|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
This article describes the Pixel Gun 3D weapon. If you are looking for the same weapon in Pixel Gun World, see Signal Pistol (PGW).
|“||A rocket fired from this pistol will show your presence on the battlefield. It will be even more evident when you shoot in the face and no in the sky.||”|
—Weapon description in the Gallery
It is a red flare gun that shoots out a small rocket. It has decent damage (with good modules only), a low fire rate, low capacity, and low mobility.
It has the same design as the Flower Power, however, it seems to have a shorter barrel and a less curved red/black grip. It has a red, fluted barrel, and a black hammer on the back of the gun.
The player, holding this weapon on their right hand, would make this weapon shoot a tiny rocket when tapping on the fire weapon. This tiny rocket has a fast, but not instant bullet travel time, and leaves a smoky trail. On impact, it leaves a small explosion.
When reloading, the player opens the barrel, takes out the old bullet and replaces it with a new one, then closes the barrel. It has no delay mechanics.
- Make each shot count by aiming at the ground near the enemy or at its legs. The splash damage can catch enemies unaware even if you miss.
- This weapon is not affected by gravity, so lead shots and burst at longer-range opponents.
- The Signal Pistol has no staying power due to having only 1 shot. Take cover or retreat when reloading to prepare for another burst.
- This weapon inflicts very little self-damage, allowing you to rocket jump towards higher places where opponents without explosive weapons or the Jetpack equipped can't reach giving you time to counter your target. Many players can jump into enemy fire, live, and kill the enemies.
- You can aim and shoot below and manually rocket jump, however 2 shots will result in death (unless you're wearing armour).
- Try to replace this weapon (if used as an offensive weapon) as soon as possible as it is useless in higher levels.
- This weapon is a good weapon to dish outburst damage. Make sure to hit your only shot. Hitting will result in a kill on unarmored or brittle opponents.
- Attack from medium-long ranges. This weapon lacks a scope and the user will have difficulty identifying targets at long ranges.
- It might not help to have a wall behind you, as the splash damage could hit off the wall and strike you.
- Watch out for rocket-jumping opponents, who can finish you off with a burst and a few shots.
- When the user proceeds to produce a burst of flares, dodge the bursts (they have a predictable travel path) and retaliate as the user reloads, which will take some time. However, be cautious and kill the user quickly, as the user can overwhelm you at close range using this weapon's burst damage.
- The gun takes a long time to reload compared to the other starter weapons, so attack the user while the gun is being reloaded.
Close ranged maps (such as Pool Party).
Have a powerful Sniper equipped with you. Also make sure to have a good primary weapon equipped at the same time.
- Initial release
- Weapon's appearance changed
- The self-damage from this weapon got buffed.
- Added to deadly games
- Its capacity was changed from 3 to 1.
- Its damage is more lethal, killing an unarmored player in 1-2 rockets.
- It was given the Rockets attribute.
- It looks similar to the Flower Power.
- It used to be one of the 7 free guns that are given to you at the beginning of the game, but you have to unlock the weapon at Level 2 now.
- The Signal Pistol looks and functions similarly to the Detonator from Valve's Team Fortress 2. Both are Flare Guns that fire explosive projectiles that can also be used to blast jump at the cost of a small portion of health.
- However, in Pixel Gun 3D the flares explode only when they come into contact with an enemy, wall, etc., and players are unable to detonate them manually rather than the Detonator's ability to detonate it's flare at will and setting whoever was caught in its blast radius on fire.
- As a beginner weapon, its ammo is restored automatically after the player dies. This trait is shared with the Simple Flamethrower, Simple Shotgun, Best Friend, Pixel Gun, and Sniper Rifle. However, this now works with all weapons.
- As of version 9.0.0., this weapon is the only knock-backer that does not inflict self-harm on non-armored, and players without accessories. The only way that the player can inflict damage to oneself would be to stand right next to a wall, and directly shooting at it at point-blank range.
- This is strangely located in the Heavy category even though it has pistol in its name.
- In some modes/minigames, the Signal Pistol can be occasionally found as a pick-up.