FANDOM


Pg3D only
This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!
Pg3D only
Modules

An example of Modules in the Module Storage.

A Module is a special upgrade item that can be placed in weapons or armor. All elemental modules placed in the weapon will increase it’s Elemental DPS (depends on module type), non-elemental modules increase other weapon stats. Elemental modules placed into armor increase it’s elemental resistance. Non-elemental modules can increase the player’s stats.

Obtaining

Golden chest opening

Opening a golden chest of modules.

Each time a player wins a match, they will receive chests that contain module packs. (Tip: One can receive lots of chests in Raid mode. If you win easy you get a rare chest, mythical on medium and golden on hard. However, passing raids without proper modules in the guns is extremely difficult).

The modules' inventory does not have a limit, so don't worry if you think you will run out of space. However, you can only have a max of 4 chests at once. You will not earn any more chests if you have 4 chests at once that are unopened or are in the process of opening.

Inserting and extracting modules

Modules from weapons, armor or gadgets, can be extracted by tapping on the module icon in the weapon's information window, then tapping «extract». However, it will cost a certain amount of shards to do so.

One can’t place two same modules in one item. Moreover, weapons and armor now have their energy intensity. Each module requires some energy, so one needs to choose modules according to their item energy intensity.

Shards

Main article: Shard

A Shard is a craft-currency that allows a player to upgrade their module level or extract it from the item. One can receive shards from the module-crates or buy them in the bank.

List of modules

Elemental modules
Name Image Category Buff
Kinetic Module
Kinetic Module Primary
Primary Increases kinetic damage
Kinetic Module
Kinetic Module Backup
Backup Increases kinetic damage
Kinetic Module
Kinetic Module Melee
Melee Increases kinetic damage
Kinetic Module
Kinetic Module Special
Special Increases kinetic damage
Kinetic Module
Kinetic Module Sniper
Sniper increase kinetic damage
Kinetic Module
Kinetic Module Heavy
Heavy Increases kinetic damage
Kinetic Module
Kinetic Module Armor
Armor Increases kinetic defence
Energetic Module
Energetic Module Primary
Primary Increases energy damage
Energetic Module
Energetic Module Backup
Backup Increases energy damage
Energetic Module
Energetic Module Melee
Melee Increases energy damage
Energetic Module
Energetic Module Special
Special Increases energy damage
Energetic Module
Energetic Module Sniper
Sniper Increases energy damage
Energetic Module
Energetic Module Heavy
Heavy Increases energy damage
Energetic Module
Energetic Module Armor
Armor Increases energy defence
Magic Module
Magic Module Primary
Primary Increases magic damage
Magic Module
Magic Module Backup
Backup Increases magic damage
Magic Module
Magic Module Melee
Melee Increases magic damage
Magic Module
Magic Module Special
Special Increases magic damage
Magic Module
Magic Module Sniper
Sniper Increases magic damage
Magic Module
Magic Module Heavy
Heavy Increases magic damage
Magic Module
Magic Module Armor
Armor Increases magic defence

Note: From version 16.4.0 or above, you can no longer place to Elemental modules in a weapon. If you already placed 2 or 3 Elemental modules in a weapon(before the 16.4.0), you can remove the extra Elemental modules from your weapon for free.

Non-elemental Modules

Primary

  • Unloading: Spare ammo +2% (lvl1), +5% (lvl2), +10% (lvl3)
  • Butt of the rifle: Bullet dispersion reduction +10% (lvl1), 20% (lvl2), 30% (lvl3)
  • Upgraded magazine: Reload Acceleration +2% (lvl1), 5% (lvl2), 10% (lvl3)

Back Up

  • Drum Magazine: Magazine Size +2% (lvl1), 5% (lvl2), 10% (lvl3)
  • Lucky Bullet: Critical Hit Chance +1% (lvl1), 2% (lvl2)
  • Bandolier: Reload speed +5% (lvl1), 10% (lvl2)

Melee

  • Alloy: Movement speed +1% (lvl1), +3% (lvl2)
  • Astral Blade: Damage radius +2% (lvl1), +5% (lvl2)
  • Shiv: Attack Speed +2% (lvl1), 5% (lvl2)

Special

  • Battery: Ammunition +2% (lvl1), +5% (lvl2)
  • Oilcan: Reload speed +2% (lvl1), +5% (lvl2)
  • Voodoo Doll: Effects duration +2% (lvl1), +5% (lvl2)

Sniper

  • Handgrip: Stability +2% (lvl1), 5% (lvl2)
  • Lenses: Zoom +2% (lvl1), 5% (lvl2)
  • Muzzle Brake: Recoil decrease +2% (lvl1), 5% (lvl2)

Heavy

  • Shrapnel: Damage Radius +2% (lvl1), 5% (lvl2)
  • Pouch: Reload Speed +5% (lvl1), 10% (lvl2)
  • Jet Fuel: Rocket Speed +2% (lvl1), 5% (lvl2)

Armor

  • Accelerator: Movement Speed +2% (lvl1), 4% (lvl2)
  • Repair Kit: Armor regeneration 10 sec (lvl1), 7 sec (lvl2)
  • Camouflage: Hiding distance 100m (lvl1), 70m (lvl2)

Note: Hiding distance hides your nickname from your enemies a certain amount of meters away. For example, a hiding distance of 100m means enemies 100m away cannot see your nickname, making them much less likely to spot you.

Module Combinations

Module Combinations can make your weapons have a unique ability (only 1 combination per weapon). A combination can be made from 2 or 3 different modules.

Primary Mod Abilities BackUp Mod Abilities Melee Mod Abilities Special Mod Abilities Sniper Mod Abilities Heavy Mod Abilities

Community content is available under CC-BY-SA unless otherwise noted.