The Excalibur is a Primary weapon introduced in the 13.0.0 update.


It appears to be a minigun with three barrels that has a silver body with royal blue and gold (with few red) details. The barrels are mostly silver with a large golden ring. They are blue at the end with smaller golden rings. The drum magazine is golden and silver with some red details.


This weapon has high efficiency and firerate, a high-capacity and low mobility.


  • Use this weapon as a both as an offense and as a defense weapon due to its high damage per second and its Energy Shield attribute.
  • This weapon is ideal for non-accurate players because it is a spray-and-pray behavior with its fire rate and capacity. You can afford to miss shots with this weapon.
    • On the flip side, this burns its ammunition within 7 seconds if all shots did not hit an opponent. The weapon has a tight spread, so assuming you have at very least a decent accuracy, you will hit shots.
  • This weapon can be used to counter some other primaries that has identical damage per second.
  • Do not reload this weapon unless you are absolutely safe as this weapon has a moderately-long reload.
  • Use this at medium-to-close range due to not having a scope.
    • It is useful against Jetpack users due to its tight spread.
  • You can ambush enemies at corners, catching them off-guard. They will be very close to you, allowing maximum damage and will almost guarantee a kill.
  • This is one of the few weapons that are extremely worth your buck, (even though it's free) as it dominates other primaries with ease.
  • This weapon is very general-purposed, allowing you to fulfill a large multitude of roles due to its high damage, a rate of fire and fairly high magazine capacity.
    • The large ammunition supply for this weapon allows you to dominate fights with not much effort. You can shred multiple enemies at once or lay down supportive fire for teammates.
    • Equip Turbo Charger to fire longer if the ammunitions nearly/completely depleted to zero.
  • This weapon suffers a lot of accuracy loss at long range. Close the gap before enemy snipers can pin you down and kill you with relative ease.
    • However, its accuracy is quite moderate on long-ranges, it can possibly be used for long-ranges if he/she is skilled at managing it.
  • When escaping with this weapon, take into account its average mobility.
    • However its spray and pray behavior is capable of killing any heavily injured opponents.
  • This gun is excellent at pinning players down in Team Fight (PG3D) due to the sheer size of its magazine.
    • Equip Lucky Shot to take advantage its high magazine as it require almost no reload if landing headshots all the time.
  • Covering flagger in Flag Capture is one of the best ways to use this weapon.
  • When cornered, this weapon is excellent at killing a few players before being killed yourself.
  • Use this in all ranges. For example Pool Party, Heaven Garden, and Nuclear City are great maps for the Excalibur to shine, even if they are all in different ranges.
  • This is a good weapon for modes such as Co-op Survival and Arena (PG3D). In these modes, aim at the body of enemies and fire away. Because each hit gives 5 points, you will rapidly gain tons of points from enemies like Double Headed Zombie because of their high HP
  • This weapon is an excellent choice for fighting very mobile players.
  • Aim for the head for maximum damage per second and to conserve ammo.
  • Use this to finish off/weaken opponents.
    • This goes extremely well with backup weapons with a scope and its high damage per second to creates combo kill shot.
  • It has a spare magazine after re/spawning, pair this with max Storm Trooper Boots (PG3D), Cowboy Hat and Unloading to gain additional ammunition for starter.
  • Be cautious to not get ambushed or caught off guard as Excalibur‘s spin up makes you vulnerable to a high DPS ambush
    • If you think you’re about to get into a fight, keep the barrel spinning so you can begin the fight without the spin-up delay.


  • Use a wall break weapon while hiding behind or staying close a wall/indestructible window.
  • Stay out of close range as this weapon can take you down in a matter of seconds.
  • Its accuracy performs poorly at long-ranges. You should use scoped weapons against Excalibur users from long-ranges.
  • A slowdown weapon will counter this weapon easily as its mobility is slow, render him/her sitting duck.
  • If in a close-ranged fight, use area damage weapons to throw off his/her aim. You can also use high hit-box weapons to counter.
  • Take note that if the opponent has great accuracy, strafing will not matter as much. You will have to hit your own shots.
  • Ambush them from behind to eliminate them with less chance of them noticing, use a high damage weapon to take care of them quickly. This works as Excalibur is a minigun there requires time to spin up then fire
    • Hit and run tactics with a high Efficiency single-shot weapon is effective.
  • If all else fails, use this weapon yourself to counter the Excalibur.
  • Do not attempt to escape players with this weapon by rocket jumping upwards. When you rocket jump, while in the air you can’t dodge bullets as easily, and by going upward it gives the player with the Excalibur a chance to shred you completely.

Supported Maps

Weapon Setups

  • Have a sniper rifle for long-range and a melee with high mobility for traveling around the map.


  • This is the first primary weapon to have the energy shield effect, and the second weapon overall, after the Barrier Rifle.
  • Excalibur is also the name of a magical sword.
  • Its fire rate has changed slightly since its release:
    • When it first came out, it had a fire rate of 96.
      • In contrast, it fires at a rate of 300 rpm (approximately 5 shots per second).
    • In the 13.1.0 update, its fire rate became 99.
    • In the 15.1.0 update, it said it had a 98 fire rate. However, it is actually 99.
  • When it was released, it was around 5-6 headshots kill with a solid fire rate of 97 (approx. 300 rpm). Its efficiency remained identical when the Combat Level Update introduced but doubled its firerate. In addition to having a capacity of 70.
    • After 15.1.0, it was nerfed to 11 headshots kill, its firerate reduced to 97 after a short period of time and its capacity was reversed to 90.
      • Shortly it was around 20 headshots kill with its 99 fire rate returned.
        • It got buffed to 14 on the same version.
    • In the 15.2.0, a bug occurred that renders it to 6 headshots kill while retaining its 99 firerate and high reload speed. It was fixed a day later.
  • In the 15.9.0 update, it was given the minigun attribute, making it have to take a short period of time to spin up in order for it to fire.
  • As now, its Capacity has nerfed to 70 once again.
    • It can hold 210 shots in total without any enhancement wears.
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