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The Backup Magic Module is an elemental module introduced in the 16.2.0 update.

Appearance

It appears to be a purple pistol magazine with a purple star on it.

Use

It is used to insert in a Backup weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require magic damage on it to be damaged.

Buffs

Level Modules required Shards required Buff Shards needed to extract Requirement for Raid? Amount of power it consumes
I None None +5% magic damage 1 shard Enough to go against monsters and bosses in Magical Valley in Raid in easy. 1
II 5 level I Backup Magic Modules 50 shards +5% magic damage for Backup weapons (total: +10% magic damage for Backup weapons) 5 shards Enough to go against monsters (if a level 2 energy module is also equipped) and bosses (only this module is required for the bosses) in Magical Valley in Raid in easy and medium. 5
III 5 level II Backup Magic Modules 100 shards +5% magic damage for Backup weapons (total: +15% magic damage for Backup weapons) 15 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and in Magical Valley and bosses in Magical Valley (only this module is required for the bosses) in Raid in all difficulties. 10
IV 5 level III Backup Magic Modules 500 shards +5% magic damage for Backup weapons (total: +20% magic damage for Backup weapons) 20 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and in Magical Valley and bosses in Magical Valley (only this module is required for the bosses) in Raid in all difficulties. 20
V 5 level IV Backup Magic Modules 1000 shards +10% magic damage for Backup weapons (total: +30% magic damage for Backup weapons) 25 shards Enough to go against monsters (if a level 3 energy module and a level 3 magic module are also equipped) in Dead City and in Magical Valley and bosses in Magical Valley (only this module is required for the bosses) in Raid in all difficulties. 30

Combination

The combination in which this module can be used in is the Lucky Chance. This combination, which also requires the Lucky Bullet, gives a chance to recover health after a critical hit (passive).

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