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The Rocket Jumper is a Heavy weapon introduced in the 12.0.0 update. It is the third and the first form of the Rocket Jumper.
Appearance
It is a red and silver rocket launcher. Its nozzle is mostly silver. It is also large and has a construction ribbon on it. The other part of the gun is red, it has a gray handle and has a decently large clip.
Strategy
When maxed-out, it has a medium damage output, fast fire-rate, high rocket jump (hence its name) and fast projectile travel.
Tips
- It can be used for rocket-jumping, so getting to a higher area than other enemies improves stealth and hidden attacks.
- Its rockets have the area damage effect, so taking out a group or team of enemies makes the weapon's rockets more effective when in use.
- Try to aim at the ground near enemies so they can't easily avoid the rockets.
- Enemies can easily see the rockets at long range, so fire the rockets instantly to give them a hard time at avoiding the rockets (to ensure the enemies' death quickly), or sneak attack them from behind.
Counters
- Its users are relatively slow and rather an easy target to pick off.
- Avoid being in a group especially in Team Fight. Due this weapon has a slightly medium area damage and has quite devastating damage.
- Rockets are easy to dodge in long distances. So pick off its users in medium-long ranges to prevent them raining rockets to you.
- Attack its users while they are vulnerable. Like while they are reloading or standing still.
Upgrades
- Rocket Jumper Up1
- Rocket Jumper Up2
Theme
N/A
Supported Maps
Any close ranged or open map.
Weapon Setups
Equip one or two long ranged weapons to attack enemies in the air during rocket jump.
Trivia
- This weapon is based on Rocket Launcher from Quake 3 Arena.
- The name comes from a weapon called Rocket Jumper, which is a weapon from Team Fortress 2. TF2's Rocket Jumper is a Primary Weapon for the Soldier.
- However, the namesake is the only real connection between these two "Rocket Jumper"s.
- PG3D's Rocket Jumper is able to deal damage to enemies, something TF2's Rocket Jumper cannot.
- TF2's Rocket Jumper doesn't inflict any self-inflicted blast damage from rocket jumping, while the PG3D's Rocket Jumper does.
- Another big difference is the ammo capacity for both Rocket Jumpers, as TF2's Rocket Jumper has far more ammunition compared to the PG3D Rocket Jumper.
- However, the namesake is the only real connection between these two "Rocket Jumper"s.
- Now exists its three reskinned versions.