Like Team Fight, Flag Capture has two teams. Team members must capture their enemy's flag and bring it to their flag's base to score a point for their team.
If the flag carrier (or flag bearer) was killed, the flag will be dropped, unaffected by gravity. Giving chance to the bearer's team to pick it up, or the enemy team to recover it. The flag will stay in the same spot for a certain amount of time before returning to the flag's base if it isn't claimed. But if the flag bearer dies from a map hazard, the flag will return on its own.
Also, to score a point, a team member can only capture the enemy flag if their own flag is on its pedestal. And if not, they can't capture until their flag was returned. The team with the highest score before the time runs out wins the match. A player also receives 100 points for capturing a flag.
Point Capture is a gamemode introduced in the 10.0.0 update.
When the player joins a game, they will be automatically put in a different team.
The goal of the gamemode is that a team must generate 1000 points or have the most points within the time limit by standing and/or moving inside the specific points on the areas that generate points. Once the player stands or move inside the points for a certain amount of time, the base is automatically 'claimed' by the player's team and will generate points for it, even if nobody from their team is standing on the point, and it is already claimed, it will be marked blue.
The points claimed by the enemy team though, will be marked red. There are 3 bases: A, B and C. The points have a circle marking the range that they step in for generating points. More than one player from the same team standing at the same point captures points slightly faster. A player also achieves 100 points for capturing a point, and 50 for capturing it with another team member. An individual player capturing a point 2 times in 1 life will give them 200 points and 3 times in 1 life will give them 300.