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|self_damage = Yes
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[[Category:High Tech Guns]]

Revision as of 08:57, 2 May 2020


With powerful anti-HEAT protection you won't need to worry about explosions it creates. Use this RPG as a spring for your jumps.

—Weapon's description in Gallery

The Rocket Jumper is a Heavy weapon introduced in the 12.0.0 update.

Description

It is a red and silver rocket launcher that shoots rockets that can be used for harmless Rocket Jumping . When maxed-out, it has a medium damage output, fast fire-rate, high rocket jump (hence its name) and fast projectile travel.

Appearance

It is a red and silver rocket launcher. Its nozzle is mostly silver. It is also large and has a construction ribbon on it. The other part of the gun is red, it has a gray handle and has a decently large clip.

Performance

The weapon is held by both of the player's hands. It shoots at a fast fire rate, rockets with a moderately fast travel speed which deal no self-damage. The weapon holds 12 rockets per magazine and when spawning, the player is given two extra magazines.

When reloading, the magazine at the bottom of the gun is taken out and replaced with another one. It has no delay mechanics.

Strategy

Tips

  • It can be used for Rocket Jumping , so getting to a higher area than other enemies improves stealth and hidden attacks.
  • Its rockets have the Area Damage effect, so taking out a group or team of enemies makes the weapon's rockets more effective when in use.
  • Try to aim at the ground near enemies so they can't easily avoid the rockets.
  • Enemies can easily see the rockets at long range, so fire the rockets instantly to give them a hard time at avoiding the rockets (to ensure the enemies' death quickly), or sneak attack them from behind.

Counters

  • if you are close rocket jumping can help because it is very common for people to hit the ground right beside them and therefor dealing damage to you near by.
  • Its users are relatively slow and rather an easy target to pick off.
  • Avoid being in a group especially in Team Fight. Due this weapon has slightly medium area damage and has quite devastating damage.
  • Rockets are easy to dodge in long distances. So pick off its users in medium-long ranges to prevent them from raining rockets to you.
  • Attack its users while they are vulnerable. Like while they are reloading or standing still.

Skins

Information Image
  • Name: Mythical Power
  • Cost: Depends on the player's level.
  • Quality change: RareMythical
  • Released: 17.3.0
Mythical Power - Rocket Jumper

Recommended Maps

Equipment Setups

Equip one or two long-ranged weapons to attack enemies while in the air.

Changelog

12.0.0

  • Initial release.

16.8.0

  • Its shooting sound's volume was increased, although it sounds more "noisy". It was likely a mistake.

Trivia

  • This weapon is based on Rocket Launcher from Quake 3 Arena.
  • The name comes from a weapon called Rocket Jumper, which is a weapon from Team Fortress 2. TF2's Rocket Jumper is a Primary Weapon for the Soldier.
    • However, the namesake is the only real connection between these two "Rocket Jumper"s.
      • PG3D's Rocket Jumper is able to deal damage to enemies, something TF2's Rocket Jumper cannot.
      • TF2's Rocket Jumper doesn't inflict any self-inflicted blast damage from rocket jumping, while the PG3D's Rocket Jumper does.
      • Another big difference is the ammo capacity for both Rocket Jumpers, as TF2's Rocket Jumper has far more ammunition compared to the PG3D Rocket Jumper.
  • There are now two reskinned weapons based off of the Rocket Jumper. One is the Renegade and the other being the Ghost Launcher.


pencil-small Heavy IconHeavy