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(Demoman)
Tag: Visual edit
m (Efficiency changed)
Tag: Visual edit
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| imagecaption = Demoman in the [[Armory (PG3D)|Armory]].
 
| imagecaption = Demoman in the [[Armory (PG3D)|Armory]].
 
| type = Heavy
 
| type = Heavy
| lethality = 14
+
| lethality = 25 (max)
 
| rateoffire = 74
 
| rateoffire = 74
 
| capacity = 5
 
| capacity = 5

Revision as of 03:14, 15 October 2018

Pg3D only
This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!
Pg3D only


The Demoman is a Heavy weapon introduced in the 10.6.1 update.

Appearance

The gun has a yellow-orange color scheme. It has iron sights, a large cubical drum clip, and a brown foregrip.

Strategy

Tips

  • Place its mines on hidden spots on where players mostly pass through.
  • It is a good counter against melee players.
  • Only use it for traps making as it performs poor on direct combats.
  • Lure targets to the mines.
  • Use this in close range maps, as it can trap others easily.
Demoman Use

The Demoman in use.

Counters

  • The mines can be noticed by their beeping noises.
  • Pick off its users from long ranges.
  • Be wary on small areas where the bombs might be rigged.

Upgrades

  • Demoman Up1

Theme

Team Fortress 2 themed.

Weapon Setups

Use a faster weapon to find trap spots and lure targets into the traps.

Trivia

  • It is rather similar to the Stickybomb Launcher used by the Demoman in Team Fortress 2, as the sticky bombs can stick to the ground, floors, walls, etc. But in PG3D, it has a timer and contact detonator, other than being detonated at will. Another Notable difference is that the Stickybomb Launcher doesn't emit any noise when its rigged , only having a brief light pulse when it's armed.
  • The bombs could also be stacked in pixel gun but it goes through each other in Team Fortress 2.
  • Although the properties don't list Area Damage, it still has it.
pencil-small Heavy IconHeavy