets and module abilities for a short amount of time.

Minigun Minigun

It means that the weapon is Automatic, but you must charge it up before it can fire. Removing your finger from the fire button will stop the weapon from charging. When fully charged, the weapon will shoot, regardless of whether there is an enemy player in the vicinity or not. Weapons like the Automatic Peacemaker (PG3D) and Minigun Pistol have this attribute. The Network Streamer has this attribute hidden.

Armor Bonus ArmorBonus

Gives bonus armor points to the player, which can stack if multiple Armor Bonus weapons equipped.

Disable Jumps DisableJumps

Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly.

Shooting in Three Directions TripleShot

Exclusive to Transformed Machine Gun, Offensive Fireworks and Arcade Rifle. This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The Ninja Shurikens has this attribute hidden.

Pulling Towards Target PullingTowardsTarget

Exclusive to Pulling Sucker Gun, Vertical Grip Device, Pocket Harpoon and Fatality Hook. This attribute causes the player to be pulled toward the location of their shot.

Teammate Healing TeammateHealing

Exclusive to Water Blades, River Dragon, Luxury Beats, Healing Staff and Witch Doctor. This attribute allows the player to heal teammates with their attacks (will not regenerate armor). Heals about 1/3 or teammate health per shot/attack.

Enemy Detector EnemyDetector

Exclusive to Knife and Compass, Sharp-eyed Courier, and Submarine Drone Station. The weapon's model will point toward nearby enemies.

More Damage to the Cursed MoreDamageToTheCursed

Exclusive to Demon Catcher, Artefact, Ice Chaser, Sneaky Pistol, Coal Frightener and Aspen Spear. This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head.

Teleportation Teleportation

Exclusive to Portal Cannon. It allows the weapon to create portals that the user can freely travel between.

Deals Damage During Reloading DealsDamageDuringReloading

Exclusive to Ouroboros, Ancient Scroll, and Chickaboom!. Allows the weapon to deal area damage around the player while reloading

Random Rockets RandomRockets

Exclusive to Emitter of Uncertainty. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.

Target Mark TargetMark

Exclusive to Proud Eagle, Deadly Stings, and Echo Scanner. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls.

Healing Healing

Items with this attribute heal the player over time or when activated.

Dash Dash

Exclusive to Sly Wolf, Last Cry and Percival & Lamorak. Weapons with this attribute allow the player to lunge forward.

Shield Shield

Exclusive to Sly Wolf and Gangsta Shield. The weapon has the ability to create an energy shield similar to the Energy Shield gadget.

Super Punch SuperPunch

Exclusive to Deadly Tail, One Punch Gauntlet, Brave Lion, Heroic Epee, Spirit Staff, Potato Implant and Demon Catcher. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of Potato Implant, it will deal increased damage instead of creating a shockwave.

Consecutive Explosions ConsecutiveExplosions

Exclusive to Cthulhu Legacy, Knight's Axe and Ice Club. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.

Turns Enemy Into a Sheep TurnsEnemyIntoASheep

Exclusive to Witch's Sheep Cauldron. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.

Increased Damage to Allies IncreasedDamageToAllies

Exclusive to Exquisite Bagpipes and Golden Bros. The weapon can increase the damage dealt by teammates.

Protection From Burning ProtectionFromBurning

Exclusive to Pyro 1116. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.

Head Enlargement HeadEnlargement

Exclusive to Shell Bubbler, Tiny Resizer and Zap Blaster. The weapon can increase the head size of hit enemies, making them easier to headshot.

Healing Area HealingArea

Exclusive to Cooking Totem and Heroic Epee. The weapon can create areas of healing for teammates. The user can also heal themselves.

Killed Target Explodes KilledTargetExplodes

Exclusive to Boom Blaster,Offensive Rocket System, and Rivet Gun . If an enemy is killed they will explode dealing damage to other enemies within a certain radius.

Turns An Enemy Into A Beetle TurnsAnEnemyIntoABeetle

Exclusive to Pew Blaster. Similar to the attribute found on the Witch's Sheep Cauldron, this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets.

Double Jump DoubleJump

Robot Samurai and Bunny Smasher are exclusive. When the item is active, the player gains the ability to double jump (once on the ground and again in mid-air). This is true even if the player does not have double jump boots equipped.

Coin Drop Chance CoinDropChance

Exclusive to Treasurer, enemies killed with this weapon have a very large chance of dropping a Coin on death.

Boomerang Boomerang

Exclusive to Mooring Anchor, these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back.

Exclusive gadget attributes

Radiation

Nuclear Grenade is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.

Resurrection

Resurrection is exclusive. It means that when the user dies, the gadget automatically gives the user an “extra life”. This attribute is now removed, after the removal of the gadget in question.

Flight

Jetpack and Demon Stone are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.

Area of Effect

Similar to the Area Damage attribute for weapons, it means that the gadget operates over an area on the map.

Damage Transfer

Voodoo Snowman is exclusive. It means that the damage done to this gadget is transferred to a random enemy.

Time Shift

Time Machine is exclusive. It sends only the bearer of the gadget back in time; the rest of the map is unaffected.

Damage Boost

When operating, the damage done by the user and their teammates is amplified.

Damage Reflection

Reflector (Gadget) is exclusive. When activated, 50% of the damage done to the bearer will be reflected back to the attacker. This includes damage from the Burning, Poison, and Bleeding attributes.

Module Attributes

Bullet Spread

This attribute decreases the spread of bullets when firing. The Butt of the Rifle is a module that uses this attribute exclusively.

Reload Speed

This attribute increases the reload speed of the weapon. The Upgraded Magazine, Pouch, Oilcan and the Bandolier are modules that use this attribute.

Clip Size

This attribute increases the ammo capacity of the magazine. The Drum Magazine and the Battery are modules that use this attribute.

Critical Chance

This attribute increases the chance for a shot to deal twice the damage. The Lucky Bullet is a module that uses this attribute exclusively.

Movement Speed

This attribute increases your movement speed. The Accelerator and the Alloy are modules that use this attribute.

Attack Radius

This attribute increases the hit or blast radius of the weapon. The Astral Blade and the Shrapnel are modules that use this attribute.

Attack Speed

This attribute increases the attack speed of the weapon. The Shiv is a module that uses this attribute exclusively.

Effect Duration

This attribute increases the duration of the status effect (e.g. Poison, Burning) the weapon might have. The Voodoo Doll is a module that uses this attribute exclusively.

Zoom

This attribute increases the magnification of the scope. The Lenses is a module that uses this attribute exclusively.

Stability

This attribute decreases the intensity of the weapon sway when zoomed in. The Handgrip is a module that uses this attribute exclusively.

Recoil Reduction

This attribute decreases the intensity of the recoil when a shot has been fired. The Muzzle Brake is a module that uses this attribute exclusively.

Projectile Speed

This attribute increases the travel speed of the projectile. Jet Fuel is a module that uses this attribute exclusively.

Armor Regeneration

This attribute allows armor to regenerate lost armor points. The Repair Kit is a module that uses this attribute exclusively.

Camouflage

This attribute allows the user's name to be hidden from enemies from a certain distance. The Camouflage is a module that uses this attribute exclusively.

Exclusive Pet Attributes

Ghost

Only found on the Eagle Spirit and the Pocket Demon, it allows the pet to fly through walls.

Nothing

Exclusive to the Stone pet. The pet will not attack enemies or provide any special effects.

Gallery

Trivia

  • The removal of the Judge and the Resurrection makes the RocketControl and the Ressurection Resurrection attributes the only attributes that are removed from the game.
  • Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions.


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