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The Heavy Kinetic Module is an elemental module introduced in the 16.2.0 update.

Appearance

It appears to be a green, rocket shaped clip with a white bullet on it.

Use

It is used to insert in a Heavy weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require kinetic damage on it to be damaged. It also gives more kinetic damage to weapons.

The level I module is enough to go against monsters and bosses in Dead City in Raid in easy.

The level IV module is enough to go against monsters (if a level IV energy module is also equipped) and bosses (only this module is required for the bosses) in Dead City in Raid in easy and medium.

The level V module is enough to go against monsters (if a level V energy module and a level V magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties.

Combination

The combination in which this module can be used in is the Last Word. This combination, which also requires the Shrapnel and the Jet Fuel, creates an explosion on the place of the user's death.

Buffs

Level Modules required Cost Buff
I None None +2% kinetic damage
II 2 Heavy Kinetic Modules 5 coins +1% kinetic damage (total: +3% kinetic damage)
III 5 Heavy Kinetic Modules 25 coins +1% kinetic damage (total: +4% kinetic damage)
IV 10 Heavy Kinetic Modules 50 coins +2% kinetic damage (total: +6% kinetic damage)
V 30 Heavy Kinetic Modules 100 coins +2% kinetic damage (total: +8% kinetic damage)
VI 100 Heavy Kinetic Modules 250 coins +4% kinetic damage (total: +12% kinetic damage)
VII 200 Heavy Kinetic Modules 500 coins +4% kinetic damage (total: +16% kinetic damage)
VIII 400 Heavy Kinetic Modules 1000 coins +4% kinetic damage (total: +20% kinetic damage)
IX 500 Heavy Kinetic Modules 2000 coins +5% kinetic damage (total: +25% kinetic damage)
X 1000 Heavy Kinetic Modules 4000 coins +5% kinetic damage (total: +30% kinetic damage)
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