The Special Agent is a Backup weapon introduced in the 13.0.0 update.


It is appears to be a reskinned Hitman Pistol.

It has a matte black finish on the frame and on the slide, with white grips.

The weapon also features many attachments, such as an extended magazine with green decals, a black laser sight mounted at the bottom of the weapon, which is emitting a red laser. It also features a mounted red dot sight and a grey suppressor with green decals.


It has decent damage, a decent fire rate, a good capacity, and a decent mobility. It is 5-6 shots with poisoning.

  • Use this weapons on maps with multiple levels (levels like of a building) as the weapon has silent on it and zoom.
  • This weapon has decent damage. It can take people out extremely slow.
  • Use its scope at medium to long range.
  • Use its poison ability to finish off weakened enemies.
  • It is very light. Its mobility of 90 means that even if you have a deadly melee weapon which isn't too mobile (like the Combat Yo-Yo or the Core Sword) you can use this gun to escape enemies chasing you without forgoing a gun.


  • Use an area damage weapon that confuses the users like the Dark Matter Generator. When blown around the map, it will be hard to aim.
  • Pick off its users from short or long range. Stay out of medium range though.
  • Move around so you will not be hit. This weapon does not have area damage.

Recommended Maps

Equipment Setups

Bring a long range weapon with you.


  • This gun, like the gun it is a reskin of, is based off the Beretta 92 pistol.
  • In the 15.3.1 update, this weapon was nerfed along with almost all the clan weapons.
  • People might have this at efficiency 31, due to the Combat level update reversing.
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