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The Backup Kinetic Module is an elemental module introduced in the 16.2.0 update.

Appearance

It appears to be a green pistol magazine with a white bullet on it.

Use

It is used to insert in a Backup weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require kinetic damage on it to be damaged.

Buffs

Level Modules required Shards required Buff Shards needed to extract Requirement for Raid? Amount of power it consumes
I None None +5% kinetic damage 1 shard Enough to go against monsters and bosses in Dead City in Raid in easy. 1
II 5 level I Backup Kinetic Modules 50 shards +5% kinetic damage for Backup weapons (total: +10% kinetic damage for Backup weapons) 5 shards Enough to go against monsters (if a level 2 energy module is also equipped) and bosses (only this module is required for the bosses) in Dead City in Raid in easy and medium. 5
III 5 level II Backup Kinetic Modules 100 shards +5% kinetic damage for Backup weapons (total: +15% kinetic damage for Backup weapons) 15 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties. 10
IV 5 level III Backup Kinetic Modules 500 shards +5% kinetic damage for Backup weapons (total: +20% kinetic damage for Backup weapons) 20 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties. 20
V 5 level IV Backup Kinetic Modules 1000 shards +10% kinetic damage for Backup weapons (total: +30% kinetic damage for Backup weapons) 25 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties. 30

Combination

The combination in which this module can be used in is the Fortune. This combination, which also requires the Lucky Bullet and the Bandolier, makes every shot deliver a critical hit.

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