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=== ''Fire Rate'' === |
=== ''Fire Rate'' === |
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− | The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of |
+ | The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second. |
=== ''Capacity'' === |
=== ''Capacity'' === |
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'''''Random Effect''''' {{RandomEffect}} |
'''''Random Effect''''' {{RandomEffect}} |
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− | Exclusive to |
+ | Exclusive to [[Shaman's Bow]], [[Fidget Thrower]], [[BIG DATA]], [[Trick and Treat]], [[Knife and Compass]], [[Deadly Digital System]], [[Pew Pew Rifle]] and [[Submarine Drone Station]]. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect. |
'''''Rocket Control''''' {{RocketControl}} |
'''''Rocket Control''''' {{RocketControl}} |
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'''''X-ray Vision''''' {{X-rayVision}} |
'''''X-ray Vision''''' {{X-rayVision}} |
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− | Exclusive to |
+ | Exclusive to [[Third Eye]], [[Overseer]], [[Antivirus]], [[Spiritual Rifle]], [[Meteorite Destroyer]], [[Pew Pew Rifle]], [[Neutron Pulsator]], [[Harsh Punisher]], [[Pursuer Z3]] and [[Project 'Marlin']]. The weapon gives the player the ability to see players through walls when scoped. |
'''''Cluster Bomb''''' {{ClusterBomb}} |
'''''Cluster Bomb''''' {{ClusterBomb}} |
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− | Exclusive to several heavy weapons such as [[Armadillo (Weapon) |
+ | Exclusive to several heavy weapons such as [[Armadillo (Weapon)]], [[Christmas Ultimatum]], [[Big B's Oven]], [[Pully-Blasty]], [[Bedivere]] and [[Earth Spike Spell]], with [[Sharp Snowflake]] being an exception. The weapon shoots rockets that create smaller explosions around the main explosion. |
'''''Gravitation Force''''' {{GravitationForce}} |
'''''Gravitation Force''''' {{GravitationForce}} |
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'''''Disable Jumps''''' {{DisableJumps}} |
'''''Disable Jumps''''' {{DisableJumps}} |
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− | Enemies affected will not be able to jump or fly. A red text saying "Stunned" appears when the |
+ | Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly. |
'''''Shooting in Three Directions''''' {{TripleShot}} |
'''''Shooting in Three Directions''''' {{TripleShot}} |
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− | Exclusive to |
+ | Exclusive to [[Transformed Machine Gun]], [[Offensive Fireworks]] and [[Arcade Rifle|Arcade Rifle.]] This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The [[Ninja Shurikens]] has this attribute hidden. |
'''''Pulling Towards Target''''' {{PullingTowardsTarget}} |
'''''Pulling Towards Target''''' {{PullingTowardsTarget}} |
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− | Exclusive to |
+ | Exclusive to [[Pulling Sucker Gun]], [[Vertical Grip Device]], [[Pocket Harpoon]] and [[Fatality Hook]]. This attribute causes the player to be pulled toward the location of their shot. |
'''''Teammate Healing''''' {{TeammateHealing}} |
'''''Teammate Healing''''' {{TeammateHealing}} |
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'''''Enemy Detector ''''' {{EnemyDetector}} |
'''''Enemy Detector ''''' {{EnemyDetector}} |
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− | Exclusive to |
+ | Exclusive to [[Knife and Compass]], [[Sharp-eyed Courier]], and [[Submarine Drone Station]]. The weapon's model will point toward nearby enemies. |
'''''More Damage to the Cursed''''' {{MoreDamageToTheCursed}} |
'''''More Damage to the Cursed''''' {{MoreDamageToTheCursed}} |
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− | Exclusive to |
+ | Exclusive to [[Demon Catcher]], [[Artefact]], [[Ice Chaser]], [[Sneaky Pistol]], [[Coal Frightener]] and [[Aspen Spear|Aspen Spear.]] This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head. |
'''''Teleportation''''' {{Teleportation}} |
'''''Teleportation''''' {{Teleportation}} |
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− | Exclusive to |
+ | Exclusive to [[Portal Cannon]]. It allows the weapon to create portals that the user can freely travel between. |
'''''Deals Damage During Reloading''''' {{DealsDamageDuringReloading}} |
'''''Deals Damage During Reloading''''' {{DealsDamageDuringReloading}} |
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− | Exclusive to |
+ | Exclusive to [[Ouroboros]], [[Ancient Scroll]], and [[Chickaboom!]]. Allows the weapon to deal area damage around the player while reloading |
'''''Random Rockets''''' {{RandomRockets}} |
'''''Random Rockets''''' {{RandomRockets}} |
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− | Exclusive to |
+ | Exclusive to [[Emitter of Uncertainty]]. The weapon will randomly shoot different rockets, each with unique effects and flight patterns. |
'''''Target Mark''''' {{TargetMark}} |
'''''Target Mark''''' {{TargetMark}} |
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− | Exclusive to |
+ | Exclusive to [[Proud Eagle]], [[Deadly Stings]], and [[Echo Scanner]]. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls. |
'''''Healing''''' {{Healing}} |
'''''Healing''''' {{Healing}} |
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− | Items with this attribute |
+ | Items with this attribute heal the player over time or when activated. |
'''''Dash''''' {{Dash}} |
'''''Dash''''' {{Dash}} |
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− | Exclusive to |
+ | Exclusive to [[Sly Wolf]], [[Last Cry]] and [[Percival & Lamorak]]. Weapons with this attribute allow the player to lunge forward. |
'''''Shield''''' {{Shield}} |
'''''Shield''''' {{Shield}} |
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− | Exclusive to |
+ | Exclusive to [[Sly Wolf]] and [[Gangsta Shield]]. The weapon has the ability to create an energy shield similar to the [[Energy Shield]] gadget. |
'''''Super Punch''''' {{SuperPunch}} |
'''''Super Punch''''' {{SuperPunch}} |
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− | Exclusive to |
+ | Exclusive to [[Deadly Tail]], [[One-Punch Gauntlet|One Punch Gauntlet]], [[Brave Lion]], [[Heroic Epee]], [[Spirit Staff]], [[Potato Implant]] and [[Demon Catcher]]. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of [[Potato Implant]], it will deal increased damage instead of creating a shockwave. |
'''''Consecutive Explosions''''' {{ConsecutiveExplosions}} |
'''''Consecutive Explosions''''' {{ConsecutiveExplosions}} |
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− | Exclusive to |
+ | Exclusive to [[Cthulhu Legacy]], [[Knight's Axe]] and [[Ice Club]]. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot. |
'''''Turns Enemy Into a Sheep''''' {{TurnsEnemyIntoASheep}} |
'''''Turns Enemy Into a Sheep''''' {{TurnsEnemyIntoASheep}} |
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− | Exclusive to |
+ | Exclusive to [[Witch's Sheep Cauldron]]. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets. |
'''''Increased Damage to Allies''''' {{IncreasedDamageToAllies}} |
'''''Increased Damage to Allies''''' {{IncreasedDamageToAllies}} |
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− | Exclusive to |
+ | Exclusive to [[Exquisite Bagpipes]] and [[Golden Bros]]. The weapon can increase the damage dealt by teammates. |
'''''Protection From Burning''''' {{ProtectionFromBurning}} |
'''''Protection From Burning''''' {{ProtectionFromBurning}} |
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− | Exclusive to |
+ | Exclusive to [[Pyro 1116]]. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute. |
'''''Head Enlargement''''' {{HeadEnlargement}} |
'''''Head Enlargement''''' {{HeadEnlargement}} |
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− | Exclusive to |
+ | Exclusive to [[Shell Bubbler]], [[Tiny Resizer]] and [[Zap Blaster]]. The weapon can increase the head size of hit enemies, making them easier to headshot. |
'''''Healing Area''''' {{HealingArea}} |
'''''Healing Area''''' {{HealingArea}} |
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− | Exclusive to |
+ | Exclusive to [[Cooking Totem]] and [[Heroic Epee]]. The weapon can create areas of healing for teammates. The user can also heal themselves. |
'''''Killed Target Explodes''''' {{KilledTargetExplodes}} |
'''''Killed Target Explodes''''' {{KilledTargetExplodes}} |
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− | Exclusive to |
+ | Exclusive to [[Boom Blaster]],[[Offensive Rocket System]], and [[Rivet Gun]] . If an enemy is killed they will explode dealing damage to other enemies within a certain radius. |
'''''Turns An Enemy Into A Beetle''''' {{TurnsAnEnemyIntoABeetle}} |
'''''Turns An Enemy Into A Beetle''''' {{TurnsAnEnemyIntoABeetle}} |
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− | Exclusive to |
+ | Exclusive to [[Pew Blaster]]. Similar to the attribute found on the [[Witch's Sheep Cauldron]], this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets. |
'''''Double Jump''''' {{DoubleJump}} |
'''''Double Jump''''' {{DoubleJump}} |
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'''''Coin Drop Chance''''' {{CoinDropChance}} |
'''''Coin Drop Chance''''' {{CoinDropChance}} |
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− | Exclusive to |
+ | Exclusive to [[Treasurer]], enemies killed with this weapon have a very large chance of dropping a {{coin}} on death. |
'''''Boomerang''''' {{Boomerang}} |
'''''Boomerang''''' {{Boomerang}} |
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− | Exclusive to |
+ | Exclusive to [[Mooring Anchor]], these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back. |
== Exclusive gadget attributes == |
== Exclusive gadget attributes == |
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− | + | '''''Radiation''''' |
|
[[Nuclear Grenade]] is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time. |
[[Nuclear Grenade]] is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time. |
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'''''Flight''''' |
'''''Flight''''' |
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− | It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground. |
+ | [[Jetpack]] and [[Demon Stone]] are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground. |
'''''Area of Effect''''' |
'''''Area of Effect''''' |
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− | + | Similar to the ''Area Damage'' attribute for weapons, it means that the gadget operates over an area on the map. |
|
'''''Damage Transfer''''' |
'''''Damage Transfer''''' |
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'''''Damage Boost''''' |
'''''Damage Boost''''' |
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− | + | When operating, the damage done by the user and their teammates is amplified. |
|
'''''Damage Reflection''''' |
'''''Damage Reflection''''' |
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==Trivia== |
==Trivia== |
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*The removal of the [[Judge]] and the [[Resurrection]] makes the {{RocketControl}} and the {{Attributes|Resurrection}} attributes the only attributes that are removed from the game. |
*The removal of the [[Judge]] and the [[Resurrection]] makes the {{RocketControl}} and the {{Attributes|Resurrection}} attributes the only attributes that are removed from the game. |
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+ | *Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions. |
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{{Other}} |
{{Other}} |
Revision as of 15:41, 26 June 2020
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article! |
This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Attributes (PGW).
Attributes, which can also be called Properties, are what describes a weapon's capabilities or effects.
Weapon attributes
Grade
Main page: Grades System
The six grades are Common, Uncommon, Rare, Epic, Legendary, and Mythical. The higher the grade, the harder it is to obtain the weapon.
Efficiency
Previously named "Weapon Level" or "Lethality," it measures the performance of a weapon, based on DPS. The maximum level of your weapon is your level.
Fire Rate
The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second.
Capacity
The capacity shows how many rounds a magazine can hold. The melee that only has capacity is Disconnector
Mobility
The higher the mobility, the faster the player moves. This was formerly called Weight, where the numbers are smaller. Even before that, it was called Mobility. As a benchmark, mobility of 90 is equivalent to 130 of the (old) mobility and 100 is equal to 90.
Attack
Exclusive to melee weapons. The higher the Attack stat, the faster it swings.
General attributes
Gives weapons a suppressor that drastically reduces noise while firing.
It allows the weapon to shoot through walls, but the damage is reduced when a player hits another through a wall.
It gives the weapon a scope that makes long-range combat easier. There can be weapons that has a scope that zoom further than other weapons.
The weapon can cause damage in an area around the point of impact. How large the affected area depends on the weapon, and certain weapons can't score headshots.
This weapon can be equipped in the Sandbox game mode.
Shots from weapons with this attribute can go through multiple entities (players, monsters, or pets) but not the map.
Weapons are a shotgun, which fires bullets in a spread pattern.
Holding down the fire button for this weapon would fire continuously until it runs out of ammo.
Holding down the fire button fires once, and after a period of time, the weapon will fire again.
Shooting once will simultaneously eject several bullets/projectiles.
The weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.
The weapon projectile is a laser or a beam of light. May hit through multiple enemies and players, depending on the weapon.
The weapon will not fire hitscan bullets but will instead fire projectiles in the form of rockets/missiles with travel time.
The weapon will fire a projectile that is affected by gravity and will fall in an arc.
The weapon will slow down players on a hit, preventing them from flying or jumping.
Stinger, Stinger 3000, Meteorite Destroyer, Airstrike Laptop, and Siege Mode Gauntlet are exclusive. Projectiles fired from these weapons will follow the crosshair.
Weapons with this attribute can shoot projectiles that explode after a short time or when an enemy player gets near.
Barrier Rifle, Excalibur, and Energy Shield are exclusive. Armor and health regenerate slowly and ricochet weapons cannot affect the player.
These weapons can fire in bursts within a single tap of the fire button.
Demoman, Hedgehog, Like Launcher, Deep Ambusher and Watchy-Snipy are exclusive. The weapon shoots mines that stick to walls/floors/ceilings and explode when they come into contact, or after a short while.
Bee Swarm Spell, Smart Bullet Bazooka, Swarmer, Nanobots Rifle, Cyber Bees Swarm and Clockwork Nutcracker (along with their upgrades) are exclusive. It means that these weapons' bullets will follow players and monsters for a period of time.
These weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do. A fully charged shot usually does significantly more damage than an almost fully charged shot. Some weapons require a full charge while others can fire at any charge.
The weapon fires projectiles that will hit multiple targets if they are close together (note that this is not a form of area damage).
Chip Sword, Heavy Shocker, Chipping Whip, and Oppressor Of Lives are exclusive. This means that the weapon emits a sphere surrounding the user. If an enemy player goes inside the sphere, the enemy takes damage.
These weapons will poison enemies that are hit, causing them to lose health over time.
Toxic Bane, Instigator, and Poisonous Grasshopper are exclusive. Similar to the Sticky Mines attribute, it fires projectiles that stick to surfaces. However, they damage the player by rapidly draining their health with a highly strong poison effect.
This property allows a 50% chance that you will inflict double the damage.
This attribute means that the weapons fires in a short-ranged spread, and does no damage beyond this range. Please note that this does not necessarily mean the weapon sets targets on fire.
Similarly to the flamethrower, these weapons deal damage in a short-ranged spread but have a longer range, more damage, and generally higher firing speed than flamethrowers.
This means that if the player hits their target, they will be inflicted with this and slowly lose HP over time.
Commonly found on fire or explosion related weapons/pets. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding and poison effects. Will not affect enemies holding weapons with the Protection From Burning attribute.
Successful hits on an enemy will grant the player a small portion of their health (not armor).
Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage but in a very limited range.
Only found on some Melee weapons. Weapons with this attribute will damage enemies regardless of if it's swinging up or down. The Combat Yo-Yo and Whip with Cake have this attribute hidden.
Love Spell, Agent Valentine, Succubus, Ten O' Clock Postman, Call of Sirens, Heartbreakers, and Serenade are exclusive. Hit enemies briefly lose their weapon's efficiency, lowering their damage.
Exclusive to Shaman's Bow, Fidget Thrower, BIG DATA, Trick and Treat, Knife and Compass, Deadly Digital System, Pew Pew Rifle and Submarine Drone Station. Successful hits on an enemy will give them either the Poison, Burning or Bleeding effect.
Judge is exclusive. Rockets fired can be fully manually controlled by the user.
Exclusive to Third Eye, Overseer, Antivirus, Spiritual Rifle, Meteorite Destroyer, Pew Pew Rifle, Neutron Pulsator, Harsh Punisher, Pursuer Z3 and Project 'Marlin'. The weapon gives the player the ability to see players through walls when scoped.
Exclusive to several heavy weapons such as Armadillo (Weapon), Christmas Ultimatum, Big B's Oven, Pully-Blasty, Bedivere and Earth Spike Spell, with Sharp Snowflake being an exception. The weapon shoots rockets that create smaller explosions around the main explosion.
Eraser, Snow Storm, Electric Vortex, Mordred and Network Streamer are exclusive. This attribute causes the weapon to pull in enemies to the player while firing. The Eraser is an exception in that it instead shoots a projectile that explodes into a black hole/wormhole, sucking in enemies for a short time.
Sword of Shadows and Stealth Bracelet are exclusive. It allows the user to turn into a mist-like substance. The username is hidden to opponents when invisible.
These weapons will cause enemies to be unable to use their gadgets and module abilities for a short amount of time.
It means that the weapon is Automatic, but you must charge it up before it can fire. Removing your finger from the fire button will stop the weapon from charging. When fully charged, the weapon will shoot, regardless of whether there is an enemy player in the vicinity or not. Weapons like the Automatic Peacemaker (PG3D) and Minigun Pistol have this attribute. The Network Streamer has this attribute hidden.
Gives bonus armor points to the player, which can stack if multiple Armor Bonus weapons equipped.
Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly.
Exclusive to Transformed Machine Gun, Offensive Fireworks and Arcade Rifle. This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The Ninja Shurikens has this attribute hidden.
Exclusive to Pulling Sucker Gun, Vertical Grip Device, Pocket Harpoon and Fatality Hook. This attribute causes the player to be pulled toward the location of their shot.
Exclusive to Water Blades, River Dragon, Luxury Beats, Healing Staff and Witch Doctor. This attribute allows the player to heal teammates with their attacks (will not regenerate armor). Heals about 1/3 or teammate health per shot/attack.
Exclusive to Knife and Compass, Sharp-eyed Courier, and Submarine Drone Station. The weapon's model will point toward nearby enemies.
Exclusive to Demon Catcher, Artefact, Ice Chaser, Sneaky Pistol, Coal Frightener and Aspen Spear. This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head.
Exclusive to Portal Cannon. It allows the weapon to create portals that the user can freely travel between.
Exclusive to Ouroboros, Ancient Scroll, and Chickaboom!. Allows the weapon to deal area damage around the player while reloading
Exclusive to Emitter of Uncertainty. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.
Exclusive to Proud Eagle, Deadly Stings, and Echo Scanner. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls.
Items with this attribute heal the player over time or when activated.
Exclusive to Sly Wolf, Last Cry and Percival & Lamorak. Weapons with this attribute allow the player to lunge forward.
Exclusive to Sly Wolf and Gangsta Shield. The weapon has the ability to create an energy shield similar to the Energy Shield gadget.
Exclusive to Deadly Tail, One Punch Gauntlet, Brave Lion, Heroic Epee, Spirit Staff, Potato Implant and Demon Catcher. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of Potato Implant, it will deal increased damage instead of creating a shockwave.
Exclusive to Cthulhu Legacy, Knight's Axe and Ice Club. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.
Exclusive to Witch's Sheep Cauldron. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.
Exclusive to Exquisite Bagpipes and Golden Bros. The weapon can increase the damage dealt by teammates.
Exclusive to Pyro 1116. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.
Exclusive to Shell Bubbler, Tiny Resizer and Zap Blaster. The weapon can increase the head size of hit enemies, making them easier to headshot.
Exclusive to Cooking Totem and Heroic Epee. The weapon can create areas of healing for teammates. The user can also heal themselves.
Exclusive to Boom Blaster,Offensive Rocket System, and Rivet Gun . If an enemy is killed they will explode dealing damage to other enemies within a certain radius.
Exclusive to Pew Blaster. Similar to the attribute found on the Witch's Sheep Cauldron, this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets.
Robot Samurai and Bunny Smasher are exclusive. When the item is active, the player gains the ability to double jump (once on the ground and again in mid-air). This is true even if the player does not have double jump boots equipped.
Exclusive to Treasurer, enemies killed with this weapon have a very large chance of dropping a on death.
Exclusive to Mooring Anchor, these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back.
Exclusive gadget attributes
Radiation
Nuclear Grenade is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.
Resurrection
Resurrection is exclusive. It means that when the user dies, the gadget automatically gives the user an “extra life”. This attribute is now removed, after the removal of the gadget in question.
Flight
Jetpack and Demon Stone are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.
Area of Effect
Similar to the Area Damage attribute for weapons, it means that the gadget operates over an area on the map.
Damage Transfer
Voodoo Snowman is exclusive. It means that the damage done to this gadget is transferred to a random enemy.
Time Shift
Time Machine is exclusive. It sends only the bearer of the gadget back in time; the rest of the map is unaffected.
Damage Boost
When operating, the damage done by the user and their teammates is amplified.
Damage Reflection
Reflector (Gadget) is exclusive. When activated, 50% of the damage done to the bearer will be reflected back to the attacker. This includes damage from the Burning, Poison, and Bleeding attributes.
Module Attributes
Bullet Spread
This attribute decreases the spread of bullets when firing. The Butt of the Rifle is a module that uses this attribute exclusively.
Reload Speed
This attribute increases the reload speed of the weapon. The Upgraded Magazine, Pouch, Oilcan and the Bandolier are modules that use this attribute.
Clip Size
This attribute increases the ammo capacity of the magazine. The Drum Magazine and the Battery are modules that use this attribute.
Critical Chance
This attribute increases the chance for a shot to deal twice the damage. The Lucky Bullet is a module that uses this attribute exclusively.
Movement Speed
This attribute increases your movement speed. The Accelerator and the Alloy are modules that use this attribute.
Attack Radius
This attribute increases the hit or blast radius of the weapon. The Astral Blade and the Shrapnel are modules that use this attribute.
Attack Speed
This attribute increases the attack speed of the weapon. The Shiv is a module that uses this attribute exclusively.
Effect Duration
This attribute increases the duration of the status effect (e.g. Poison, Burning) the weapon might have. The Voodoo Doll is a module that uses this attribute exclusively.
Zoom
This attribute increases the magnification of the scope. The Lenses is a module that uses this attribute exclusively.
Stability
This attribute decreases the intensity of the weapon sway when zoomed in. The Handgrip is a module that uses this attribute exclusively.
Recoil Reduction
This attribute decreases the intensity of the recoil when a shot has been fired. The Muzzle Brake is a module that uses this attribute exclusively.
Projectile Speed
This attribute increases the travel speed of the projectile. Jet Fuel is a module that uses this attribute exclusively.
Armor Regeneration
This attribute allows armor to regenerate lost armor points. The Repair Kit is a module that uses this attribute exclusively.
Camouflage
This attribute allows the user's name to be hidden from enemies from a certain distance. The Camouflage is a module that uses this attribute exclusively.
Exclusive Pet Attributes
Ghost
Only found on the Eagle Spirit and the Pocket Demon, it allows the pet to fly through walls.
Nothing
Exclusive to the Stone pet. The pet will not attack enemies or provide any special effects.
Gallery
Trivia
- The removal of the Judge and the Resurrection makes the and the Resurrection attributes the only attributes that are removed from the game.
- Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions.