The Blinder is a Primary weapon introduced in the 15.4.0 update.


It is a reskin of both the Sub-zero and the Mega Gun. (might be a possible golden reskin of sub-zero)

It is a futuristic rifle which has a yellow barrel, a red trigger, a dark blue handle, a silver grey grip, a yellow shoulder shock, and a yellow 4x scope.


It has high damage, fast fire rate, somewhat low capacity, a slow mobility, and a very fast reload speed. This weapon has a travel time and bouncing bullets.


  • Use similarly to the Sub-Zero.
  • Use the scope when attacking users at long range.
  • The weapon is effective at clearing out hallways or tight corridors, try to aim for the walls to have the projectiles bounce off and potentially hit multiple targets.
  • Always aim for the head to maximize the damage.
  • The gun will remain accurate if you hold down the trigger, but it will require some aim when moving around quickly.
  • The weapon performs well at close range.


  • Pick off the user at long range.
  • Try strafing while bunny hopping to avoid as much projectiles as possible.
  • Using the fastest weapon (in your current layout) to run away would be the most viable option.
  • Staying in the air is another effective way of dealing with Blinder users, because of the weapon's travel time.
  • If you are in a big match, rocket jump away with the 0xbadc0de or Rocket Jumper
  • Avoid fighting users in tight corridors or hallways, try backing out while strafing and lure the user out.
  • Try not to get cornered by the user.

Recommended Maps

Equipment Setups

Have a Sniper weapon to engage enemies at long range, while having this weapon as a backup weapon.


  • It appears to be mix between the Sub-zero and the Alien Rifle.
  • It is the first ever weapon to have 2 exact same looking versions, as the Excalibur does not look the same as the automatic or champion peacemaker, while X-mas destroyer/Dino slayer do not look like its original version, mega destroyer.
  • This is the only one of the two other that has ricochet, the others have area damage instead.
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