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{{Infobox item
 
{{Infobox item
 
|image = <gallery>
 
|image = <gallery>
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|released = 16.4.0
 
|released = 16.4.0
 
|lethality = 75 (max)
 
|lethality = 75 (max)
|rateoffire = 95
+
|rateoffire = 99
 
|attribute = {{Flamethrower}} {{Burning}} {{DisableJumps}}
 
|attribute = {{Flamethrower}} {{Burning}} {{DisableJumps}}
 
|capacity = 50
 
|capacity = 50
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|grade = {{Grade|Mythical}}
 
|grade = {{Grade|Mythical}}
 
|cost = 250 {{Gear|Mythical}}
 
|cost = 250 {{Gear|Mythical}}
|theme = Toy themed
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|theme = Toy Themed
  +
|number = 584
  +
 
}}
 
}}
  +
{{Quote|quote = One of the most extraordinary weapons in the game. Why? Because it is a flamethrower made of construction kits. How does it even produce fire? It is made of plastic.|source = Weapon's description in [[Gallery]]}}
  +
 
The '''{{PAGENAME}}''' is a [[Special]] Weapon introduced in the 16.4.0 update as part of the Blockman Set.
  +
  +
== Description ==
  +
It is a toy-themed flamethrower that emits different-colored square particles as "flames". It has good damage, a high fire rate, okay capacity, and low mobility.
   
The '''Block Flamethrower''' is a Special Weapon introduced in the 16.4.0 update as part of the Blockman Set.
 
 
==Appearance==
 
==Appearance==
 
It is a fairly-bulky weapon with a long barrel, long end lighter, two handles and the fuel canister located at the lower back.
 
It is a fairly-bulky weapon with a long barrel, long end lighter, two handles and the fuel canister located at the lower back.
  +
  +
== Performance ==
  +
This flamethrower emits outlined squares in pink, yellow and green colors. The odd flame particles can damage opponents in close range. They can also burn the opponents, making them deal with the damage from the burning effect too and the jump-disabling property.
  +
  +
When reloading, the player takes out the gas tank and puts another one in its place. It has no fixed delay, delay input or delay output.
   
 
==Strategy==
 
==Strategy==
  +
 
===Tips===
 
===Tips===
*Use it in very close ranges in order to kill somebody due to this weapon being a flamethrower.
+
* Use it in very close ranges in order to kill somebody due to this weapon being a flamethrower.
*Go for the weakened players for better ammunition conserving, quicker kill registering and a less complicated duel.
+
* Go for the weakened players for better ammunition conserving, quicker kill registering and a less complicated duel.
*Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged over time if attacked.
+
* Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged over time if attacked.
*Target players who are using heavier weapons, as you can catch up and attack them. Either that or you could use the fastest weapon you have at the moment and then using the {{PAGENAME}} when the enemies are within range.
+
* Target players who are using heavier weapons, as you can catch up and attack them. Either that or you could use the fastest weapon you have at the moment and then using the {{PAGENAME}} when the enemies are within range.
  +
* This can be effectively counter bunnyhoppers due to it's Disable Jumps attribute.
*Enemies hit by this weapon will be afflicted with the "no-jump" effect, meaning they cannot jump for the limited amount of time. However, this does not slow down the user.
 
   
 
===Counters===
 
===Counters===
*Keep moving and stay in large open areas. Use a long-ranged type of weapons like primary weapons.
+
* Keep moving and stay in large open areas. Use a long-ranged type of weapon like [[Primary]] weapons.
*Pick off its users from long ranges.
+
* Pick off its user(s) from long ranges.
*Avoid engaging close combats with its users. This is key for reducing the risk of taking heavy damage and/or inability to jump when hit.
+
* Avoid engaging close combats with its users. This is key for reducing the risk of taking heavy damage and/or inability to jump when hit.
*This weapon does quick damage over quick time, so try and escape their vision.
+
* This weapon does quick damage over a quick time, so try and escape their vision.
*Avoid the user after they reload, and attack quickly during their reload.
+
* Avoid the user after they reload, and attack quickly during their reload.
*Weapons such as "Bastion" and Hedgehog are good counters to this weapon. They have a high efficiency, so they can kill the {{PAGENAME}} user very quickly. Battle Mech can be used as well. However be aware when using area damage weapons (Bastion or the Pumpkin Thrower), because if you are too close to the explosion you could suffer from self-damage.
 
 
*Hold out a weapon with low weight at low health and run.
 
*Hold out a weapon with low weight at low health and run.
   
 
==Recommended Maps==
 
==Recommended Maps==
*[[Pool Party (PG3D)|Pool Party]]
+
* [[Pool Party (PG3D)|Pool Party]]
*[[War of Toys]]
+
* [[War of Toys]]
   
==Weapon Setups==
+
==Equipment Setups==
This weapon is very effective as a short range weapon. It is capable of countering melee and shotgun users due to its range and its unique ability to disable the target's ability to jump.
+
This weapon is very effective as a short-range weapon. It is capable of countering melee and shotgun users due to its range and its unique ability to disable the target's ability to jump.
  +
  +
== Changelog ==
  +
'''16.4.0'''
  +
* Initial release.
  +
'''16.5.0'''
  +
* Its projectiles were changed from flames to different-colored squares.
   
 
==Trivia==
 
==Trivia==
*It is the first weapon to have the Disable Jumps attribute.
+
* It is the first weapon to have the Disable Jumps attribute.
*It shares the exact firing sound of the Void Ray Rifle
+
* It shares the exact firing sound of the [[Void Ray Rifle]].
  +
* it Resemble Team Fortress 2 Flame Thrower & Rainblower which is Pyro burning Enemy Than before while enemy got Burned also Rainblower which is When thats Rainbow to Exploded Enemies to Burned
*The projectiles changed around the 16.5.0 update.
 
   
 
{{Special}}
 
{{Special}}
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[[Category:Burning]]
 
[[Category:Burning]]
 
[[Category:Disable Jumps]]
 
[[Category:Disable Jumps]]
[[Category:Themed]]
 
[[Category:Event Set]]
 
   
 
[[Category:Event Set]]
 
[[Category:Parts Items]]
 
[[Category:Parts Items]]
 
[[Category:Mythical]]
  +
[[Category:Blockman]]

Revision as of 10:16, 1 June 2020


One of the most extraordinary weapons in the game. Why? Because it is a flamethrower made of construction kits. How does it even produce fire? It is made of plastic.

—Weapon's description in Gallery

The Block Flamethrower is a Special Weapon introduced in the 16.4.0 update as part of the Blockman Set.

Description

It is a toy-themed flamethrower that emits different-colored square particles as "flames". It has good damage, a high fire rate, okay capacity, and low mobility.

Appearance

It is a fairly-bulky weapon with a long barrel, long end lighter, two handles and the fuel canister located at the lower back.

Performance

This flamethrower emits outlined squares in pink, yellow and green colors. The odd flame particles can damage opponents in close range. They can also burn the opponents, making them deal with the damage from the burning effect too and the jump-disabling property.

When reloading, the player takes out the gas tank and puts another one in its place. It has no fixed delay, delay input or delay output.

Strategy

Tips

  • Use it in very close ranges in order to kill somebody due to this weapon being a flamethrower.
  • Go for the weakened players for better ammunition conserving, quicker kill registering and a less complicated duel.
  • Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged over time if attacked.
  • Target players who are using heavier weapons, as you can catch up and attack them. Either that or you could use the fastest weapon you have at the moment and then using the Block Flamethrower when the enemies are within range.
  • This can be effectively counter bunnyhoppers due to it's Disable Jumps attribute.

Counters

  • Keep moving and stay in large open areas. Use a long-ranged type of weapon like Primary weapons.
  • Pick off its user(s) from long ranges.
  • Avoid engaging close combats with its users. This is key for reducing the risk of taking heavy damage and/or inability to jump when hit.
  • This weapon does quick damage over a quick time, so try and escape their vision.
  • Avoid the user after they reload, and attack quickly during their reload.
  • Hold out a weapon with low weight at low health and run.

Recommended Maps

Equipment Setups

This weapon is very effective as a short-range weapon. It is capable of countering melee and shotgun users due to its range and its unique ability to disable the target's ability to jump.

Changelog

16.4.0

  • Initial release.

16.5.0

  • Its projectiles were changed from flames to different-colored squares.

Trivia

  • It is the first weapon to have the Disable Jumps attribute.
  • It shares the exact firing sound of the Void Ray Rifle.
  • it Resemble Team Fortress 2 Flame Thrower & Rainblower which is Pyro burning Enemy Than before while enemy got Burned also Rainblower which is When thats Rainbow to Exploded Enemies to Burned


pencil-small Special IconSpecial