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The Vandals are Primary weapons introduced in the 14.0.0 update.


The submachine guns are olive drab and have an extended foldable olive drab/grey skeletal stock, connected to the end of the body of the weapon.

The body of the weapons has a grey pistol grip and trigger embedded in the receiver. The top of the weapon features rails with a mounted grey holographic sight and red iron sights.

The weapons also have olive drab magazines extending out of the magazine wells, dark grey grips on the mag wells, and grey muzzles.


This weapon has decent power, a high fire rate, a good ammo capacity, and an above average mobility.


  • Use them at close range.
  • Though having a 2x scope, it will still be able to manage to damage in long range.
  • Aim for the head to maximize the damage dealt with the enemy.


  • Use a long range sniper rifle to pick users off.
  • Use a weapon like Icicle Minigun, to slow them down, make them aim like a StormTrooper, and headshot them to death.
  • Simply do the usual jump and dodge, counter these users just like any other player that uses weapons such as the Dual Uzi or even your usual automatic primary.


Military themed

Supported Maps

Weapon Setups

These serve as effective high fire rate weapons for close range. Bring a long range sniper rifle just in case someone tries to snipe you.


  • The weapons are based on the KRISS Vector submachine gun.
  • Despite having suppressors equipped, the Armory does not list the weapon as silent.
    • It also does not sound like it's suppressed.
  • It took about 28 headshots to kill a max-armored player, meaning its capacity was only capable of taking out 1 or 2 people, making it an underpowered new weapon in the 14.1.0 update.
    • Now, it takes about 13 headshots to kill a max-armored player, making it a strong weapon, and capable of taking out 3-4 players in a single clip.