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{{PG3D}}
 
 
{{Infobox item
 
{{Infobox item
 
|title = Charge Rifle
 
|title = Charge Rifle
  +
|image = <gallery>
|imagecaption = The Charge Rifle in the [[Armory (PG3D)|Armory]].
 
  +
Charge Rifle.png|Appearance
|lethality = 315
 
  +
Charge rifle icon.png|Kill icon
|rateoffire = 83
 
  +
</gallery>
|capacity = 100
 
|mobility = 100 (Mobility)
 
20 (Weight)
 
|cost = 235 {{coin}}
 
|Level required = Level 17
 
 
|type = Sniper
 
|type = Sniper
 
|grade = {{Grade|Legendary}}
 
|grade = {{Grade|Legendary}}
|image = Screenshot 2017-08-28-05-26-52-078.png
 
 
|released = 10.6.0
 
|released = 10.6.0
 
|rateoffire = 65
 
|capacity = 100
 
|mobility = 65
  +
|fixed_delay = No
  +
|input_delay = No
  +
|output_delay = No
  +
|travel_time = No
  +
|rocket_jump = No
  +
|self_damage = No
  +
|optic_sight = Yes
 
|cost = 1080 {{Coin}}
 
|Level required = Level 31
  +
|theme = Futuristic
  +
|number = 181
  +
|attribute = {{Scoped}} {{laser}} {{ChargeShot}} {{WallBreak}} {{Piercing shot}} (hidden)
 
}}
 
}}
  +
{{Quote|quote = A sniper rifle is a very powerful 1v1 gun already. But what if we CHARGE each shot? Well, we wish your opponents stay in a row so you could check how many enemies you are able to kill with a single shot.|source = Weapon description in the [[Gallery]]}}
 
The '''Charge Rifle''' is a [[:Category:Sniper|Sniper]] weapon introduced in the 10.6.1 update.
   
  +
== Description ==
The '''Charge Rifle''' is a [[:Category:Sniper|Sniper]] weapon introduced in the 10.6.1 update.
 
  +
It is a sniper rifle that requires charging to shoot lasers with more damage. It has high efficiency when charged to the max, medium rate of fire for a charge weapon, high capacity, and average mobility.
   
 
== Appearance ==
 
== Appearance ==
 
It is a green sniper rifle surrounded by red particles, containing red energy, and a clip similar to the [[Mystical Ore Emitter Up2]]'s clip, but upside down and at the bottom of the gun. It also has a 10x scope similar to the [[Electro Blast Rifle]], [[Impulse Sniper Rifle]], [["Sunrise"]], and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to score a kill by landing a headshot.
[[File:CRZOOM.jpg|thumb|220x220px|The 10x scope of the Charge Rifle.]]
 
  +
It is a green sniper rifle surrounded by red particles, containing red energy and a clip similar to the [[Mystical Ore Emitter Up2]]'s clip but upside down and at the bottom of the gun. It also has a 10x scope similar to the [[Electro Blast Rifle]], [[Impulse Sniper Rifle]], [["Sunrise"]], and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to one-shot most players on the head. Be sure to use it well.
 
  +
== Performance ==
  +
This sniper rifle's performance is unique compared to other sniper rifles. It is the first sniper rifle to require charging before shooting a powerful shot. The more the player charges this weapon, the more powerful the shot will be. The shot is basically a visible orange laser with instant bullet travel time. It has a 10x zoom optic sight which allows it to fight in longer ranges.
  +
  +
When reloading, the player takes out the magazine from the bottom, the red parts turn off, the player puts the magazine back and the red parts turn on. It has no delay mechanics.
   
 
== Strategy ==
 
== Strategy ==
It has high damage, medium rate of fire, high capacity, and average mobility for levels between 12 and 29.
 
   
 
=== Tips ===
 
=== Tips ===
 
*Snipe down people from long range.
 
*Snipe down people from long range.
*Hold the fire button to charge the bullet power to maximize damage. It requires at least about 20 charged bullets in order to receive a one-shot kill in the head.
+
*Hold the fire button to charge the bullet power to maximize damage. It requires at least 14 charged bullets in order to receive a one-shot kill in the head.
  +
**Partially charge your shot to finish off if he/she survives the first fully charged shot.
 
* Make sure to aim very well because at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
+
* Make sure to aim very well because, at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
 
 
* Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
 
* Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
 
 
* Don't stop strafing while attempting to get a kill.
 
* Don't stop strafing while attempting to get a kill.
 
 
* Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a [[Prototype]].
 
* Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a [[Prototype]].
  +
* It has slow reload animation, so it's recommended to equip max level [[Sniper Cape]] with [[Cowboy Hat]] to offset its weakness.
  +
* Equip this with max Sniper Efficiency booster setup and Elemental Module will guarantee 1 headshot kill against max Champion armored opponent.
  +
* If you get killed when fully charged up your shot, it may possibly deal a fatal blow to an enemy if caught the beam.
  +
** This mechanism is similar to [[Jet Tenderizer]] and other Charge Shot weapons
   
 
=== Counters ===
 
=== Counters ===
* Snipe them back with a 1 or 2 shot kill sniper.
+
* Counter-snipe him/her with a 1 or 2 shot kill the sniper.
  +
* Pick off its users while they are charging the weapon.
  +
* Take advantage of the laser beam to hunt and kill.
  +
*Area Damage weapons easily mess up their aim and deal high damage (depending on what weapon you are using). Thanks to the charge shot this should either allow you to kill them or force them to switch weapons.
  +
*Keep jumping and strafing to avoid getting hit on the head.
   
== Former Upgrades ==
+
== Recommended Maps ==
*[[Charge Rifle Up1]]
+
*[[Sniper Forts]]
  +
*[[Fort Siege]]
   
== Theme ==
+
== Equipment Setups ==
  +
* For less intense close-range duels, equip yourself a highly efficient weapon.
N/A
 
 
* Also, in case if you are experiencing difficulties aiming and charging with this weapon at the same time, equip a [[:Category:Primary|Primary]] weapon that can be used in a long-range battle.
  +
* If possible, carry a scoped automatic weapon to finish off weakened opponents in a long-range battle.
   
== Supported Maps ==
+
== Changelog ==
  +
'''10.6.1'''
N/A
 
   
  +
Initial release.
== Weapon Setups ==
 
  +
For less intense close range duels, equip yourself a highly efficient [[:Category:Premium|Premium]] weapon. Also, in case if you are experiencing difficulties aiming and charging with this weapon at the same time, equip a [[:Category:Primary|Primary]] weapon that can be used in long range.
 
  +
'''11.0.0'''
  +
  +
The cost is reduced to 190 coins on sale.
  +
  +
'''??.?.?'''
  +
  +
The charging time is greatly decreased.
   
 
== Trivia ==
 
== Trivia ==
* This, and many other 10.6.1 weapons introduce unique properties.
+
* This and many other 10.6.1 weapons introduce unique properties.
* It does wall break, but for some reason the Armory doesn't display the property.
+
* It ''does'' wall break, but for some reason, the Armory doesn't display the property.
* A charging sniper rifle is a popular staple in FPS games like ''Team Fortress 2'' or ''Overwatch''.
+
* A charging sniper rifle is a popular staple in FPS games like ''Team Fortress 2'' or ''Overwatch''. Except in those two games, you automatically charge when aiming.
 
* Each full charge shot takes about 25 bullets.
 
* Each full charge shot takes about 25 bullets.
  +
** This itself got changed to 14 bullets to charge up a shot fully.
 
* If you are at least level 22 before the 10.6.0 update, you can skip the first version and get straight to the upgrade.
 
* If you are at least level 22 before the 10.6.0 update, you can skip the first version and get straight to the upgrade.
* As of the 11.0.0 update, this weapon has a reduced cost to 145{{Coin}}on sale.
+
* As of the 11.0.0 update, this weapon has a reduced cost of 190{{Coin}}on sale.
  +
** In the current version, the rifle now costs over 1000{{Coin}} to obtain.
 
* This takes around 2.5-3 seconds to fully charge.
  +
** This is no longer the case as the charging time greatly decreased.
  +
* Charge Rifle has the biggest capacity of all sniper rifles.
  +
** When taking account of a fully charged shot, it has 7-8 shots before reload.
  +
** As of update ???.???.??, this weapon only needs 2 ammunition to kill a player. It does not need to be fully charged to kill.
  +
  +
== Gallery ==
  +
<gallery>
 
CRZOOM.jpg|The 10x scope of the Charge Rifle.
  +
</gallery>
   
* This takes around 3 seconds to fully charge.
 
 
{{Sniper}}
 
{{Sniper}}
  +
[[Category:Super Lottery]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Sniper]]
 
[[Category:Sniper]]
Line 68: Line 110:
 
[[Category:Wall Break]]
 
[[Category:Wall Break]]
 
[[Category:Laser]]
 
[[Category:Laser]]
  +
[[Category:Legendary]]
  +
[[Category:Piercing Shot]]
  +
[[Category:Burning Lasers]]
  +
[[Category:Battle Royale Weapons]]

Revision as of 04:35, 19 May 2020


A sniper rifle is a very powerful 1v1 gun already. But what if we CHARGE each shot? Well, we wish your opponents stay in a row so you could check how many enemies you are able to kill with a single shot.

—Weapon description in the Gallery

The Charge Rifle is a Sniper weapon introduced in the 10.6.1 update.

Description

It is a sniper rifle that requires charging to shoot lasers with more damage. It has high efficiency when charged to the max, medium rate of fire for a charge weapon, high capacity, and average mobility.

Appearance

It is a green sniper rifle surrounded by red particles, containing red energy, and a clip similar to the Mystical Ore Emitter Up2's clip, but upside down and at the bottom of the gun. It also has a 10x scope similar to the Electro Blast Rifle, Impulse Sniper Rifle, "Sunrise", and some other weapons. The Charge Rifle is one of the most powerful snipers in the game, being able to score a kill by landing a headshot.

Performance

This sniper rifle's performance is unique compared to other sniper rifles. It is the first sniper rifle to require charging before shooting a powerful shot. The more the player charges this weapon, the more powerful the shot will be. The shot is basically a visible orange laser with instant bullet travel time. It has a 10x zoom optic sight which allows it to fight in longer ranges.

When reloading, the player takes out the magazine from the bottom, the red parts turn off, the player puts the magazine back and the red parts turn on. It has no delay mechanics.

Strategy

Tips

  • Snipe down people from long range.
  • Hold the fire button to charge the bullet power to maximize damage. It requires at least 14 charged bullets in order to receive a one-shot kill in the head.
    • Partially charge your shot to finish off if he/she survives the first fully charged shot.
  • Make sure to aim very well because, at times when looking around, you won't get a kill, because you were forced to release the shot when no longer holding the fire rate button.
  • Aim for the head and/or weakened players to maximize the damage and/or quicker kill registering and better ammunition conserving.
  • Don't stop strafing while attempting to get a kill.
  • Be sure to charge the rifle to maximum power before you scope, to lower the chance of yourself getting shot by a Prototype.
  • It has slow reload animation, so it's recommended to equip max level Sniper Cape with Cowboy Hat to offset its weakness.
  • Equip this with max Sniper Efficiency booster setup and Elemental Module will guarantee 1 headshot kill against max Champion armored opponent.
  • If you get killed when fully charged up your shot, it may possibly deal a fatal blow to an enemy if caught the beam.
    • This mechanism is similar to Jet Tenderizer and other Charge Shot weapons

Counters

  • Counter-snipe him/her with a 1 or 2 shot kill the sniper.
  • Pick off its users while they are charging the weapon.
  • Take advantage of the laser beam to hunt and kill.
  • Area Damage weapons easily mess up their aim and deal high damage (depending on what weapon you are using). Thanks to the charge shot this should either allow you to kill them or force them to switch weapons.
  • Keep jumping and strafing to avoid getting hit on the head.

Recommended Maps

Equipment Setups

  • For less intense close-range duels, equip yourself a highly efficient weapon.
  • Also, in case if you are experiencing difficulties aiming and charging with this weapon at the same time, equip a Primary weapon that can be used in a long-range battle.
  • If possible, carry a scoped automatic weapon to finish off weakened opponents in a long-range battle.

Changelog

10.6.1

Initial release.

11.0.0

The cost is reduced to 190 coins on sale.

??.?.?

The charging time is greatly decreased.

Trivia

  • This and many other 10.6.1 weapons introduce unique properties.
  • It does wall break, but for some reason, the Armory doesn't display the property.
  • A charging sniper rifle is a popular staple in FPS games like Team Fortress 2 or Overwatch. Except in those two games, you automatically charge when aiming.
  • Each full charge shot takes about 25 bullets.
    • This itself got changed to 14 bullets to charge up a shot fully.
  • If you are at least level 22 before the 10.6.0 update, you can skip the first version and get straight to the upgrade.
  • As of the 11.0.0 update, this weapon has a reduced cost of 190Coinon sale.
    • In the current version, the rifle now costs over 1000Coin to obtain.
  • This takes around 2.5-3 seconds to fully charge.
    • This is no longer the case as the charging time greatly decreased.
  • Charge Rifle has the biggest capacity of all sniper rifles.
    • When taking account of a fully charged shot, it has 7-8 shots before reload.
    • As of update ???.???.??, this weapon only needs 2 ammunition to kill a player. It does not need to be fully charged to kill.

Gallery


pencil-small Sniper IconSniper