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{{PG3D}}{{Infobox item|title = Charge Rifle|imagewidth = 210|imagecaption = The Charge Rifle in the Shop.|lethality = 15|rateoffire = 74|capacity = 100|mobility = 100|cost = 270{{coin}}(145{{coin}} on sale).|upgrade = [[Charge Rifle Up1]]|Level required = Level 12|type = Sniper|grade = Legendary}}
 
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{{Infobox item
The '''Charge Rifle''' is a [[:Category:Sniper|Sniper]] weapon introduced in the 10.6.1 update. It is the first form of the Charge Rifle.
 
  +
|title = Charge Rifle
  +
|rateoffire = 65
  +
|capacity = 100
  +
|mobility = 65
  +
|cost = 235 {{coin}} (190 {{coin}} on sale)
  +
|Level required = Level 31
  +
|type = Sniper
  +
|attribute = {{SingleShots}} {{Scoped}} {{ChargeShot}} {{WallBreak}} (hidden)
  +
|grade = {{Grade|Legendary}}
  +
|image = <gallery>
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Charge Rifle.png|Appearance
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Charge rifle icon.png|Kill icon
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</gallery>
  +
|released = 10.6.0
  +
|theme = Futuristic
  +
|number = 181
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}}
  +
 
The '''Charge Rifle''' is a [[:Category:Sniper|Sniper]] weapon introduced in the 10.6.1 update.
   
 
== Appearance ==
 
== Appearance ==
 
[[File:CRZOOM.jpg|thumb|220x220px|The 10x scope of the Charge Rifle.]]
 
[[File:CRZOOM.jpg|thumb|220x220px|The 10x scope of the Charge Rifle.]]
It is a green sniper rifle surrounded by red particles, containing red energy and a clip similar to the [[Mystical Ore Emitter Up2]]'s clip but upside down and at the bottom of the gun. It also has a 10x scope similar to the [[Prototype (PG3D)|Prototype]], [[Electro Blast Rifle]], and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to one-shot most players on the head. Be sure to use it well.
+
It is a green sniper rifle surrounded by red particles, containing red energy, and a clip similar to the [[Mystical Ore Emitter Up2]]'s clip, but upside down and at the bottom of the gun. It also has a 10x scope similar to the [[Electro Blast Rifle]], [[Impulse Sniper Rifle]], [["Sunrise"]], and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to score a kill by landing a headshot.
   
 
== Strategy ==
 
== Strategy ==
It has high damage, medium rate of fire, high capacity, and average mobility for levels between 12 and 29.
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It has high Efficiency, medium rate of fire, high capacity, and average mobility for levels between 12 and 29.
   
 
=== Tips ===
 
=== Tips ===
 
*Snipe down people from long range.
 
*Snipe down people from long range.
*Hold the fire button to charge the bullet power to maximize damage. It requires at least about 20 charged bullets in order to receive a one-shot kill in the head.
+
*Hold the fire button to charge the bullet power to maximize damage. It requires at least 14 charged bullets in order to receive a one-shot kill in the head.
  +
**Partially charge your shot to finish off if he/she survive the first fully charged shot.
 
* Make sure to aim very well because at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
+
* Make sure to aim very well because, at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
 
 
* Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
 
* Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
 
 
* Don't stop strafing while attempting to get a kill.
 
* Don't stop strafing while attempting to get a kill.
 
 
* Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a [[Prototype]].
 
* Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a [[Prototype]].
  +
* It have slow reload, it's recommended to equip max level [[Sniper Cape]] with [[Cowboy Hat]] to offset its weakness.
  +
* Equip this with max Sniper Efficiency booster setup and Elemental Module will guarantee 1 headshot kill against max Champion armored opponent.
  +
* If you get killed when fully charged up your shot, it may possibly deal a fatal blow to an enemy if caught the beam.
  +
** This mechanism is similar to [[Jet Tenderizer]] and other Charge Shot weapons
   
 
=== Counters ===
 
=== Counters ===
* Snipe them back with a 1 or 2 shot kill sniper.
+
* Counter-snipe him/her with a 1 or 2 shot kill the sniper.
  +
* Pick off its users while they are charging the weapon.
  +
* Take advantage of laser beam to hunt and kill.
  +
*Area Damage weapons easily messes up their aim and deals high damage (depending what weapon you are using). Thanks to the charge shot this should either allow you to kill them or force them to switch weapons.
  +
*Keep jumping and strafing to avoid getting hit on the head.
   
== Upgrades ==
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== Recommended Maps ==
  +
*[[Sniper Forts]]
N/A
 
  +
*[[Fort Siege]]
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== Equipment Setups ==
  +
* For less intense close range duels, equip yourself a highly efficient weapon.
  +
* Also, in case if you are experiencing difficulties aiming and charging with this weapon at the same time, equip a [[:Category:Primary|Primary]] weapon that can be used in long range.
  +
* If possible, carry a scoped automatic weapon to finish off weakened opponents in long range.
   
== Theme ==
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== Changelog ==
  +
'''10.6.1'''
N/A
 
  +
  +
Initial release
  +
  +
'''11.0.0'''
  +
  +
The cost is reduced to 190 coins on sale
  +
  +
'''??.?.?'''
  +
  +
The charging time is greatly decreased
   
 
== Trivia ==
 
== Trivia ==
* This, and many other 10.6.1 weapons introduce unique properties.
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* This and many other 10.6.1 weapons introduce unique properties.
* It does wall break, but for some reason the shop doesn't display the property.
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* It ''does'' wall break, but for some reason, the Armory doesn't display the property.
* A charging sniper rifle is a popular staple in FPS games like ''Team Fortress 2'' or ''Overwatch''.
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* A charging sniper rifle is a popular staple in FPS games like ''Team Fortress 2'' or ''Overwatch''. Except in those two games, you automatically charge when aiming.
 
* Each full charge shot takes about 25 bullets.
 
* Each full charge shot takes about 25 bullets.
  +
** This itself got changed to 14 bullets to charge up a shot fully.
* If you are at a high enough level, you can skip the first version and get straight to the upgrade.
 
* As of the 11.0.0 update, this weapon has a reduced cost to 145{{Coin}}on sale.
+
* If you are at least level 22 before the 10.6.0 update, you can skip the first version and get straight to the upgrade.
  +
* As of the 11.0.0 update, this weapon has a reduced cost of 190{{Coin}}on sale.
* This takes around 3 seconds to fully charge.
 
  +
** In the current version, the rifle now cost over 1000{{Coin}} to obtain.
{{Sniper}}[[Category:Sniper]]
 
  +
 
* This takes around 2.5-3 seconds to fully charge.
  +
** This is no longer the case as the charging time greatly decreased.
  +
* Charge Rifle has the biggest capacity of all sniper rifles.
  +
** When taking account of fully charged shot, it has 7-8 shots before reload.
  +
** As of update ???.???.??, this weapon only needs 2 ammunition to kill a player. It does not need to be fully charged to kill.
  +
  +
{{Sniper}}
 
[[Category:Weapons]]
 
[[Category:Sniper]]
 
[[Category:Charge Shot]]
 
[[Category:Charge Shot]]
 
[[Category:Scoped]]
 
[[Category:Scoped]]
 
[[Category:Wall Break]]
 
[[Category:Wall Break]]
[[Category:Weapons]]
 
 
[[Category:Laser]]
 
[[Category:Laser]]
  +
[[Category:Themed]]
  +
[[Category:Legendary]]

Revision as of 06:41, 7 February 2020


The Charge Rifle is a Sniper weapon introduced in the 10.6.1 update.

Appearance

CRZOOM

The 10x scope of the Charge Rifle.

It is a green sniper rifle surrounded by red particles, containing red energy, and a clip similar to the Mystical Ore Emitter Up2's clip, but upside down and at the bottom of the gun. It also has a 10x scope similar to the Electro Blast Rifle, Impulse Sniper Rifle, "Sunrise", and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to score a kill by landing a headshot.

Strategy

It has high Efficiency, medium rate of fire, high capacity, and average mobility for levels between 12 and 29.

Tips

  • Snipe down people from long range.
  • Hold the fire button to charge the bullet power to maximize damage. It requires at least 14 charged bullets in order to receive a one-shot kill in the head.
    • Partially charge your shot to finish off if he/she survive the first fully charged shot.
  • Make sure to aim very well because, at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
  • Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
  • Don't stop strafing while attempting to get a kill.
  • Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a Prototype.
  • It have slow reload, it's recommended to equip max level Sniper Cape with Cowboy Hat to offset its weakness.
  • Equip this with max Sniper Efficiency booster setup and Elemental Module will guarantee 1 headshot kill against max Champion armored opponent.
  • If you get killed when fully charged up your shot, it may possibly deal a fatal blow to an enemy if caught the beam.
    • This mechanism is similar to Jet Tenderizer and other Charge Shot weapons

Counters

  • Counter-snipe him/her with a 1 or 2 shot kill the sniper.
  • Pick off its users while they are charging the weapon.
  • Take advantage of laser beam to hunt and kill.
  • Area Damage weapons easily messes up their aim and deals high damage (depending what weapon you are using). Thanks to the charge shot this should either allow you to kill them or force them to switch weapons.
  • Keep jumping and strafing to avoid getting hit on the head.

Recommended Maps

Equipment Setups

  • For less intense close range duels, equip yourself a highly efficient weapon.
  • Also, in case if you are experiencing difficulties aiming and charging with this weapon at the same time, equip a Primary weapon that can be used in long range.
  • If possible, carry a scoped automatic weapon to finish off weakened opponents in long range.

Changelog

10.6.1

Initial release

11.0.0

The cost is reduced to 190 coins on sale

??.?.?

The charging time is greatly decreased

Trivia

  • This and many other 10.6.1 weapons introduce unique properties.
  • It does wall break, but for some reason, the Armory doesn't display the property.
  • A charging sniper rifle is a popular staple in FPS games like Team Fortress 2 or Overwatch. Except in those two games, you automatically charge when aiming.
  • Each full charge shot takes about 25 bullets.
    • This itself got changed to 14 bullets to charge up a shot fully.
  • If you are at least level 22 before the 10.6.0 update, you can skip the first version and get straight to the upgrade.
  • As of the 11.0.0 update, this weapon has a reduced cost of 190Coinon sale.
    • In the current version, the rifle now cost over 1000Coin to obtain.
  • This takes around 2.5-3 seconds to fully charge.
    • This is no longer the case as the charging time greatly decreased.
  • Charge Rifle has the biggest capacity of all sniper rifles.
    • When taking account of fully charged shot, it has 7-8 shots before reload.
    • As of update ???.???.??, this weapon only needs 2 ammunition to kill a player. It does not need to be fully charged to kill.


pencil-small Sniper IconSniper