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The Primary Magic Module is an elemental module introduced in the 16.2.0 update.

Appearance

It appears to be a purple rifle magazine with a purple star on it.

Use

It is used to insert in a Primary weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require magic damage on it to be damaged. It also gives more magic damage to weapons.

The level I module is enough to go against monsters and bosses in Magical Valley in Raid in easy.

The level IV module is enough to go against monsters (if a level IV energy module is also equipped) and bosses (only this module is required for the bosses) in Magical Valley in Raid in easy and medium.

The level V module is enough to go against monsters (if a level V energy module and a level V magic module are also equipped) in Dead City and in Magical Valley and bosses in Magical Valley (only this module is required for the bosses) in Raid in all difficulties.

Combination

The combination in which this module can be used in is the Lucky Shot. This combination, which also requires the Unloading, gives a chance to recover the bullet after a headshot (passive).

Buffs

Level Modules required Cost Buff
I None None +2% magic damage
II 2 Primary Magic Modules 5 coins +1% magic damage (total: +3% magic damage)
III 5 Primary Magic Modules 25 coins +1% magic damage (total: +4% magic damage)
IV 10 Primary Magic Modules 50 coins +2% magic damage (total: +6% magic damage)
V 30 Primary Magic Modules 100 coins +2% magic damage (total: +8% magic damage)
VI 100 Primary Magic Modules 250 coins +4% magic damage (total: +12% magic damage)
VII 200 Primary Magic Modules 500 coins +4% magic damage (total: +16% magic damage)
VIII 400 Primary Magic Modules 1000 coins +4% magic damage (total: +20% magic damage)
IX 500 Primary Magic Modules 2000 coins +5% magic damage (total: +25% magic damage)
X 1000 Primary Magic Modules 4000 coins +5% magic damage (total: +30% magic damage)
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