|“||An interesting fact: the battery for this impulse rifle can charge a medium electro-car (and you will still have 1-2 shots in the mag)!||”|
—Weapon's description in Gallery
It is a futuristic, silver sniper rifle that shoots blue-green colored bullets. This weapon has high Efficiency, high fire rate, good capacity, and low mobility. It is 2-3 headshots.
This gun has a blueish-green color to the scope and buttstock. The lenses have a red ruby-like color. The magazine has a darker blue-green color and shows bright light blue stripes, the handle is a gunmetal grey color and the barrel is a color similar to iron armor.
The rifle shoots blue-green laser bullets that aren't visible like the Prototype and the Anti-Hero Rifle lasers. These bullets can pierce through players and are shot as single shots. Moreover, this weapon possesses a 10x zoom optic sight which has a red ruby-like colored scope that allows the player to fight and snipe players in a long range.
When reloading, the player takes out the magazine, puts another one and triggers the bolt. It has no delay mechanics.
- The high fire rate can empty a magazine fast and have slow reload, make sure only fire when you spot a target,
- If absolutely need to spam the shots, wear Cowboy Hat and max Sniper Cape.
- Take advantage of piercing shot, as it can shred enemies within a short burst.
- To do so, get your targets into linear position and fire away.
- Max out this weapon to your level (if high) for it to be useful in higher levels.
- Aim for the head to increase Efficiency per shot.
- It should be used as a high priority rifle, the rifle's high ammo cap, and fire rate should be monitored as it can drain itself quickly, and its mobility is also not good.
- Taking cover is recommended when engaging a player with this weapon, due to the weapon's lack of ability to break through walls. Also, be sure to use a wall-break sniper so that way you can shoot through the wall. Be advised when using the Railgun to do the job, as the large recoil could cause it to misfire.
- Attack the player with a high damaging, high fire rate weapon, whilst moving around.
- Catch the sniper in close-quarter combat.
- This weapon has a low amount of ammo, so rush the sniper after they fire off a good amount of rounds.
Equip a fast-firing weapon, in case of any close encounters and finish of weakened targets.
- Initial release as a rentable weapon.
- Not rentable for iOS.
- It is no longer rentable, but instead, it is buyable and once bought, it will be permanently available in the player's inventory.
- Its firing sound was the same as the "Sunrise". However, it was changed in this update.
- Whenever the player continues firing, this weapon could damage their device's speaker as of this update (one must lower their volume).
- The rifle itself has a strong resemblance to the MK 14 EBR Marksman Rifle.
- The word "Impulse" in the gun's name is a reference to in-game consoles commands, the "impulse" command kills off all NPCs in the game instantaneously, which might refer to the Impulse Sniper Rifle's terrifyingly high damage. It could also reference the fact that this weapon, like the Impulse Rifle, seems to use energy as ammunition.
- It was one of the four rentable guns in the game, the others being the Assault Machine Gun, Exterminator, and Stinger.
- To rent this weapon it used to cost 6 for 24 hours, 14 for 3 days, and 22 for a week.
- This weapon's magazine in terms of lore and history is very strong, because according to the Gallery, the magazine can fully charge an average electric car and still have 1-2 shots in the magazine.
- Despite the fact that there is no bolt, the player takes out the magazine, puts another one then triggers the bolt, as if it was a regular sniper.