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− | {{PG3D}} |
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− | {{Stub}} |
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{{infobox item |
{{infobox item |
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− | + | |title = Demoman |
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+ | |type = Heavy |
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− | | imagewidth = 210 |
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− | | imagecaption = The Demoman in the shop. |
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− | | type = Premium |
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− | | lethality = 14 |
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+ | |attribute = {{LoopingShot}} {{AreaDamage}} {{ContactDetonator}} {{StickyMines}} |
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+ | |image = <gallery> |
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− | | upgrade = [[Demoman Up1]] |
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+ | Demoman.png|Appearance |
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+ | Demoman icon.png|Kill icon |
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+ | </gallery> |
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⚫ | |||
+ | |released = 10.6.0 |
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⚫ | |||
+ | |number = 180 |
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+ | }} |
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==Appearance== |
==Appearance== |
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− | The gun has a yellow-orange scheme. It has iron sights, a large cubical drum clip, and |
+ | The gun has a yellow-orange color scheme. It has iron sights, a large cubical drum clip, and brown grips. |
==Strategy== |
==Strategy== |
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+ | It deals medium-high damage, a below-average fire rate, low capacity, and decent mobility. |
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+ | |||
===Tips=== |
===Tips=== |
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*Place its mines on hidden spots on where players mostly pass through. |
*Place its mines on hidden spots on where players mostly pass through. |
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*It is a good counter against melee players. |
*It is a good counter against melee players. |
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− | *Only use it for |
+ | *Only use it for making traps as it performs poor on direct combat. |
− | *Lure targets to the |
+ | *Lure targets to the mines. |
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− | *Trap the other team with the Demoman's mines so you can give them a harder time to escape their spawn point. |
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+ | *In [[Point Capture]], place its mines on the center of the spot because your enemies/enemy will never know if there are mines. |
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+ | *In [[Block Crash]], use the ability to jump on sticky mines to save yourself from falling into the lava by putting the mines on the wall. |
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+ | [[File:Demoman Use.jpg|thumb|220x220px|The Demoman in use.]] |
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===Counters=== |
===Counters=== |
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− | *The |
+ | *The mines can be noticed by their beeping noises. |
− | *Pick off |
+ | *Pick off it's users from long ranges. |
*Be wary on small areas where the bombs might be rigged. |
*Be wary on small areas where the bombs might be rigged. |
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+ | ==Recommended Maps== |
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− | ==Upgrades== |
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− | *[[ |
+ | *[[Area 52 Labs]] |
+ | *[[Mining Camp]] |
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+ | ==Equipment Setups== |
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− | ==Theme== |
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⚫ | |||
− | |||
− | ==Weapon setups== |
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Use a faster weapon to find trap spots and lure targets into the traps. |
Use a faster weapon to find trap spots and lure targets into the traps. |
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+ | |||
+ | == History == |
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+ | {{Quote|quote = By sticking a mine to your enemy you won't only look at the show of how he tries to get rid of the mine. If you get close to the mine and jump, you will be able to do a flip.|source = Weapon's description in [[Gallery]]}} |
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== Trivia == |
== Trivia == |
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− | * It is |
+ | * It is rather similar to the [https://wiki.teamfortress.com/wiki/Stickybomb_Launcher Stickybomb Launcher] used by the Demoman in ''Team Fortress 2'', as the sticky bombs can stick to the ground, floors, walls, etc. But in PG3D, it has a timer and contact detonator, other than being detonated at will. Another notable difference is that the Stickybomb Launcher doesn't emit any noise when its rigged, only having a brief light pulse when it's armed. |
+ | * The bombs could also be stacked in pixel gun but it goes through each other in ''Team Fortress 2.'' |
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− | * The name may be changed in the future due from copyright. |
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+ | * Although the properties don't list Area Damage, it still has it. |
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+ | * In [[Siege]] mode, you can not stick the bombs to the ram. |
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+ | * It's firing sound is shared by the [[Blighter]] and [[Military Grenade Launcher]]. |
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{{Premium}} |
{{Premium}} |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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− | [[Category: |
+ | [[Category:Heavy]] |
[[Category:Themed]] |
[[Category:Themed]] |
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[[Category:Contact Detonator]] |
[[Category:Contact Detonator]] |
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[[Category:Sticky Mines]] |
[[Category:Sticky Mines]] |
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[[Category:Looping Shot]] |
[[Category:Looping Shot]] |
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+ | [[Category:Area Damage]] |
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+ | [[Category:Single Shots]] |
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+ | [[Category:Epic]] |
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+ | [[Category:Trial Weapons]] |
Revision as of 15:30, 31 January 2020
The Demoman is a Heavy weapon introduced in the 10.6.1 update.
Appearance
The gun has a yellow-orange color scheme. It has iron sights, a large cubical drum clip, and brown grips.
Strategy
It deals medium-high damage, a below-average fire rate, low capacity, and decent mobility.
Tips
- Place its mines on hidden spots on where players mostly pass through.
- It is a good counter against melee players.
- Only use it for making traps as it performs poor on direct combat.
- Lure targets to the mines.
- Use this in close range maps, as it can trap targets easily.
- In Point Capture, place its mines on the center of the spot because your enemies/enemy will never know if there are mines.
- In Block Crash, use the ability to jump on sticky mines to save yourself from falling into the lava by putting the mines on the wall.
Counters
- The mines can be noticed by their beeping noises.
- Pick off it's users from long ranges.
- Be wary on small areas where the bombs might be rigged.
Recommended Maps
Equipment Setups
Use a faster weapon to find trap spots and lure targets into the traps.
History
“ | By sticking a mine to your enemy you won't only look at the show of how he tries to get rid of the mine. If you get close to the mine and jump, you will be able to do a flip. | ” |
—Weapon's description in Gallery |
Trivia
- It is rather similar to the Stickybomb Launcher used by the Demoman in Team Fortress 2, as the sticky bombs can stick to the ground, floors, walls, etc. But in PG3D, it has a timer and contact detonator, other than being detonated at will. Another notable difference is that the Stickybomb Launcher doesn't emit any noise when its rigged, only having a brief light pulse when it's armed.
- The bombs could also be stacked in pixel gun but it goes through each other in Team Fortress 2.
- Although the properties don't list Area Damage, it still has it.
- In Siege mode, you can not stick the bombs to the ram.
- It's firing sound is shared by the Blighter and Military Grenade Launcher.