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Revision as of 15:39, 30 March 2020

Delay Mechanics are the game mechanics that were introduced to balance out the weapon performance and to partially eliminate the infamous Three Category Spam tactic.

Identification

Delay mechanics in weapons can be identified by both the cooldown of the previous shot weapon's fire rate while switching to the next weapon and the next weapon's slower animation before using it.

Balancing

Delay mechanics primarily exist in weapons that are associated with Three Category Spamming, such as the Thunderer, Reflector and the Sniper Exoskeleton. All these weapons emit lethal shots that supposedly take out the opponents in one shot and with the Three Category Spamming tactic, the player would shoot from all three weapons in a second or two. To balance that out, the developers introduced these mechanics so that the player would have to wait around a second or two after firing from one of the weapons to the other.

Appliance to Weapons

Delay mechanics can apply to weapons in all categories, including Melee. These mechanics almost never apply to Melee weapons with area damage, automatic or semi-automatic weapons that exist in the Primary, Backup and Special categories, since these weapons can't take out the player in one shot, unlike powerful shotguns, one-shot Backup weapons, one-shot Special weapons, powerful Sniper weapons and powerful Heavy weapons, which all can have delay mechanics of some sort.

Tips

  • Delay mechanics can be prevented and bypassed. First, use a weapon that doesn't have a delay, like the Destruction System, for example. Spamming with that weapon and the Ultimatum can work out since there are no to delay mechanics between both weapons, unless if they were shot and switched too fast.
    • It is also recommended to switch between a powerful weapon with delay mechanics and a melee weapon initiating a Melee Switch.
  • If you want to use weapons with delay mechanics, use the weapons with the highest fire rate because they would supposedly have the shortest delays.
  • DO NOT switch to a weapon with fixed delay like the Torpedo Launcher or Candy Axe in front of enemies, this will give the opposing team time to kill you. Make sure to take cover for a little bit or strafe around before getting back to the battle.
    • Do note some delays aren't that long like the Champion Solar Cannon and could still be used when under fire from enemies.

Delay Types

Delay mechanics can differ from weapon to weapon. In reality, most weapons don't have delay mechanics because these weapons are more of the unused weapons in matches. Some weapons even have both Delay Input and Delay Output.

Fixed Delay

Fixed Delay is a term used to refer to a weapon that always has a delay when switching to it even melee. The player always has to wait for a second before being able to use the weapon. Weapons with Fixed Delay include:

Primary Backup Melee Special Heavy
Ice Chaser

Disc Battle Station

Holy Shotgun

Exquisite Bagpipes

Pew Pew Rifle

Oppressor of Lives

Checkmate

Semi-Auto Shotgun

Nuclear Rifle

Golden Bros

Block Shotgun

Lancelot

Last Squeak

Storm

Firefighter

Laser Revolver

Sneaky Pistol

Snow Blaster

Pulling Sucker Gun

Duck Hunter

Spruce Pistol

Amazon's Sharp Ring

Gifted Revolvers

Artefact

Dual Hunter Crossbows

Royal Revolver

Knife and Compass

AI Pistol

Dead Star

Hot Greetings

Pixel Stream Sword

Healing Staff

Sword of Silence

Aspen Spear

Double Cashback

Super Drill

Cryolator

Snow Queen Wand

Battle Horn

Cloud Launcher

Plague Purifier

Total Annihilator

Combat Darts

Transformed Blaster

Gravitator

Asteroid

Toxic Bane

Battle Rook

Mordred

Wave Pulser

Torpedo Launcher

0xbadc0de

Coal Frightener

Temple Guardian

Sock Bomber

Emitter of Uncertainty

Plastic Bazooka

Portal Cannon

Spark Shark

Killer Whale

Champion Solar Cannon

Pixel-Cola Refresher

Hyper Mega Cannon

Gauntlet of Power

Big B's Oven

Meteorite Destroyer

Double Gum

Stinger 3000

Delay Input

Delay Input is a term used to refer to a weapon that has a delay which depends on its own fire rate. Delay Input weapons receive delay. Weapons with Delay Input include:

Primary Backup Special Sniper
Viking

Ultimatum

Christmas Spirit

Prehistoric Shotgun

Healing Carp

Oh Deer

Thunderer

Exterminator

Laser Cycler

Ouroboros

Cracker Gun

Alien Blaster

Sawed-Off Shotguns

Triple Musket

Reflector

Laser Bouncer

Anti-Champion Rifle

Anti-Hero Rifle

Sniper Exoskeleton

Digital Sunrise

Comet

Prototype S

Prototype

Black Hole

Masterpiece Musket

Alien Sniper Rifle

Antivirus

Ultra Beam

Third Eye

Wyvern

Block Rifle

Laser Bow

One Shot

Supershot Rifle

Railgun

Frosty Railgun

Deadman's Rifle

Witch Doctor

Supercharged Rifle

Future Sniper Rifle

Dragon Bite

Laser Carbine

Spider Sense

Laser Crossbow

Delay Output

Delay Output is a term used to refer to a weapon that has a delay which depends on the previously fired weapon's fire rate. Delay Output weapons give delay. Weapons with Delay Output include:

Primary Backup Special Sniper
Ultimatum

Viking

Prehistoric Shotgun

Thunderer

Exterminator

Cracker Gun

Alien Blaster

Sawed-Off Shotguns

Triple Musket

Ouroboros

Reflector

Laser Bouncer

Anti-Champion Rifle

Anti-Hero Rifle

Sniper Exoskeleton

Digital Sunrise

Comet

Heavy Sniper Rifle

Portalius Rifle

Brutal Headhunter

Elephant Hunter

Electro Blast Rifle

Supercharged Rifle

Elf's Revenge

Last Hope

Block Rifle

Laser Bow

One Shot

Supershot Rifle

Railgun

Frosty Railgun

Deadman's Rifle

Witch Doctor

Future Sniper Rifle

Dragon Bite

Laser Carbine

Cold Silence

Morgana

Succubus

Spider Sense


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