|This content is exclusive to Pixel Gun 3D. It isn't in Pixel Gun World!|
The Shrapnel is a non-elemental module introduced in the 16.2.0 update.
It appears to be a box full of shrapnel shells. Nearby, there is a small pile of these shells.
It is used to insert in a Heavy weapon so that it can be part of a module combination.
|Level||Modules required||Shards required||Buff||Shards needed to extract||Amount of power it consumes|
|I||None||None||+5% damage radius||1 shard||1|
|II||5 level I Shrapnels||25 shards||+10% damage radius (total: +15% damage radius)||5 shards||5|
|III||5 level II Shrapnels||50 shards||+15% damage radius (total: +30% damage radius)||15 shards||10|
|IV||5 level III Shrapnels||200 shards||+20% damage radius (total: +50% damage radius)||20 shards||15|
|V||5 level IV Shrapnels||500 shards||+20% damage radius (total: +70% damage radius)||25 shards||20|
- The Last Word, which also requires the Heavy Kinetic Module and the Jet Fuel, creates an explosion of the place of the user's death.
- The Stone Skin, which also requires the Heavy Magic Module and the Pouch, temporarily protects the user from explosions.
- The Homing Rocket, which also requires the Heavy Energy Module and the Jet Fuel, sets off a rocket that will automatically follow and attack the enemy.