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{{Spoiler}}
 
: ''This is about the campaign version, if you are looking for the Multiplayer version, please see [[Silent School]].''
 
: ''This is about the campaign version, if you are looking for the Multiplayer version, please see [[Silent School]].''
  +
 
{{Campaign level
 
{{Campaign level
 
|title = School
 
|title = School
Line 5: Line 8:
 
|location = Pixelated World
 
|location = Pixelated World
 
|boss = [[Zombie Jockey]]
 
|boss = [[Zombie Jockey]]
|rewards = None
+
|rewards = 13 {{coin}}, 5 {{gem}}, 25 {{EXP}}.
 
|previous = [[Area 52]]
 
|previous = [[Area 52]]
 
|next = [[Village]]
 
|next = [[Village]]
|theme = [[File:Silent School - Pixel Gun 3D Soundtrack -HQ-|200px|left]]
+
|theme =[[File:Silent School - Pixel Gun 3D Soundtrack -HQ-|200px|left]]
  +
|image = School.jpg|music = N/A|world = Pixelated World|enemies = 35|released = 2.0.0|Theme = School/Horror}}
}}
 
 
'''School '''is the final map in [[:Category:Pixelated World|Pixelated World]] in [[Campaign]].
 
'''School '''is the final map in [[:Category:Pixelated World|Pixelated World]] in [[Campaign]].
   
== Appearence ==
+
== Appearance ==
It seems like a haunted school, with a blood Pentagram outside, a room with skeletons hanging, and an upside down classroom with floating papers that fell out of the upside down desks. When you got in, you will hear creepy laughers. This will never end as long you stay in the room and stops if you left the room. However, this is exactly the same as [[Silent School]] but in campaign.
+
It seems like a haunted school, with a blood Pentagram outside, a room with skeletons hanging, and an upside down classroom with floating papers that fell out of the upside down desks. When a player goes in, you will hear creepy laughter. This will never end as long as the player stays in the room and stops when the player leaves the room. However, this is exactly the same as [[Silent School]] but in the campaign.
   
 
==Enemies==
 
==Enemies==
Line 25: Line 28:
   
 
==Boss==
 
==Boss==
  +
*[[Pyramid Head]] (formerly)
*[[Zombie Jockey]]
 
  +
*[[Rider]]
  +
 
==Hidden Coin and Gem==
 
The coin is located inside the center of the locker room, on top of the bench.
  +
  +
It is inside the large red room, sitting on top of one of the hanging skeleton cages. It is impossible to get this gem for a new player, as the [[Signal Pistol]], the earliest weapon that can be used to rocket jump is locked until you complete [[Sky Islands]]. With extreme skill, it is possible to use a grenade to "grenade jump" (although it requires precise timing) and, with [[Berserk Boots]] or [[Ninja Tabi]], jump in the air to reach the platform.
  +
  +
Another possible method is to use the jetpack to fly to the cage, however, one must remember that the duration of the jetpack is relatively low.
  +
  +
== Strategy ==
  +
Compared to the previous eight levels, the school is harder. Have a good primary weapon (or a weapon with good damage) and run throughout the school shooting down enemies. Make sure to look behind as enemies may sneak up on you. Watch out for the spitters as they will attack from a long range, and watch out for the nurses which have more health than the others.
  +
  +
To defeat the boss, run outside and wait for the boss to come at you. Watch out for the infected spitter group which accompanies the zombie jockey, and try to grenade kill them. To kill the jockey, jump around and shoot at it. It is important you jump around as the boss has a hunger bow.
  +
  +
Also, be very careful in the bridge room with hanging skeletons, as you can possibly fall off by accident.
   
 
==Story==
 
==Story==
After defeating the aliens, the Survivor finds a scientist that claims he knows where the monsters are coming from. He is given a red jeep and pursues this new lead. Then after defeating the Zombie Jockey, the Survivor (Player) finds a portal, and with intent on finding who did this, jumps through.
+
After defeating the aliens, the Survivor finds a scientist that claims he knows where the monsters are coming from. He is given a red jeep and pursues this new lead.
  +
After defeating the Zombie Jockey, the Newbie finds a dug-up portal, and with an intent on finding who did this, jumps through.
   
 
<gallery widths="217" position="center">
 
<gallery widths="217" position="center">
School_comic.jpg|The first story comic for School.
+
HD-Frontend 2017-06-26 17-24-57-15.png|The first story comic for School.
School_last_comic.jpg|The last story comic for Pixelated World.
+
HD-Frontend 2017-06-26 17-27-16-84.png|The last story comic for Pixelated World.
Silent School.jpg|Loading screen.
 
School 3.jpg|Library.
 
School 1.jpg|School portal.
 
An empty room .jpg|A big empty room with a book shelf on .one side and a cage-like corridor down the middle.
 
The bottom floor.jpg|The bottom floor of the school(which is blocked by desks,chairs and computers).
 
 
</gallery>
 
</gallery>
 
==Hidden Coin==
 
The coin is located inside the center of the locker room, on top of the bench.
 
 
== Hidden Gem ==
 
It is inside the large red room, sitting on top of one of the hanging skeleton pages.
 
   
 
==Trivia==
 
==Trivia==
*This level, and its enemies have many references to ''Silent Hill''.
+
*This level and its enemies have many references to ''Silent Hill''.
 
**The [[Infected Nurse]] enemy may be a reference to the [http://silenthill.wikia.com/Nurse Nurse] enemy.
 
**The [[Infected Nurse]] enemy may be a reference to the [http://silenthill.wikia.com/Nurse Nurse] enemy.
 
**[[Pyramid Head]], the boss, is also a huge reference to Silent Hill. Even his walk cycle is the same as in his game, if not faster.
 
**[[Pyramid Head]], the boss, is also a huge reference to Silent Hill. Even his walk cycle is the same as in his game, if not faster.
**In later updates, a monster (the [[Injured Spitter]]) that resembles the ''Armless Man'' from the films is seen. It behaves similarly with same walking cycle and spits a acid-type projectile at you.
+
**In later updates, a monster (the [[Injured Spitter]]) that resembles the ''Armless Man'' from the films is seen. It behaves similarly with same walking cycle and spits an acid-type projectile at the player.
 
**The map further references the game by having two sides, floating paper, upside down rooms, and extreme reds. The normal side is the normal world while the other one is the other world.
 
**The map further references the game by having two sides, floating paper, upside down rooms, and extreme reds. The normal side is the normal world while the other one is the other world.
*To get to their school, the children would have to got into the desert and pass the "secret" [[Area 52]].
+
*To get to their school, the children would have to get into the desert and pass the "secret" [[Area 52]].
*There will be a sound of evil laughs if you stay or enter the upside down classroom. It will stop if you leave the room.
+
*There will be a sound of evil laughs if the player stays or enter the upside-down classroom. It will stop if the player leaves the room.
  +
* As of the 12.1.0 update, the map soundtrack reduced.
 
*At one point in the game's development, there was a lighting error on the campaign and multiplayer versions of the map. However, it was patched in a later update.
 
*At one point in the game's development, there was a lighting error on the campaign and multiplayer versions of the map. However, it was patched in a later update.
 
*In the 11.0.0 update, the home screen of the game was changed to what appears to be a school. That same home screen may be the school before the events of the campaign.
 
*In the 11.0.0 update, the home screen of the game was changed to what appears to be a school. That same home screen may be the school before the events of the campaign.
  +
*Around 4 years ago there was a glitch, which allowed the player to get on top of the clock tower with either the [[Apocalypse (PG3D)|apocalyse]] or the [[Anti-Gravity Blaster (PG3D)|Anti-Gravity Blaster]]. The player could then see through the ceilings and spot the enemies which most players obviously eliminated.<ref>https://www.youtube.com/watch?v=CnsPlSuZSHE</ref>
  +
==Gallery==
 
<gallery position="center">
 
<gallery position="center">
 
School 1.jpg
 
School 1.jpg
Line 64: Line 75:
 
School 6.jpg
 
School 6.jpg
 
School 7.jpg
 
School 7.jpg
 
Silent School.jpg|Loading screen.
</gallery>{{Maps}}
 
 
An empty room .jpg|A big empty room with a book shelf on .one side and a cage-like corridor down the middle.
 
The bottom floor.jpg|The bottom floor of the school(which is blocked by desks,chairs and computers).
 
</gallery>
  +
  +
== References ==
  +
<references />{{Campaign Maps}}
  +
{{MC}}
 
[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:Pixelated World]]
 
[[Category:Pixelated World]]
[[Category:Campaign]]
+
[[Category:Campaign Maps]]
  +
[[Category:Minigame Maps]]

Revision as of 03:29, 4 January 2020

Pixelgun logo exclamation
This article may contain spoilers. Read at your own risk!
Pixelgun logo exclamation
This is about the campaign version, if you are looking for the Multiplayer version, please see Silent School.

School is the final map in Pixelated World in Campaign.

Appearance

It seems like a haunted school, with a blood Pentagram outside, a room with skeletons hanging, and an upside down classroom with floating papers that fell out of the upside down desks. When a player goes in, you will hear creepy laughter. This will never end as long as the player stays in the room and stops when the player leaves the room. However, this is exactly the same as Silent School but in the campaign.

Enemies

Boss

Hidden Coin and Gem

The coin is located inside the center of the locker room, on top of the bench.

It is inside the large red room, sitting on top of one of the hanging skeleton cages. It is impossible to get this gem for a new player, as the Signal Pistol, the earliest weapon that can be used to rocket jump is locked until you complete Sky Islands. With extreme skill, it is possible to use a grenade to "grenade jump" (although it requires precise timing) and, with Berserk Boots or Ninja Tabi, jump in the air to reach the platform.

Another possible method is to use the jetpack to fly to the cage, however, one must remember that the duration of the jetpack is relatively low.

Strategy

Compared to the previous eight levels, the school is harder. Have a good primary weapon (or a weapon with good damage) and run throughout the school shooting down enemies. Make sure to look behind as enemies may sneak up on you. Watch out for the spitters as they will attack from a long range, and watch out for the nurses which have more health than the others.

To defeat the boss, run outside and wait for the boss to come at you. Watch out for the infected spitter group which accompanies the zombie jockey, and try to grenade kill them. To kill the jockey, jump around and shoot at it. It is important you jump around as the boss has a hunger bow.

Also, be very careful in the bridge room with hanging skeletons, as you can possibly fall off by accident.

Story

After defeating the aliens, the Survivor finds a scientist that claims he knows where the monsters are coming from. He is given a red jeep and pursues this new lead. After defeating the Zombie Jockey, the Newbie finds a dug-up portal, and with an intent on finding who did this, jumps through.

Trivia

  • This level and its enemies have many references to Silent Hill.
    • The Infected Nurse enemy may be a reference to the Nurse enemy.
    • Pyramid Head, the boss, is also a huge reference to Silent Hill. Even his walk cycle is the same as in his game, if not faster.
    • In later updates, a monster (the Injured Spitter) that resembles the Armless Man from the films is seen. It behaves similarly with same walking cycle and spits an acid-type projectile at the player.
    • The map further references the game by having two sides, floating paper, upside down rooms, and extreme reds. The normal side is the normal world while the other one is the other world.
  • To get to their school, the children would have to get into the desert and pass the "secret" Area 52.
  • There will be a sound of evil laughs if the player stays or enter the upside-down classroom. It will stop if the player leaves the room.
  • As of the 12.1.0 update, the map soundtrack reduced.
  • At one point in the game's development, there was a lighting error on the campaign and multiplayer versions of the map. However, it was patched in a later update.
  • In the 11.0.0 update, the home screen of the game was changed to what appears to be a school. That same home screen may be the school before the events of the campaign.
  • Around 4 years ago there was a glitch, which allowed the player to get on top of the clock tower with either the apocalyse or the Anti-Gravity Blaster. The player could then see through the ceilings and spot the enemies which most players obviously eliminated.[1]

Gallery

References

pencil-small Maps?action=edit pencil-small Campaign Maps
Pixelated World

Block World

Crossed Worlds

Virtual Worlds

pencil-small Content?action=edit pencil-small Minigame Content
Campaign

Sandbox

Arena

Extreme Run

Parkour Challenge