|This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!|
The Battery is a non-elemental module introduced in the 16.2.0 update.
It appears to be a futuristic, white battery with orange parts on it. Its middle part is cyan.
It is used to insert in a Special weapon so that it can be part of a module combination.
|Level||Modules required||Shards required||Buff||Shards needed to extract||Amount of power it consumes|
|I||None||None||+10% ammunition||1 shard||1|
|II||5 level I Batterys||25 shards||+10% ammunition (total: +20% ammunition)||5 shards||5|
|III||5 level II Batterys||50 shards||+10% ammunition (total: +30% ammunition)||15 shards||10|
|IV||5 level III Batterys||200 shards||+10% ammunition (total: +40% ammunition)||20 shards||15|
|V||5 level IV Batterys||500 shards||+10% ammunition (total: +50% ammunition)||25 shards||20|
- The Explosive Ammo, which also requires the Special Kinetic Module, will make the discarded clip explode, damaging the area (passive).
- The Shock, which also requires the Special Magic Module and the Voodoo Doll, deals lightning damage in the area around the player.
- The Mine Field, which also requires the Special Energy Module and the Oilcan, scatters sticky mines around its user.