|“||By sticking a mine to your enemy you won't only look at the show of how he tries to get rid of the mine. If you get close to the mine and jump, you will be able to do a flip.||”|
—Weapon's description in Gallery
The Demoman is a Heavy weapon introduced in the 10.6.1 update.
It is a yellow gun that shoots yellow sticky mines. It deals medium-high damage, a below-average fire rate, low capacity, and low mobility.
The gun has a yellow-orange color scheme. It has iron sights, a large cubical drum clip, and brown grips.
This weapon shoots yellow sticky mines from its large nozzle. These sticky mines are basically yellow cubes with tiny red cubes that are stuck on the center of each side of the mine. These mines have sticky mines (once they land on a certain spot, they stay on that spot) looping shot, area damage, and contact detonator, leaving an explosion with a medium-sized blast radius either on contact with a player or when it lasted for too long.
When reloading, the player takes out the large clip of mines and replaces it with another one. It has no delay mechanics.
- Place its mines on hidden spots on where players mostly pass through.
- It is a good counter against melee players.
- Only use it for making traps as it performs poorly on direct combat.
- Lure targets to the mines.
- Use this in close range maps, as it can trap targets easily.
- In Point Capture, place its mines on the center of the spot because your enemies/enemy will never know if there are mines.
- In Block Crash, use the ability to jump on sticky mines to save yourself from falling into the lava by putting the mines on the wall.
- The mines can be noticed by their beeping noises,so beware if you hear it somewhere near you.
- Pick off it's users from long ranges.
- Be wary on small areas where the bombs might be rigged.
- Try to avoid small corridors,especially in Silent School,where there might be a mine around every corner.
Use a faster weapon to find trap spots and lure targets into the traps.
- It is rather similar to the Stickybomb Launcher used by the Demoman in Team Fortress 2, as the sticky bombs can stick to the ground, floors, walls, etc. But in PG3D, it has a timer and contact detonator, other than being detonated at will. Another notable difference is that the Sticky bomb Launcher doesn't emit any noise when its rigged, only having a brief light pulse when it's armed.
- The bombs could also be stacked in pixel gun but it goes through each other in Team Fortress 2.
- Although Area Damage isn't shown in this weapon's list of attributes, it still has it.
- In Siege mode, you can not stick the bombs onto the ram.
- Its firing sound is shared by the Blighter and Military Grenade Launcher.