The Demoman is a Heavy weapon introduced in the 10.6.1 update.
The gun has a yellow-orange color scheme. It has iron sights, a large cubical drum clip, and brown grips.
It deals medium-high damage, a below-average fire rate, low capacity, and decent mobility.
- Place its mines on hidden spots on where players mostly pass through.
- It is a good counter against melee players.
- Only use it for making traps as it performs poor on direct combat.
- Lure targets to the mines.
- Use this in close range maps, as it can trap targets easily.
- In Point Capture, place its mines on the center of the spot because your enemies/enemy will never know if there are its mines inside the center of a spot.
- In Block Crash, use the ability to jump on sticky mines to save yourself from falling into the lava by putting the mines on the wall.
- The mines can be noticed by their beeping noises.
- Pick off its users from long ranges.
- Be wary on small areas where the bombs might be rigged.
Use a faster weapon to find trap spots and lure targets into the traps.
- It is rather similar to the Stickybomb Launcher used by the Demoman in Team Fortress 2, as the sticky bombs can stick to the ground, floors, walls, etc. But in PG3D, it has a timer and contact detonator, other than being detonated at will. Another notable difference is that the Stickybomb Launcher doesn't emit any noise when its rigged, only having a brief light pulse when it's armed.
- The bombs could also be stacked in pixel gun but it goes through each other in Team Fortress 2.
- Although the properties don't list Area Damage, it still has it.
- In Siege mode, you can not stick the bombs to the ram.
- Its firing sound was shared by the Blighter and Military Grenade Launcher.