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The Handgrip is a non-elemental module introduced in the 16.2.0 update.
It appears to be a gray grip with three red stripes on it.
It is used to insert in a Sniper weapon so that it can be part of a module combination.
|Level||Modules required||Shards required||Buff||Shards needed to extract||Amount of power it consumes|
|I||None||None||+5% stability||1 shard||1|
|II||5 level I Handgrips||25 shards||+5% stability (total: +10% stability)||5 shards||5|
|III||5 level II Handgrips||50 shards||+10% stability (total: +20% stability)||15 shards||10|
|IV||5 level III Handgrips||200 shards||+10% stability (total: +30% stability)||20 shards||15|
|V||5 level IV Handgrips||500 shards||+20% stability (total: +50% stability)||25 shards||20|
- The Steel Hands, which also requires the Sniper Kinetic Module, completely removes bullet spread when shooting (passive).
- The Disguise, which also requires the Sniper Energy Module and the Lenses, temporarily makes the player invisible when they aren't moving.
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