Both PG
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!
Both PG

This article describes a Pixel Gun 3D mode. If you are looking for the same mode in Pixel Gun World, see Duel (PGW).

One on one combat. The player with the most kills within the time limit wins.

Mode Rules

Duel is a mode added in the 11.0.0 update. It pits two players against each other until one wins by their total kills and/or score.

How to Play

Duel is similar to Deathmatch, however, only two players fight one another.

The goal of the game is to get the highest amount of kills in a two-minute time limit.

The player with the most kills is considered the winner, and they will receive 5 Coin, 25 Exp icon (10 Coin, 50 Exp icon on 2x). The two players then have the option to have a rematch, find a new match, or quit.

If a event is going on, the two players can bet on chests from the event. The winner will receive the chest for free.

Duel Maps


  • The mode may be a substitute for the removal of match customization, as the number of players allowed is always set to the max amount of players.
  • The Armory is disabled, preventing users from changing their weapons in-game.
  • The maps Night Pool and Space Arena are exclusive to this gamemode.
  • This mode was at first exclusive to Pixel Gun (PGW) but removed due to the lack of players.
  • If you can still set 2 people per match in Deathmatch, then there would be no point adding this mode.
  • If a player quits by closing the app, or leaves the match by any other means, the timer will stop and if the player doesn't reconnect in time, the 'opponent left' message will appear, resulting in the leading player receiving no reward.
    • However, in the 11.2.0 update, the leading player will get the reward as usual, and when the quitting player re-enters the app, its trophies will reduce by 8, however, if the player leaves by other means (e.g. the game crashed, lost connection) they will not be penalized.
    • This was again changed in the 12.2.0 update, where the match just ends whenever a player leaves the match by going back into the Map Selection menu.
  • If a player destroys an enemy Turret, Medical Station or other buildable gadgets will be counted as a kill.
    • This applies to other gamemodes as well.
    • However, they are no longer counted as a kill in the 12.5.0 update.
  • If a player kills themselves, they'll lose 1 kill and a deduction of 50 points. If they lack kills, there will still be a deduction of 50 points. A number of points the player has won't fall below zero.
    • The number of points a player has will not affect the outcome.
  • If the score is tied at the end, the player with the most points wins. Ties with both the number of kills and points thus ending with a stalemate.
  • In the 12.2.0 update, the waiting and result screen has changed, where it shows the player on left podium and the opponent on the right podium in a blurred background of the map with fog at the bottom. Both podiums show their name, their level, and the number of trophies they have.
  • As of December 2017, self-destruction or accidentally killing yourself subtracts 50 points from your score and deducts 1 kill from your overall kills.


Community content is available under CC-BY-SA unless otherwise noted.